波卡
构造体
图腾的生命提高 500%
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Boka
幽魂 | N |
---|---|
标签 | 施法, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, summoner |
生命
240%
护甲
+100%
异常状态临界值
240%
抗性
0 0 0 0
伤害
156%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
150%
类型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
583
法术伤害
583
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrMissionSummonRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 10 秒
技能可重复施放 7 次
伤害总降 42%
最多召唤 50 个愤怒狂灵
基础持续时间为 6 秒
施法速度加快 340%
召唤生物移动速度减慢 10%
召唤生物的最大生命总增 100%
alternate minion [1]
伤害总降 42%
最多召唤 50 个愤怒狂灵
基础持续时间为 6 秒
施法速度加快 340%
召唤生物移动速度减慢 10%
召唤生物的最大生命总增 100%
alternate minion [1]
MonsterFireballStrMissionBoss
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 范围法术
火球
暴击几率: 6%
施放间隔: 0.85 秒
冷却时间: 6 秒
释放一颗球型火焰向前飞射,接触到怪物时会爆炸并对周围敌人造成伤害。
技能可重复施放 11 次
造成 175.8 - 263.7 火焰伤害
施法速度加快 350%
投射物速度减慢 60%
基础范围为 0.9 米
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
造成 175.8 - 263.7 火焰伤害
施法速度加快 350%
投射物速度减慢 60%
基础范围为 0.9 米
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionTotemBoss2"] = { name = "Boka", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterFireballStrMissionBoss", "StrMissionSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballStrMissionBoss"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "skill_repeat_count", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, 5, -60, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrMissionSummonRagingSpirit"] = { name = "StrMissionSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "base_cast_speed_+%", "minion_movement_speed_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "active_skill_minion_life_+%_final", "alternate_minion", }, levels = { [1] = {2, 200, -20, -20, 6000, 50, 100, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {2, 200, -20, -21, 6000, 50, 100, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {2, 200, -20, -22, 6000, 50, 100, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {2, 220, -20, -23, 6000, 50, 100, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {3, 220, -20, -24, 6000, 50, 100, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {3, 220, -20, -25, 6000, 50, 100, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {3, 240, -20, -26, 6000, 50, 100, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {3, 240, -20, -27, 6000, 50, 100, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 240, -20, -28, 6000, 50, 100, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 260, -20, -29, 6000, 50, 100, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 260, -20, -30, 6000, 50, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 260, -20, -31, 6000, 50, 100, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 280, -20, -32, 6000, 50, 100, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 280, -10, -33, 6000, 50, 100, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {5, 280, -10, -34, 6000, 50, 100, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {5, 300, -10, -35, 6000, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 300, -10, -36, 6000, 50, 100, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 300, -10, -37, 6000, 50, 100, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 320, -10, -38, 6000, 50, 100, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 320, -10, -39, 6000, 50, 100, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {7, 320, -10, -40, 6000, 50, 100, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {7, 340, -10, -41, 6000, 50, 100, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {7, 340, -10, -42, 6000, 50, 100, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {7, 340, -5, -43, 6000, 50, 100, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {7, 360, -5, -44, 6000, 50, 100, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 360, -5, -45, 6000, 50, 100, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 360, -5, -46, 6000, 50, 100, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 380, -5, -47, 6000, 50, 100, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 380, -5, -48, 6000, 50, 100, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {9, 380, -5, -49, 6000, 50, 100, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {9, 400, -5, -50, 6000, 50, 100, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 420, -5, -50, 6000, 50, 100, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {11, 440, -5, -50, 6000, 50, 100, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
图腾的生命提高 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | MonsterFlameCallBossTotemStrMission_ |
---|---|
Name | 火焰使者 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |