Косис, Откровение
Демон
Монстры дают повышенный на 100% опыт
monster dropped item rarity +% [15000]
Скорость действий не может быть уменьшена ниже базового значения в 70%
Вы не можете перезаряжать энергетический щит
Ваш энергетический щит опустошен
Получаемый урон хаосом не обходит энергетический щит
Добавляет 15% от максимума здоровья в виде дополнительного максимума энергетического щита
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
Kosis, The Revelation
SpectreN
Tagsaffliction_boss, Чародейский, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, red_blood, slashing_weapon, very_fast_movement
Здоровье
1000%
Energy Shield From Life
50%
Броня
+50%
Уклонение
+50%
Ailment Threshold
1000%
Сопротивление
40 40 40 25
Damage
163%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 30
Attack Time
2.43 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
AfflictionMonsterBossWild
Metadata
AfflictionDemonBossFinalWild
Уровень
68
Здоровье
1,393,464
Броня
43,185
Уклонение
7,109
Энерг. щит
3,064
Damage
694
Урон от чар
1,035
Точность
290
Attack Time
1.6281
Опыт
141,006
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
AfflictionDemonMeleeLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1101–1652
Шанс критического удара: 5%
Урон от атаки: 80%
Attack Time: 2.43 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 20% меньше урона атаками
base knockback speed +% [150]
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonOrbDetonation
Spell, Movement
Время применения: 2.67 сек.
Перезарядка: 6 сек.
Скорость атаки на 25% меньше
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonBeam
Spell, Area, Duration, Fire, Triggerable
Время применения: 1.5 сек.
Перезарядка: 30 сек.
Наносит 396.2 базового физического урона в секунду
Базовая длительность - 10 секунд(-ы)
Наносит 1030.2 базового урона от холода в секунду
base lightning damage to deal per minute [61812]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboFire
Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Перезарядка: 34 сек.
Скорость атаки на 25% меньше
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashCastComboLightning
Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Перезарядка: 34 сек.
Скорость атаки на 25% меньше
skill cannot be knocked back [1]
skill cannot be stunned [1]
AfflictionDemonSlashLeftTriggered
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 2.43 сек.
Отбрасывает врагов при нанесении удара
Наносит на 25% меньше урона атаками
Наносит на 20% меньше урона
50% физического урона становится уроном хаосом
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonSlashRightTriggered
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Урон от атаки: 65%
Attack Time: 2.43 сек.
Отбрасывает врагов при нанесении удара
Наносит на 35% меньше урона атаками
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonWeaponThrowLeft
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Снаряды пронзают все цели
base is projectile [1]
monster projectile variation [99]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonWeaponThrowRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Снаряды пронзают все цели
base is projectile [1]
monster projectile variation [104]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonProjectileSpammableFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 1605 до 2407 урона от огня
50% шанс поджечь врагов
base is projectile [1]
monster projectile variation [135]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 2 сек.
Наносит от 1926 до 2889 урона от огня
30% снижение скорости снаряда
base deal no damage [1]
base is projectile [1]
monster projectile variation [136]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1926 до 2889 урона от огня
100% шанс поджечь врагов
active skill ignite duration +% final [-50]
is area damage [1]
AfflictionDemonTeleportAttack
Spell, Movement
Время применения: 1.83 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона атаками
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [14]
AfflictionDemonProjectileSpammableLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 334.3 до 1003 урона от молнии
50% шанс наложить шок на врагов
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 361.1 до 1083 урона от молнии
50% шанс наложить шок на врагов
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
skill visual scale +% [50]
use scaled contact offset [1]
AfflictionDemonFlurryProjectileFireSmall
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 1070 до 1605 урона от огня
Выпускает дополнительных снарядов: 2
50% шанс поджечь врагов
base is projectile [1]
monster projectile variation [135]
projectile spread radius [25]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonTeleportAttackTriggeredCone
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Урон от атаки: 80%
Attack Time: 2.43 сек.
