Kosis, la revelación
![](/image/affliction/demon.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
No puedes Recargar el Escudo de Energía
Tu escudo de energía empieza en cero
El daño de caos recibido no atraviesa el escudo de energía
Ganas el 15% de la vida máxima como escudo de energía máximo extra
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
No puedes Recargar el Escudo de Energía
Tu escudo de energía empieza en cero
El daño de caos recibido no atraviesa el escudo de energía
Ganas el 15% de la vida máxima como escudo de energía máximo extra
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
Kosis, The Revelation
Spectre | N |
---|---|
Tags | affliction_boss, Lanzador de hechizos, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, lightning_affinity, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
1000%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
1000%
Resistencia
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
163%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 30
Attack Time
2.43 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
AfflictionMonsterBossWild
Metadata
AfflictionDemonBossFinalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,393,464
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
694
Daño de hechizos
1,035
Precisión
290
Attack Time
1.6281
Experiencia
141,006
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AfflictionDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 2.43 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño de ataque
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño de ataque
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
AfflictionDemonOrbDetonation
Spell, Movement
Tiempo de lanzamiento: 2.67 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonBeam
Spell, Area, Duration, Fire, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 30 seg
Inflige 396.2 de daño físico base por segundo
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboFire
Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Tiempo de recarga: 34 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboLightning
Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Tiempo de recarga: 34 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashLeftTriggered
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 25% menos de daño de ataque
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 25% menos de daño de ataque
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonSlashRightTriggered
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 65%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 35% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 35% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1605 a 2407 de daño de fuego
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 1926 a 2889 de daño de fuego
Velocidad de proyectiles reducida un 30%
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de proyectiles reducida un 30%
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1926 a 2889 de daño de fuego
100% de probabilidad de quemar a los enemigos
active skill ignite duration +% final [-50]
is area damage [1]
100% de probabilidad de quemar a los enemigos
active skill ignite duration +% final [-50]
is area damage [1]
AfflictionDemonTeleportAttack
Spell, Movement
Tiempo de lanzamiento: 1.83 seg
Tiempo de recarga: 8 seg
Inflige un 25% más de daño de ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
AfflictionDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 334.3 a 1003 de daño de rayo
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 361.1 a 1083 de daño de rayo
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1070 a 1605 de daño de fuego
Dispara 2 proyectiles adicionales
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonTeleportAttackTriggeredCone
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonTeleportAttackTriggeredCone2
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionBossDetonateBall
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AfflictionDemonWeaponThrowLeftImpact
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
is area damage [1]
AfflictionDemonWeaponThrowRightImpact
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
is area damage [1]
AfflictionDemonLeftLightningBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 569.5 a 1709 de daño de rayo
generic skill trigger skills with id [1]
generic skill trigger skills with id [1]
AfflictionDemonRightLightningBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 569.5 a 1709 de daño de rayo
generic skill trigger skills with id [1]
generic skill trigger skills with id [1]
AfflictionDemonSpawnLightningVolatile
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
generic skill trigger id [1]
AfflictionDemonLightningVolatileExplosion
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 816.1 a 2448 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 20%
La duración base es de 2 segundos
is area damage [1]
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 20%
La duración base es de 2 segundos
is area damage [1]
AfflictionFinalBossFireProjectileSpam
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
AfflictionFinalBossLightningProjectileSpam
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
AfflictionDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable
Tiempo de lanzamiento: 1.5 seg
Inflige 396.2 de daño físico base por segundo
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
AfflictionDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño
El 25% del daño físico se convierte en daño de caos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño
El 25% del daño físico se convierte en daño de caos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinalWild"] = { name = "Kosis, The Revelation", life = 10, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.63, damageSpread = 0.2, attackTime = 2.43, attackRange = 30, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AfflictionBossDetonateBall", "AfflictionFinalBossFireProjectileSpam", "AfflictionFinalBossLightningProjectileSpam", "AfflictionDemonOrbDetonation", "AfflictionDemonBeam", "AfflictionDemonSlashCastComboFire", "AfflictionDemonSlashCastComboLightning", "AfflictionDemonSlashLeftTriggered", "AfflictionDemonSlashRightTriggered", "AfflictionDemonMeleeLeft", "AfflictionDemonMeleeRight", "AfflictionDemonTeleportAttack", "AfflictionDemonTeleportAttackTriggeredCone", "AfflictionDemonTeleportAttackTriggeredCone2", "AfflictionDemonProjectileSpammableFire", "AfflictionDemonProjectileSpammableLightning", "AfflictionDemonFlurryProjectileFire", "AfflictionDemonFlurryProjectileFireImpact", "AfflictionDemonFlurryProjectileFireSmall", "AfflictionDemonFlurryProjectileLightning", "AfflictionDemonWeaponThrowLeft", "AfflictionDemonWeaponThrowRight", "AfflictionDemonWeaponThrowLeftImpact", "AfflictionDemonWeaponThrowRightImpact", "AfflictionDemonLeftLightningBeam", "AfflictionDemonRightLightningBeam", "AfflictionDemonSummonDeathZone", "AfflictionDemonSpawnLightningVolatile", "AfflictionDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossDetonateBall"] = { name = "AfflictionBossDetonateBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossFireProjectileSpam"] = { name = "AfflictionFinalBossFireProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossLightningProjectileSpam"] = { name = "AfflictionFinalBossLightningProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonOrbDetonation"] = { name = "AfflictionDemonOrbDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonBeam"] = { name = "AfflictionDemonBeam", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboFire"] = { name = "AfflictionDemonSlashCastComboFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboLightning"] = { name = "AfflictionDemonSlashCastComboLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashLeftTriggered"] = { name = "AfflictionDemonSlashLeftTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashRightTriggered"] = { name = "AfflictionDemonSlashRightTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeLeft"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeRight"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttack"] = { name = "AfflictionDemonTeleportAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone"] = { name = "AfflictionDemonTeleportAttackTriggeredCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone2"] = { name = "AfflictionDemonTeleportAttackTriggeredCone2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableFire"] = { name = "AfflictionDemonProjectileSpammableFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableLightning"] = { name = "AfflictionDemonProjectileSpammableLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFire"] = { name = "AfflictionDemonFlurryProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireImpact"] = { name = "AfflictionDemonFlurryProjectileFireImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireSmall"] = { name = "AfflictionDemonFlurryProjectileFireSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileLightning"] = { name = "AfflictionDemonFlurryProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeft"] = { name = "AfflictionDemonWeaponThrowLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRight"] = { name = "AfflictionDemonWeaponThrowRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeftImpact"] = { name = "AfflictionDemonWeaponThrowLeftImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRightImpact"] = { name = "AfflictionDemonWeaponThrowRightImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLeftLightningBeam"] = { name = "AfflictionDemonLeftLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonRightLightningBeam"] = { name = "AfflictionDemonRightLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSummonDeathZone"] = { name = "AfflictionDemonSummonDeathZone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSpawnLightningVolatile"] = { name = "AfflictionDemonSpawnLightningVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningVolatileExplosion"] = { name = "AfflictionDemonLightningVolatileExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puedes Recargar el Escudo de Energía
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Tu escudo de energía empieza en cero
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
El daño de caos recibido no atraviesa el escudo de energía
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Ganas el 15% de la vida máxima como escudo de energía máximo extra
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kosis, la revelación
![](/image/affliction/demon.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
No puedes Recargar el Escudo de Energía
Tu escudo de energía empieza en cero
El daño de caos recibido no atraviesa el escudo de energía
Ganas el 15% de la vida máxima como escudo de energía máximo extra
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
No puedes Recargar el Escudo de Energía
Tu escudo de energía empieza en cero
El daño de caos recibido no atraviesa el escudo de energía
Ganas el 15% de la vida máxima como escudo de energía máximo extra
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
Kosis, The Revelation
Spectre | N |
---|---|
Tags | affliction_boss, Lanzador de hechizos, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_model, lightning_affinity, medium_height, melee, physical_affinity, red_blood, simulacrum_boss, slashing_weapon, very_fast_movement |
Vida
1500%
Energy Shield From Life
50%
Armadura
+50%
Evasión
+50%
Ailment Threshold
1500%
Resistencia
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
163%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 30
Attack Time
2.43 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
AfflictionMonsterBoss
Metadata
AfflictionDemonBossFinal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
2,090,195
Armadura
43,185
Evasión
7,109
Escudo de energía
3,064
Damage
694
Daño de hechizos
1,035
Precisión
290
Attack Time
1.6281
Experiencia
141,006
Ailment Threshold
1,316,823
Chill
4,164
Shock
4,164
Brittle
23,557
Scorch
4,164
Sap
11,504
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AfflictionDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 2.43 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño de ataque
