โบกา
หุ่นกล
เพิ่มพลังชีวิตของ โทเทม 500%
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Boka
SpectreN
Tagsนักเวท, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, summoner
พลังชีวิต
240%
ค่าเกราะ
+100%
Ailment Threshold
240%
ค่าต้านทาน
0 0 0 0
Damage
156%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss2
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
583
ความเสียหายเวท
583
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
StrMissionSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 10 วินาที
สกิล เกิดซ้ำ เพิ่มเติม 7 ครั้ง
สร้างความเสียหาย ลดลง อีก 42%
อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 50 ตน
ระยะเวลาพื้นฐาน 6 วินาที
เพิ่มความเร็วในการร่าย 340%
ลดความเร็วในการเคลื่อนที่ของ มิเนียน 10%
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 100%
alternate minion [1]
MonsterFireballStrMissionBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
บอลไฟ (Fireball)
โอกาสคริติคอล: 6%
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 6 วินาที
ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สกิล เกิดซ้ำ เพิ่มเติม 11 ครั้ง
สร้างความเสียหาย ไฟ 175.8 ถึง 263.7
เพิ่มความเร็วในการร่าย 350%
ลดความเร็วกระสุน 60%
รัศมีพื้นฐาน 0.9 เมตร
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss2"] = {
    name = "Boka",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterFireballStrMissionBoss",
        "StrMissionSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballStrMissionBoss"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 5, -60, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionSummonRagingSpirit"] = {
    name = "StrMissionSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "base_cast_speed_+%",
        "minion_movement_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 200, -20, -20, 6000, 50, 100, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {2, 200, -20, -21, 6000, 50, 100, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {2, 200, -20, -22, 6000, 50, 100, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {2, 220, -20, -23, 6000, 50, 100, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {3, 220, -20, -24, 6000, 50, 100, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {3, 220, -20, -25, 6000, 50, 100, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {3, 240, -20, -26, 6000, 50, 100, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {3, 240, -20, -27, 6000, 50, 100, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {4, 240, -20, -28, 6000, 50, 100, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {4, 260, -20, -29, 6000, 50, 100, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {4, 260, -20, -30, 6000, 50, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {4, 260, -20, -31, 6000, 50, 100, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {5, 280, -20, -32, 6000, 50, 100, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {5, 280, -10, -33, 6000, 50, 100, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {5, 280, -10, -34, 6000, 50, 100, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {5, 300, -10, -35, 6000, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {6, 300, -10, -36, 6000, 50, 100, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {6, 300, -10, -37, 6000, 50, 100, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {6, 320, -10, -38, 6000, 50, 100, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {6, 320, -10, -39, 6000, 50, 100, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {7, 320, -10, -40, 6000, 50, 100, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {7, 340, -10, -41, 6000, 50, 100, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {7, 340, -10, -42, 6000, 50, 100, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {7, 340, -5, -43, 6000, 50, 100, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {7, 360, -5, -44, 6000, 50, 100, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {8, 360, -5, -45, 6000, 50, 100, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {8, 360, -5, -46, 6000, 50, 100, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {8, 380, -5, -47, 6000, 50, 100, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {8, 380, -5, -48, 6000, 50, 100, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {9, 380, -5, -49, 6000, 50, 100, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {9, 400, -5, -50, 6000, 50, 100, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {10, 420, -5, -50, 6000, 50, 100, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {11, 440, -5, -50, 6000, 50, 100, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
เพิ่มพลังชีวิตของ โทเทม 500%
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    IdMonsterFlameCallBossTotemStrMission_
    Nameผู้เรียกเพลิง
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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