Древний скульптор
Демон
Область: Карта базара
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
29% увеличение урона
50% уменьшение получаемого урона
1000% увеличение количества выпадающих предметов
1000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ancient Sculptor
SpectreN
AreaКарта базара
Tagsbludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement
Здоровье
400%
Броня
+30%
Уклонение
+30%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
328%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.425 Second
Damage Spread
±20%
Опыт
200%
Model Size
161%
Type
CityStalkerMapBoss
Metadata
CityStalkerMaleMapBossBazaar
Уровень
74
Здоровье
1,793,428
Броня
59,965
Уклонение
7,576
Энергетический щит
0
Damage
1,996
Урон от чар
2,979
Точность
366
Attack Time
0.95475
Опыт
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 3170–4754
Шанс критического удара: 5%
Attack Time: 1.425 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CastGroundEffectGoldenTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Базовая длительность - 6 секунд(-ы)
60% снижение скорости передвижения
ground tar art variation [1]
TriggerSpawnersMapMaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [12]
TriggerSpawnersMapFemaleStatue
Triggerable
active skill area of effect radius +% final [200]
trigger spawners max count [1]
trigger spawners override row [13]
CitystalkerMapBossSpectralThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 3170–4754
Шанс критического удара: 5%
Attack Time: 1.425 сек.
Перезарядка: 4 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 52% меньше урона
Выпускает дополнительных снарядов: 2
base is projectile [1]
TriggerSpawners1
Triggerable
Перезарядка: 100 сек.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaar"] = {
    name = "Ancient Sculptor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.28,
    damageSpread = 0.2,
    attackTime = 1.425,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "CitystalkerMapBossSpectralThrow",
        "TriggerSpawners1",
        "CastGroundEffectGoldenTar",
        "TriggerSpawnersMapMaleStatue",
        "TriggerSpawnersMapFemaleStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CitystalkerMapBossSpectralThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CastGroundEffectGoldenTar"] = {
    name = "CastGroundEffectGoldenTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "ground_tar_art_variation",
    },
    levels = {
        [1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapMaleStatue"] = {
    name = "TriggerSpawnersMapMaleStatue",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {12, 1, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapFemaleStatue"] = {
    name = "TriggerSpawnersMapFemaleStatue",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {13, 1, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 29% увеличение урона
    50% уменьшение получаемого урона
    1000% увеличение количества выпадающих предметов
    1000% увеличение редкости выпадающих предметов
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    1000% увеличение редкости выпадающих предметов
    29% увеличение урона
    Положительный эффект дарует 50% уменьшение получаемого урона
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Древний скульптор
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    29% увеличение урона
    50% уменьшение получаемого урона
    1000% увеличение количества выпадающих предметов
    1000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Sculptor
    SpectreN
    Tagsbludgeoning_weapon, demon, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, standalone_map_boss, undying, very_fast_movement
    Здоровье
    400%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    328%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.425 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    161%
    Type
    CityStalkerMapBoss
    Metadata
    CityStalkerMaleMapBossBazaarStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    37,427
    Уклонение
    6,161
    Энергетический щит
    0
    Damage
    1,396
    Урон от чар
    2,083
    Точность
    290
    Attack Time
    0.95475
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 2216–3324
    Шанс критического удара: 5%
    Attack Time: 1.425 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CastGroundEffectGoldenTar
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 10 сек.
    Базовая длительность - 6 секунд(-ы)
    60% снижение скорости передвижения
    ground tar art variation [1]
    CitystalkerMapBossSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Призрачный бросок
    Base Damage: 2216–3324
    Шанс критического удара: 5%
    Attack Time: 1.425 сек.
    Перезарядка: 4 сек.
    Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
    Наносит на 52% меньше урона
    Выпускает дополнительных снарядов: 2
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarStandalone"] = {
        name = "Ancient Sculptor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "CitystalkerMapBossSpectralThrow",
            "CastGroundEffectGoldenTar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CitystalkerMapBossSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CastGroundEffectGoldenTar"] = {
        name = "CastGroundEffectGoldenTar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "ground_tar_art_variation",
        },
        levels = {
            [1] = {6000, -60, 1, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 29% увеличение урона
    50% уменьшение получаемого урона
    1000% увеличение количества выпадающих предметов
    1000% увеличение редкости выпадающих предметов
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    1000% увеличение редкости выпадающих предметов
    29% увеличение урона
    Положительный эффект дарует 50% уменьшение получаемого урона
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Древний скульптор
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    29% увеличение урона
    50% уменьшение получаемого урона
    1000% увеличение количества выпадающих предметов
    1000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Ancient Sculptor
    SpectreN
    Tagsbludgeoning_weapon, demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, undying, very_fast_movement
    Здоровье
    400%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    328%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.425 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    161%
    Type
    CityStalkerMapBoss
    Metadata
    CityStalkerMaleMapBossBazaarElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleMapBossBazaarElder"] = {
        name = "Ancient Sculptor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.28,
        damageSpread = 0.2,
        attackTime = 1.425,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 29% увеличение урона
    50% уменьшение получаемого урона
    1000% увеличение количества выпадающих предметов
    1000% увеличение редкости выпадающих предметов
    IdDaemonAlternatingBuffsStatueMaker
    FamilyDaemonAlternatingBuffsStatueMaker
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage +% Min: 29 Max: 29 Global
  • base damage taken +% Min: -50 Max: -50 Global
  • monster dropped item rarity +% Min: 1000 Max: 1000 Global
  • monster dropped item quantity +% Min: 1000 Max: 1000 Global
  • statue_alternating_buffs_item_rarity_alternator
    1000% увеличение редкости выпадающих предметов
    29% увеличение урона
    Положительный эффект дарует 50% уменьшение получаемого урона
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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