Отбрасывает врагов при нанесении удара
Наносит на 20% меньше урона атаками
corrupted blood on hit % average damage to deal per minute per stack [200]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionDemonTeleportAttackTriggeredCone2
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Отбрасывает врагов при нанесении удара
Наносит на 20% меньше урона
50% физического урона становится уроном хаосом
determine knockback direction from melee pattern [1]
is area damage [1]
AfflictionBossDetonateBall
Triggerable, Spell
Время применения: 1 сек.
AfflictionDemonWeaponThrowLeftImpact
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
is area damage [1]
AfflictionDemonWeaponThrowRightImpact
Triggerable, Attack
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
is area damage [1]
AfflictionDemonLeftLightningBeam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 569.5 до 1709 урона от молнии
generic skill trigger skills with id [1]
AfflictionDemonRightLightningBeam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 569.5 до 1709 урона от молнии
generic skill trigger skills with id [1]
AfflictionDemonSpawnLightningVolatile
Triggerable, Spell
Время применения: 1 сек.
generic skill trigger id [1]
AfflictionDemonLightningVolatileExplosion
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 816.1 до 2448 урона от молнии
Ваши удары всегда накладывают шок
Ваши удары не могут оглушать врагов
Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на 20%
Базовая длительность - 2 секунд(-ы)
is area damage [1]
AfflictionFinalBossFireProjectileSpam
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 4 сек.
AfflictionFinalBossLightningProjectileSpam
Triggerable, Spell
Время применения: 1.5 сек.
Перезарядка: 4 сек.
AfflictionDemonSummonDeathZone
Spell, Area, Duration, Fire, Triggerable
Время применения: 1.5 сек.
Наносит 396.2 базового физического урона в секунду
Базовая длительность - 10 секунд(-ы)
Наносит 1030.2 базового урона от холода в секунду
base lightning damage to deal per minute [61812]
AfflictionDemonMeleeRight
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1101–1652
Шанс критического удара: 5%
Attack Time: 2.43 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 20% меньше урона
25% физического урона становится уроном хаосом
base knockback speed +% [150]
determine knockback direction from melee pattern [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss"
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonFinalBoss"
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinalWild"] = {
    name = "Kosis, The Revelation",
    life = 10,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.63,
    damageSpread = 0.2,
    attackTime = 2.43,
    attackRange = 30,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AfflictionBossDetonateBall",
        "AfflictionFinalBossFireProjectileSpam",
        "AfflictionFinalBossLightningProjectileSpam",
        "AfflictionDemonOrbDetonation",
        "AfflictionDemonBeam",
        "AfflictionDemonSlashCastComboFire",
        "AfflictionDemonSlashCastComboLightning",
        "AfflictionDemonSlashLeftTriggered",
        "AfflictionDemonSlashRightTriggered",
        "AfflictionDemonMeleeLeft",
        "AfflictionDemonMeleeRight",
        "AfflictionDemonTeleportAttack",
        "AfflictionDemonTeleportAttackTriggeredCone",
        "AfflictionDemonTeleportAttackTriggeredCone2",
        "AfflictionDemonProjectileSpammableFire",
        "AfflictionDemonProjectileSpammableLightning",
        "AfflictionDemonFlurryProjectileFire",
        "AfflictionDemonFlurryProjectileFireImpact",
        "AfflictionDemonFlurryProjectileFireSmall",
        "AfflictionDemonFlurryProjectileLightning",
        "AfflictionDemonWeaponThrowLeft",
        "AfflictionDemonWeaponThrowRight",
        "AfflictionDemonWeaponThrowLeftImpact",
        "AfflictionDemonWeaponThrowRightImpact",
        "AfflictionDemonLeftLightningBeam",
        "AfflictionDemonRightLightningBeam",
        "AfflictionDemonSummonDeathZone",
        "AfflictionDemonSpawnLightningVolatile",
        "AfflictionDemonLightningVolatileExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossDetonateBall"] = {
    name = "AfflictionBossDetonateBall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionFinalBossFireProjectileSpam"] = {
    name = "AfflictionFinalBossFireProjectileSpam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionFinalBossLightningProjectileSpam"] = {
    name = "AfflictionFinalBossLightningProjectileSpam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonOrbDetonation"] = {
    name = "AfflictionDemonOrbDetonation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonBeam"] = {
    name = "AfflictionDemonBeam",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSlashCastComboFire"] = {
    name = "AfflictionDemonSlashCastComboFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSlashCastComboLightning"] = {
    name = "AfflictionDemonSlashCastComboLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSlashLeftTriggered"] = {
    name = "AfflictionDemonSlashLeftTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSlashRightTriggered"] = {
    name = "AfflictionDemonSlashRightTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonMeleeLeft"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonMeleeRight"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonTeleportAttack"] = {
    name = "AfflictionDemonTeleportAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonTeleportAttackTriggeredCone"] = {
    name = "AfflictionDemonTeleportAttackTriggeredCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonTeleportAttackTriggeredCone2"] = {
    name = "AfflictionDemonTeleportAttackTriggeredCone2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonProjectileSpammableFire"] = {
    name = "AfflictionDemonProjectileSpammableFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_chance_to_ignite_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonProjectileSpammableLightning"] = {
    name = "AfflictionDemonProjectileSpammableLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonFlurryProjectileFire"] = {
    name = "AfflictionDemonFlurryProjectileFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonFlurryProjectileFireImpact"] = {
    name = "AfflictionDemonFlurryProjectileFireImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_chance_to_ignite_%",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonFlurryProjectileFireSmall"] = {
    name = "AfflictionDemonFlurryProjectileFireSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_chance_to_ignite_%",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonFlurryProjectileLightning"] = {
    name = "AfflictionDemonFlurryProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_chance_to_shock_%",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonWeaponThrowLeft"] = {
    name = "AfflictionDemonWeaponThrowLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {99, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonWeaponThrowRight"] = {
    name = "AfflictionDemonWeaponThrowRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {104, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonWeaponThrowLeftImpact"] = {
    name = "AfflictionDemonWeaponThrowLeftImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonWeaponThrowRightImpact"] = {
    name = "AfflictionDemonWeaponThrowRightImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonLeftLightningBeam"] = {
    name = "AfflictionDemonLeftLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonRightLightningBeam"] = {
    name = "AfflictionDemonRightLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSummonDeathZone"] = {
    name = "AfflictionDemonSummonDeathZone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonSpawnLightningVolatile"] = {
    name = "AfflictionDemonSpawnLightningVolatile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonLightningVolatileExplosion"] = {
    name = "AfflictionDemonLightningVolatileExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_minimum_damage_taken_increase_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "always_shock",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Вы не можете перезаряжать энергетический щит
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Ваш энергетический щит опустошен
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Получаемый урон хаосом не обходит энергетический щит
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Добавляет 15% от максимума здоровья в виде дополнительного максимума энергетического щита
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 15 Max: 15 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Косис, Откровение
    Демон
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    Вы не можете перезаряжать энергетический щит
    Ваш энергетический щит опустошен
    Получаемый урон хаосом не обходит энергетический щит
    Добавляет 15% от максимума здоровья в виде дополнительного максимума энергетического щита
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Не может быть отброшен
    Kosis, The Revelation
    SpectreN
    Tagsaffliction_boss, Чародейский, chaos_affinity, demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, red_blood, simulacrum_boss, slashing_weapon, very_fast_movement
    Здоровье
    1500%
    Energy Shield From Life
    50%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    1500%
    Сопротивление
    40 40 40 25
    Damage
    163%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    2.43 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    100%
    Type
    AfflictionMonsterBoss
    Metadata
    AfflictionDemonBossFinal
    Уровень
    68
    Здоровье
    2,090,195
    Броня
    43,185
    Уклонение
    7,109
    Энерг. щит
    3,064
    Damage
    694
    Урон от чар
    1,035
    Точность
    290
    Attack Time
    1.6281
    Опыт
    141,006
    Ailment Threshold
    1,316,823
    Chill
    4,164
    Shock
    4,164
    Brittle
    23,557
    Scorch
    4,164
    Sap
    11,504
    AfflictionDemonMeleeLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Attack Time: 2.43 сек.
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 20% меньше урона атаками
    base knockback speed +% [150]
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    AfflictionDemonOrbDetonation
    Spell, Movement
    Время применения: 2.67 сек.
    Перезарядка: 6 сек.
    Скорость атаки на 25% меньше
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AfflictionDemonBeam
    Spell, Area, Duration, Fire, Triggerable
    Время применения: 1.5 сек.
    Перезарядка: 30 сек.
    Наносит 396.2 базового физического урона в секунду
    Базовая длительность - 10 секунд(-ы)
    Наносит 1030.2 базового урона от холода в секунду
    base lightning damage to deal per minute [61812]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AfflictionDemonSlashCastComboFire
    Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Перезарядка: 34 сек.
    Скорость атаки на 25% меньше
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AfflictionDemonSlashCastComboLightning
    Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Перезарядка: 34 сек.
    Скорость атаки на 25% меньше
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AfflictionDemonSlashLeftTriggered
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Урон от атаки: 75%
    Attack Time: 2.43 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 25% меньше урона атаками
    Наносит на 20% меньше урона
    50% физического урона становится уроном хаосом
    determine knockback direction from melee pattern [1]
    is area damage [1]
    AfflictionDemonSlashRightTriggered
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Урон от атаки: 65%
    Attack Time: 2.43 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 35% меньше урона атаками
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    AfflictionDemonWeaponThrowLeft
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Снаряды пронзают все цели
    base is projectile [1]
    monster projectile variation [99]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonWeaponThrowRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Снаряды пронзают все цели
    base is projectile [1]
    monster projectile variation [104]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonProjectileSpammableFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Наносит от 1605 до 2407 урона от огня
    50% шанс поджечь врагов
    base is projectile [1]
    monster projectile variation [135]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonFlurryProjectileFire
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 2 сек.
    Наносит от 1926 до 2889 урона от огня
    30% снижение скорости снаряда
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [136]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonFlurryProjectileFireImpact
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 1926 до 2889 урона от огня
    100% шанс поджечь врагов
    active skill ignite duration +% final [-50]
    is area damage [1]
    AfflictionDemonTeleportAttack
    Spell, Movement
    Время применения: 1.83 сек.
    Перезарядка: 8 сек.
    Наносит на 25% больше урона атаками
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [14]
    AfflictionDemonProjectileSpammableLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Наносит от 334.3 до 1003 урона от молнии
    50% шанс наложить шок на врагов
    base is projectile [1]
    monster projectile variation [137]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonFlurryProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Наносит от 361.1 до 1083 урона от молнии
    50% шанс наложить шок на врагов
    base is projectile [1]
    monster projectile variation [137]
    projectile uses contact position [1]
    skill visual scale +% [50]
    use scaled contact offset [1]
    AfflictionDemonFlurryProjectileFireSmall
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Наносит от 1070 до 1605 урона от огня
    Выпускает дополнительных снарядов: 2
    50% шанс поджечь врагов
    base is projectile [1]
    monster projectile variation [135]
    projectile spread radius [25]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonTeleportAttackTriggeredCone
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Attack Time: 2.43 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 20% меньше урона атаками
    corrupted blood on hit % average damage to deal per minute per stack [200]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    AfflictionDemonTeleportAttackTriggeredCone2
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Отбрасывает врагов при нанесении удара
    Наносит на 20% меньше урона
    50% физического урона становится уроном хаосом
    determine knockback direction from melee pattern [1]
    is area damage [1]
    AfflictionBossDetonateBall
    Triggerable, Spell
    Время применения: 1 сек.
    AfflictionDemonWeaponThrowLeftImpact
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    is area damage [1]
    AfflictionDemonWeaponThrowRightImpact
    Triggerable, Attack
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    is area damage [1]
    AfflictionDemonLeftLightningBeam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 569.5 до 1709 урона от молнии
    generic skill trigger skills with id [1]
    AfflictionDemonRightLightningBeam
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 569.5 до 1709 урона от молнии
    generic skill trigger skills with id [1]
    AfflictionDemonSpawnLightningVolatile
    Triggerable, Spell
    Время применения: 1 сек.
    generic skill trigger id [1]
    AfflictionDemonLightningVolatileExplosion
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 816.1 до 2448 урона от молнии
    Ваши удары всегда накладывают шок
    Ваши удары не могут оглушать врагов
    Шок, наложенный вашими ударами, всегда увеличивает получаемый урон минимум на 20%
    Базовая длительность - 2 секунд(-ы)
    is area damage [1]
    AfflictionFinalBossFireProjectileSpam
    Triggerable, Spell
    Время применения: 1.5 сек.
    Перезарядка: 4 сек.
    AfflictionFinalBossLightningProjectileSpam
    Triggerable, Spell
    Время применения: 1.5 сек.
    Перезарядка: 4 сек.
    AfflictionDemonSummonDeathZone
    Spell, Area, Duration, Fire, Triggerable
    Время применения: 1.5 сек.
    Наносит 396.2 базового физического урона в секунду
    Базовая длительность - 10 секунд(-ы)
    Наносит 1030.2 базового урона от холода в секунду
    base lightning damage to deal per minute [61812]
    AfflictionDemonMeleeRight
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1101–1652
    Шанс критического удара: 5%
    Attack Time: 2.43 сек.
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    Наносит на 20% меньше урона
    25% физического урона становится уроном хаосом
    base knockback speed +% [150]
    determine knockback direction from melee pattern [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		hidden_weapon_left;
    		hidden_weapon_right;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase"
    
    Actor
    {
    	on_event_portalfadeout_for_Teleport =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk );
    		DisableHighlighting();
    	"
    
    	on_event_portalfadein_for_Teleport =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In.epk );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_hidden_weapon_right_1 = "HideMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_right_0 = "ShowMeshSegment( AbaxothSwords_1Shape );"
    	on_state_hidden_weapon_left_1 = "HideMeshSegment( AbaxothSwords_4Shape );"
    	on_state_hidden_weapon_left_0 = "ShowMeshSegment( AbaxothSwords_4Shape );"
    	create_state_hidden_weapon_left_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    	create_state_hidden_weapon_right_1 = "HideMeshSegmentsBySubstring( AbaxothSwords );"
    
    	on_state_point_light_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, aux_LightAttach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/boss_light.ao, final_boss_end );"
    }
    
    Animated
    {
    	on_event_portal_Jump_Out_for_beam_jump_break_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk );
    		HideMeshSegment( eye_meshShape );
    		DisableHighlighting();
    	"
    
    	on_event_portal_Jump_In_for_beam_jump_break_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_Out_Jump.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk );
    		Delay( 1.5,
    		{
    			EnableHighlighting();
    			ShowMeshSegment( eye_meshShape );
    			RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/Teleport_In_Jump.epk );
    		} );
    	"
    
    	on_event_apply_ES_for_beam_shoot_start_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );"
    	on_event_remove_ES_for_beam_shoot_flinch_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );"
    	on_event_remove_ES_for_beam_shoot_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/EnergyShield_Barrier.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_boss_final/on_Act/AbaxothWisps.epk );
    	"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBossFinal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossFinal"] = {
        name = "Kosis, The Revelation",
        life = 15,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.63,
        damageSpread = 0.2,
        attackTime = 2.43,
        attackRange = 30,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "AfflictionBossDetonateBall",
            "AfflictionFinalBossFireProjectileSpam",
            "AfflictionFinalBossLightningProjectileSpam",
            "AfflictionDemonOrbDetonation",
            "AfflictionDemonBeam",
            "AfflictionDemonSlashCastComboFire",
            "AfflictionDemonSlashCastComboLightning",
            "AfflictionDemonSlashLeftTriggered",
            "AfflictionDemonSlashRightTriggered",
            "AfflictionDemonMeleeLeft",
            "AfflictionDemonMeleeRight",
            "AfflictionDemonTeleportAttack",
            "AfflictionDemonTeleportAttackTriggeredCone",
            "AfflictionDemonTeleportAttackTriggeredCone2",
            "AfflictionDemonProjectileSpammableFire",
            "AfflictionDemonProjectileSpammableLightning",
            "AfflictionDemonFlurryProjectileFire",
            "AfflictionDemonFlurryProjectileFireImpact",
            "AfflictionDemonFlurryProjectileFireSmall",
            "AfflictionDemonFlurryProjectileLightning",
            "AfflictionDemonWeaponThrowLeft",
            "AfflictionDemonWeaponThrowRight",
            "AfflictionDemonWeaponThrowLeftImpact",
            "AfflictionDemonWeaponThrowRightImpact",
            "AfflictionDemonLeftLightningBeam",
            "AfflictionDemonRightLightningBeam",
            "AfflictionDemonSummonDeathZone",
            "AfflictionDemonSpawnLightningVolatile",
            "AfflictionDemonLightningVolatileExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionBossDetonateBall"] = {
        name = "AfflictionBossDetonateBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionFinalBossFireProjectileSpam"] = {
        name = "AfflictionFinalBossFireProjectileSpam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionFinalBossLightningProjectileSpam"] = {
        name = "AfflictionFinalBossLightningProjectileSpam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonOrbDetonation"] = {
        name = "AfflictionDemonOrbDetonation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonBeam"] = {
        name = "AfflictionDemonBeam",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSlashCastComboFire"] = {
        name = "AfflictionDemonSlashCastComboFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSlashCastComboLightning"] = {
        name = "AfflictionDemonSlashCastComboLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSlashLeftTriggered"] = {
        name = "AfflictionDemonSlashLeftTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, -20, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSlashRightTriggered"] = {
        name = "AfflictionDemonSlashRightTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {1, 4000, 200, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonMeleeLeft"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonMeleeRight"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {150, 25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonTeleportAttack"] = {
        name = "AfflictionDemonTeleportAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {14, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonTeleportAttackTriggeredCone"] = {
        name = "AfflictionDemonTeleportAttackTriggeredCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {1, 4000, 200, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonTeleportAttackTriggeredCone2"] = {
        name = "AfflictionDemonTeleportAttackTriggeredCone2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {50, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonProjectileSpammableFire"] = {
        name = "AfflictionDemonProjectileSpammableFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_chance_to_ignite_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 135, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonProjectileSpammableLightning"] = {
        name = "AfflictionDemonProjectileSpammableLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 137, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonFlurryProjectileFire"] = {
        name = "AfflictionDemonFlurryProjectileFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_projectile_speed_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 136, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonFlurryProjectileFireImpact"] = {
        name = "AfflictionDemonFlurryProjectileFireImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "active_skill_ignite_duration_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonFlurryProjectileFireSmall"] = {
        name = "AfflictionDemonFlurryProjectileFireSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "base_chance_to_ignite_%",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 135, 50, 2, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonFlurryProjectileLightning"] = {
        name = "AfflictionDemonFlurryProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_chance_to_shock_%",
            "skill_visual_scale_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 137, 50, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonWeaponThrowLeft"] = {
        name = "AfflictionDemonWeaponThrowLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {99, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonWeaponThrowRight"] = {
        name = "AfflictionDemonWeaponThrowRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {104, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonWeaponThrowLeftImpact"] = {
        name = "AfflictionDemonWeaponThrowLeftImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonWeaponThrowRightImpact"] = {
        name = "AfflictionDemonWeaponThrowRightImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLeftLightningBeam"] = {
        name = "AfflictionDemonLeftLightningBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonRightLightningBeam"] = {
        name = "AfflictionDemonRightLightningBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSummonDeathZone"] = {
        name = "AfflictionDemonSummonDeathZone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {0.5, 1.2999999523163, 1.2999999523163, 10000, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonSpawnLightningVolatile"] = {
        name = "AfflictionDemonSpawnLightningVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLightningVolatileExplosion"] = {
        name = "AfflictionDemonLightningVolatileExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_minimum_damage_taken_increase_%",
            "base_skill_effect_duration",
            "is_area_damage",
            "always_shock",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Вы не можете перезаряжать энергетический щит
    IdElderNoEnergyShieldRecharge
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot recharge energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Ваш энергетический щит опустошен
    IdElderEnergyShieldStartsAtZero
    FamilyEnergyShieldRegeneration
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • start at zero energy shield Min: 1 Max: 1 Global
  • Craft Tagsdefences energy_shield
    Получаемый урон хаосом не обходит энергетический щит
    IdMonsterChaosTakenOnES
    FamilyChaosTakenOnES
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    Добавляет 15% от максимума здоровья в виде дополнительного максимума энергетического щита
    IdAfflictionBossExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 15 Max: 15 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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