Sujet cliquetant
Mort-vivant
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
Rattling Experiment
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSwordSpectre
Tagsbone_armour, bones, chaos_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
Packs
  • Sac de pus, Sujet cliquetant, Sujet entrechoquant
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeSword
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistUndeadAtFormationMarker
    Spell
    Temps d'incantation: 0.3 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSword"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "EASHeistUndeadAtFormationMarker",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistUndeadAtFormationMarker"] = {
        name = "EASHeistUndeadAtFormationMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Sujet cliquetant
    Mort-vivant
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Rattling Experiment
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Sculpteur de chair, Rapiéceuse de cadavres, Violateur, Sac de pus, Sujet cliquetant, Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant, Héré-tech, Nécroscientifique, Héré-tech supérieur, Nécroscientifique supérieur
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeSwordSpectre
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
    	DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
    	AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
    	AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	define_state = "arrow_visible;"
    
    	on_state_arrow_visible_0 =
    	"
    		Call( DetachMilitaryArrow );
    		Call( DetachThugArrow );
    	"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
    		IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
    	"
    }
    
    Animated
    {
    	on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
    
    	on_event_apply_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    
    	on_event_remove_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    }
    
    Actor
    {
    	on_destroy_Melee =
    	"
    		IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( Thug,
    		{
    			Call( DetachThugArrow );
    			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSwordSpectre"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Sujet cliquetant
    Mort-vivant
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    monster no map drops [1]
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Rattling Experiment
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSwordShieldSpectre
    Tagsbone_armour, bones, chaos_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeSwordShield
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistUndeadAtFormationMarker
    Spell
    Temps d'incantation: 0.3 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSwordShield"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "EASHeistUndeadAtFormationMarker",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistUndeadAtFormationMarker"] = {
        name = "EASHeistUndeadAtFormationMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Sujet cliquetant
    Mort-vivant
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Rattling Experiment
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Sculpteur de chair, Rapiéceuse de cadavres, Violateur, Sac de pus, Sujet cliquetant, Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant, Héré-tech, Nécroscientifique, Héré-tech supérieur, Nécroscientifique supérieur
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeSwordShieldSpectre
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
    	DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
    	AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
    	AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	define_state = "arrow_visible;"
    
    	on_state_arrow_visible_0 =
    	"
    		Call( DetachMilitaryArrow );
    		Call( DetachThugArrow );
    	"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
    		IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
    	"
    }
    
    Animated
    {
    	on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
    
    	on_event_apply_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    
    	on_event_remove_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    }
    
    Actor
    {
    	on_destroy_Melee =
    	"
    		IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( Thug,
    		{
    			Call( DetachThugArrow );
    			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeSwordShieldSpectre"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Sujet cliquetant
    Mort-vivant
    monster no map drops [1]
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Rattling Experiment
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeAxeSpectre
    Tagsbone_armour, bones, chaos_affinity, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeAxe
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistUndeadAtFormationMarker
    Spell
    Temps d'incantation: 0.3 sec.
    Temps de recharge: 5 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeAxe"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "EASHeistUndeadAtFormationMarker",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistUndeadAtFormationMarker"] = {
        name = "EASHeistUndeadAtFormationMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Sujet cliquetant
    Mort-vivant
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Rattling Experiment
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, cleaving_weapon, has_one_hand_axe, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • Sculpteur de chair, Rapiéceuse de cadavres, Violateur, Sac de pus, Sujet cliquetant, Sujet cliquetant, Sujet cliquetant, Sujet entrechoquant, Héré-tech, Nécroscientifique, Héré-tech supérieur, Nécroscientifique supérieur
  • Vie
    220%
    Armure
    +50%
    Ailment Threshold
    220%
    Résistance
    0 0 40 0
    Damage
    132%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Expérience
    110%
    Model Size
    100%
    Type
    HeistProjectSkeletonMelee
    Metadata
    ProjectSkeletonMeleeAxeSpectre
    Niveau
    68
    Vie
    14,153
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    493
    Dégâts des sorts
    493
    Précision
    290
    Attack Time
    1.5
    Expérience
    11,281
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    HeistSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistSkeletonMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Frappe volcanique
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
    Tire 2 Projectiles supplémentaires
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    25% de Réduction de la Vitesse des Projectiles
    65% de Perte de Dégâts des Projectiles
    base is projectile [1]
    GAHeistSkeletonCleave
    Triggerable, Attack
    Base Damage: 345–641
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 6 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
    	DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
    	AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
    	AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	define_state = "arrow_visible;"
    
    	on_state_arrow_visible_0 =
    	"
    		Call( DetachMilitaryArrow );
    		Call( DetachThugArrow );
    	"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
    		IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
    	"
    }
    
    Animated
    {
    	on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
    
    	on_event_apply_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    
    	on_event_remove_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    }
    
    Actor
    {
    	on_destroy_Melee =
    	"
    		IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( Thug,
    		{
    			Call( DetachThugArrow );
    			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonMeleeAxeSpectre"] = {
        name = "Rattling Experiment",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "HeistSkeletonMelee",
            "HeistSkeletonMoltenStrike",
            "GAHeistSkeletonCleave",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 2, -65, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistSkeletonCleave"] = {
        name = "GAHeistSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.