波卡
創造物
增加 500% 圖騰生命
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Boka
幽魂N
標籤法術, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, summoner
生命
240%
護甲
+100%
異常狀態臨界值
240%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
150%
類型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss2
等級
68
生命
15,440
護甲
57,580
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
StrMissionSummonRagingSpirit
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 7
造成 42% 更少傷害
召喚憤怒狂靈上限 50
+6 秒基礎持續時間
增加 340% 施放速度
減少 10% 召喚物移動速度
召喚物有 100% 更多最大生命
alternate minion [1]
MonsterFireballStrMissionBoss
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 6 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
技能重複施放 11
造成 175.8263.7 火焰傷害
增加 350% 施放速度
減少 60% 投射物速度
基礎範圍為 0.9
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss2"] = {
    name = "Boka",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterFireballStrMissionBoss",
        "StrMissionSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballStrMissionBoss"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 5, -60, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionSummonRagingSpirit"] = {
    name = "StrMissionSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "base_cast_speed_+%",
        "minion_movement_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 200, -20, -20, 6000, 50, 100, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {2, 200, -20, -21, 6000, 50, 100, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {2, 200, -20, -22, 6000, 50, 100, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {2, 220, -20, -23, 6000, 50, 100, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {3, 220, -20, -24, 6000, 50, 100, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {3, 220, -20, -25, 6000, 50, 100, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {3, 240, -20, -26, 6000, 50, 100, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {3, 240, -20, -27, 6000, 50, 100, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {4, 240, -20, -28, 6000, 50, 100, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {4, 260, -20, -29, 6000, 50, 100, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {4, 260, -20, -30, 6000, 50, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {4, 260, -20, -31, 6000, 50, 100, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {5, 280, -20, -32, 6000, 50, 100, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {5, 280, -10, -33, 6000, 50, 100, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {5, 280, -10, -34, 6000, 50, 100, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {5, 300, -10, -35, 6000, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {6, 300, -10, -36, 6000, 50, 100, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {6, 300, -10, -37, 6000, 50, 100, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {6, 320, -10, -38, 6000, 50, 100, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {6, 320, -10, -39, 6000, 50, 100, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {7, 320, -10, -40, 6000, 50, 100, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {7, 340, -10, -41, 6000, 50, 100, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {7, 340, -10, -42, 6000, 50, 100, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {7, 340, -5, -43, 6000, 50, 100, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {7, 360, -5, -44, 6000, 50, 100, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {8, 360, -5, -45, 6000, 50, 100, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {8, 360, -5, -46, 6000, 50, 100, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {8, 380, -5, -47, 6000, 50, 100, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {8, 380, -5, -48, 6000, 50, 100, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {9, 380, -5, -49, 6000, 50, 100, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {9, 400, -5, -50, 6000, 50, 100, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {10, 420, -5, -50, 6000, 50, 100, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {11, 440, -5, -50, 6000, 50, 100, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
增加 500% 圖騰生命
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource life
    IdMonsterFlameCallBossTotemStrMission_
    Name火焰使者
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage