Unvollkommener Schlitzerschrecken
Leiche
Monsterkategorie: Dämon
Greift mit Doppelschlag an
Wird regelmäßig wütend
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Slashing Horror
Unvollkommener Schlitzerschrecken DualstrikeDemonLow /8
NameVollständige Beschreibung zeigen
DropLevel 24
BaseType Imperfect Slashing Horror
BaseType Unvollkommener Schlitzerschrecken
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DualstrikeDemonLow
IconArt/2DItems/Currency/Azmeri/DemonBoss2Corpse
ReferenceCommunity Wiki
Unvollkommener Schlitzerschrecken
Dämon
Imperfect Slashing Horror
SpectreY
Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss
Leben
330%
Rüstung
+40%
Ausweichen
+60%
Ailment Threshold
330%
Widerstand
0 52 52 0
Damage
188%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonLow
Stufe
68
Leben
21,230
Rüstung
40,306
Ausweichen
7,582
Energieschild
0
Damage
702
Zauberschaden
702
Genauigkeit
290
Attack Time
1.35
Erfahrung
15,383
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 562–843
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 5 Sekunden
50% erhöhte Angriffsgeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
Verursacht 100% Eures physischen Schadens als extra Feuerschaden
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Zweifachschlag
Base Damage: 562–843
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.35 Sek.
Greift mit beiden Waffen an, um mit einem Schlag den Schaden beider Waffen zuzufügen. Kann nur mit zwei Waffen verwendet werden. Funktioniert nicht mit Zauberstäben.
Verursacht 50% mehr Angriffsschaden
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonLow"] = {
    name = "Imperfect Slashing Horror",
    life = 3.3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriDualStrikeDemonDualStrike",
        "MeleeAtAnimationSpeed",
        "AzmeriDualStrikeDemonFireEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
    name = "AzmeriDualStrikeDemonFireEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}