Aguijonero Fenumal
Bestia
Duración del veneno aumentada un 100%
Envenena con cada Golpe
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
Fenumal Stinger
SpectreN
Tagsbeast, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Packs
  • Escorpión Fenumal, Aguijonero Fenumal, Golpeador Fenumal
  • Vida
    600%
    Armadura
    +50%
    Ailment Threshold
    600%
    Resistencia
    30 0 0 30
    Damage
    90%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ScorpionBestiaryMinion
    Metadata
    BlackScorpionBestiaryMinion
    Nivel
    68
    Vida
    38,600
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    336
    Daño de hechizos
    336
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    15,383
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 269–403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/BlackScorpionBestiaryMinion"] = {
        name = "Fenumal Stinger",
        life = 6,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Duración del veneno aumentada un 100%
    Envenena con cada Golpe
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 100 Max: 100 Global
  • Craft Tagspoison chaos ailment
    La rareza de los objetos arrojados está aumentada un %
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Edit

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