Несовершенный секущий ужас
Труп
Категория монстра: Демон
Атакует Парным ударом
Периодически впадает в ярость
Периодически впадает в ярость
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Imperfect Slashing Horror
Несовершенный секущий ужас DualstrikeDemonLow /8
Имя | Показывать полное описание |
---|---|
DropLevel | 24 |
BaseType | Imperfect Slashing Horror |
BaseType | Несовершенный секущий ужас |
Class | Трупы |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/DualstrikeDemonLow |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss2Corpse |
Reference | Community Wiki |
Несовершенный секущий ужас
Демон
Imperfect Slashing Horror
Spectre | Y |
---|---|
Tags | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss |
Здоровье
375%
Броня
+40%
Уклонение
+60%
Ailment Threshold
375%
Сопротивление
0 52 52 0
Damage
188%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Опыт
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
24,125
Броня
40,306
Уклонение
7,582
Энергетический щит
0
Damage
702
Урон от чар
702
Точность
290
Attack Time
1.35
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 562–843
Шанс критического удара: 5%
Attack Time: 1.35 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
Spell
Время применения: 1 сек.
Перезарядка: 12 сек.
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Парный удар
Base Damage: 562–843
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.35 сек.
Герой атакует двумя оружиями сразу, нанося парный удар. Умение требует два одноручных оружия. Не работает с жезлами.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonLow"] = { name = "Imperfect Slashing Horror", life = 3.75, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriDualStrikeDemonDualStrike", "MeleeAtAnimationSpeed", "AzmeriDualStrikeDemonFireEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriDualStrikeDemonDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_double_hits_when_dual_wielding", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDualStrikeDemonFireEnrage"] = { name = "AzmeriDualStrikeDemonFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", "base_movement_velocity_+%", "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.