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño de ataque
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
AfflictionDemonOrbDetonation
Spell, Movement
Tiempo de lanzamiento: 2.67 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonBeam
Spell, Area, Duration, Fire, Triggerable
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 30 seg
Inflige 396.2 de daño físico base por segundo
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboFire
Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Tiempo de recarga: 34 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboLightning
Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Tiempo de recarga: 34 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashLeftTriggered
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 25% menos de daño de ataque
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 25% menos de daño de ataque
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonSlashRightTriggered
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 65%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 35% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 35% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1605 a 2407 de daño de fuego
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 1926 a 2889 de daño de fuego
Velocidad de proyectiles reducida un 30%
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de proyectiles reducida un 30%
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1926 a 2889 de daño de fuego
100% de probabilidad de quemar a los enemigos
active skill ignite duration +% final [-50]
is area damage [1]
100% de probabilidad de quemar a los enemigos
active skill ignite duration +% final [-50]
is area damage [1]
AfflictionDemonTeleportAttack
Spell, Movement
Tiempo de lanzamiento: 1.83 seg
Tiempo de recarga: 8 seg
Inflige un 25% más de daño de ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
AfflictionDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 334.3 a 1003 de daño de rayo
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 361.1 a 1083 de daño de rayo
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
50% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de 1070 a 1605 de daño de fuego
Dispara 2 proyectiles adicionales
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
Dispara 2 proyectiles adicionales
50% de probabilidad de quemar a los enemigos
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonTeleportAttackTriggeredCone
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño de ataque
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonTeleportAttackTriggeredCone2
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño
El 50% del daño físico se convierte en daño de caos
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionBossDetonateBall
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AfflictionDemonWeaponThrowLeftImpact
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
is area damage [1]
AfflictionDemonWeaponThrowRightImpact
Triggerable, Attack
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
is area damage [1]
AfflictionDemonLeftLightningBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 569.5 a 1709 de daño de rayo
generic skill trigger skills with id [1]
generic skill trigger skills with id [1]
AfflictionDemonRightLightningBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 569.5 a 1709 de daño de rayo
generic skill trigger skills with id [1]
generic skill trigger skills with id [1]
AfflictionDemonSpawnLightningVolatile
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
generic skill trigger id [1]
AfflictionDemonLightningVolatileExplosion
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 816.1 a 2448 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 20%
La duración base es de 2 segundos
is area damage [1]
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Las electrocuciones de tus golpes siempre aumentan el daño recibido al menos un 20%
La duración base es de 2 segundos
is area damage [1]
AfflictionFinalBossFireProjectileSpam
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
AfflictionFinalBossLightningProjectileSpam
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 4 seg
AfflictionDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable
Tiempo de lanzamiento: 1.5 seg
Inflige 396.2 de daño físico base por segundo
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
La duración base es de 10 segundos
Inflige 1030.2 de daño de hielo base por segundo
base lightning damage to deal per minute [61812]
AfflictionDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1101–1652
Probabilidad de golpe crítico: 5%
Attack Time: 2.43 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 20% menos de daño
El 25% del daño físico se convierte en daño de caos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 20% menos de daño
El 25% del daño físico se convierte en daño de caos
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase" StateMachine { define_shared_state = " hidden_weapon_left; hidden_weapon_right; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase" Actor { on_event_portalfadeout_for_Teleport = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk ); DisableHighlighting(); " on_event_portalfadein_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk ); Delay( 1.5, { EnableHighlighting(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk ); } ); " } StateMachine { on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );" on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );" on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );" create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );" on_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle ); " create_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_end );" } Animated { on_event_portal_Jump_Out_for_beam_jump_break_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk ); HideMeshSegment( eye_meshShape ); DisableHighlighting(); " on_event_portal_Jump_In_for_beam_jump_break_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk ); Delay( 1.5, { EnableHighlighting(); ShowMeshSegment( eye_meshShape ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk ); } ); " on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );" } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk ); " on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk ); " } MinimapIcon { icon = "DeliriumBossFinal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinal"] = { name = "Kosis, The Revelation", life = 15, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.63, damageSpread = 0.2, attackTime = 2.43, attackRange = 30, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AfflictionBossDetonateBall", "AfflictionFinalBossFireProjectileSpam", "AfflictionFinalBossLightningProjectileSpam", "AfflictionDemonOrbDetonation", "AfflictionDemonBeam", "AfflictionDemonSlashCastComboFire", "AfflictionDemonSlashCastComboLightning", "AfflictionDemonSlashLeftTriggered", "AfflictionDemonSlashRightTriggered", "AfflictionDemonMeleeLeft", "AfflictionDemonMeleeRight", "AfflictionDemonTeleportAttack", "AfflictionDemonTeleportAttackTriggeredCone", "AfflictionDemonTeleportAttackTriggeredCone2", "AfflictionDemonProjectileSpammableFire", "AfflictionDemonProjectileSpammableLightning", "AfflictionDemonFlurryProjectileFire", "AfflictionDemonFlurryProjectileFireImpact", "AfflictionDemonFlurryProjectileFireSmall", "AfflictionDemonFlurryProjectileLightning", "AfflictionDemonWeaponThrowLeft", "AfflictionDemonWeaponThrowRight", "AfflictionDemonWeaponThrowLeftImpact", "AfflictionDemonWeaponThrowRightImpact", "AfflictionDemonLeftLightningBeam", "AfflictionDemonRightLightningBeam", "AfflictionDemonSummonDeathZone", "AfflictionDemonSpawnLightningVolatile", "AfflictionDemonLightningVolatileExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossDetonateBall"] = { name = "AfflictionBossDetonateBall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossFireProjectileSpam"] = { name = "AfflictionFinalBossFireProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionFinalBossLightningProjectileSpam"] = { name = "AfflictionFinalBossLightningProjectileSpam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonOrbDetonation"] = { name = "AfflictionDemonOrbDetonation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonBeam"] = { name = "AfflictionDemonBeam", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboFire"] = { name = "AfflictionDemonSlashCastComboFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashCastComboLightning"] = { name = "AfflictionDemonSlashCastComboLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashLeftTriggered"] = { name = "AfflictionDemonSlashLeftTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSlashRightTriggered"] = { name = "AfflictionDemonSlashRightTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeLeft"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonMeleeRight"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttack"] = { name = "AfflictionDemonTeleportAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone"] = { name = "AfflictionDemonTeleportAttackTriggeredCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonTeleportAttackTriggeredCone2"] = { name = "AfflictionDemonTeleportAttackTriggeredCone2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "active_skill_damage_+%_final", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableFire"] = { name = "AfflictionDemonProjectileSpammableFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonProjectileSpammableLightning"] = { name = "AfflictionDemonProjectileSpammableLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFire"] = { name = "AfflictionDemonFlurryProjectileFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireImpact"] = { name = "AfflictionDemonFlurryProjectileFireImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileFireSmall"] = { name = "AfflictionDemonFlurryProjectileFireSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_chance_to_ignite_%", "number_of_additional_projectiles", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonFlurryProjectileLightning"] = { name = "AfflictionDemonFlurryProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "skill_visual_scale_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeft"] = { name = "AfflictionDemonWeaponThrowLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {99, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRight"] = { name = "AfflictionDemonWeaponThrowRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {104, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowLeftImpact"] = { name = "AfflictionDemonWeaponThrowLeftImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonWeaponThrowRightImpact"] = { name = "AfflictionDemonWeaponThrowRightImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLeftLightningBeam"] = { name = "AfflictionDemonLeftLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonRightLightningBeam"] = { name = "AfflictionDemonRightLightningBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", }, levels = { [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSummonDeathZone"] = { name = "AfflictionDemonSummonDeathZone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonSpawnLightningVolatile"] = { name = "AfflictionDemonSpawnLightningVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "generic_skill_trigger_id", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningVolatileExplosion"] = { name = "AfflictionDemonLightningVolatileExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "base_skill_effect_duration", "is_area_damage", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puedes Recargar el Escudo de Energía
Id | ElderNoEnergyShieldRecharge |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Tu escudo de energía empieza en cero
Id | ElderEnergyShieldStartsAtZero |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
El daño de caos recibido no atraviesa el escudo de energía
Id | MonsterChaosTakenOnES |
---|---|
Family | ChaosTakenOnES |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos |
Ganas el 15% de la vida máxima como escudo de energía máximo extra
Id | AfflictionBossExtraEnergyShield |
---|---|
Family | IncreasedEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.