Boka
Konstrukt
500% erhöhtes Totemleben
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
TagsZauberer, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, summoner
Leben
240%
Rüstung
+100%
Ailment Threshold
240%
Widerstand
0 0 0 0
Damage
156%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss2
Stufe
68
Leben
15,440
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
583
Zauberschaden
583
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
StrMissionSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Abklingzeit: 10 Sek.
Fertigkeiten wiederholen sich 7 zusätzliche Male
Verursacht 42% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 6 Sekunden
340% erhöhte Zaubergeschwindigkeit
10% verringerte Kreaturen-Bewegungsgeschwindigkeit
Kreaturen haben 100% mehr maximales Leben
alternate minion [1]
MonsterFireballStrMissionBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 0.85 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Fertigkeiten wiederholen sich 11 zusätzliche Male
Verursacht 175.8 bis 263.7 Feuerschaden
350% erhöhte Zaubergeschwindigkeit
60% verringerte Projektilgeschwindigkeit
Basisradius beträgt 0.9 Meter
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss2"] = {
    name = "Boka",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterFireballStrMissionBoss",
        "StrMissionSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireballStrMissionBoss"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 5, -60, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionSummonRagingSpirit"] = {
    name = "StrMissionSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "base_cast_speed_+%",
        "minion_movement_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "active_skill_minion_life_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 200, -20, -20, 6000, 50, 100, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {2, 200, -20, -21, 6000, 50, 100, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {2, 200, -20, -22, 6000, 50, 100, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {2, 220, -20, -23, 6000, 50, 100, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {3, 220, -20, -24, 6000, 50, 100, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {3, 220, -20, -25, 6000, 50, 100, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {3, 240, -20, -26, 6000, 50, 100, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {3, 240, -20, -27, 6000, 50, 100, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {4, 240, -20, -28, 6000, 50, 100, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {4, 260, -20, -29, 6000, 50, 100, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {4, 260, -20, -30, 6000, 50, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {4, 260, -20, -31, 6000, 50, 100, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {5, 280, -20, -32, 6000, 50, 100, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {5, 280, -10, -33, 6000, 50, 100, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {5, 280, -10, -34, 6000, 50, 100, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {5, 300, -10, -35, 6000, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {6, 300, -10, -36, 6000, 50, 100, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {6, 300, -10, -37, 6000, 50, 100, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {6, 320, -10, -38, 6000, 50, 100, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {6, 320, -10, -39, 6000, 50, 100, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {7, 320, -10, -40, 6000, 50, 100, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {7, 340, -10, -41, 6000, 50, 100, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {7, 340, -10, -42, 6000, 50, 100, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {7, 340, -5, -43, 6000, 50, 100, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {7, 360, -5, -44, 6000, 50, 100, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {8, 360, -5, -45, 6000, 50, 100, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {8, 360, -5, -46, 6000, 50, 100, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {8, 380, -5, -47, 6000, 50, 100, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {8, 380, -5, -48, 6000, 50, 100, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {9, 380, -5, -49, 6000, 50, 100, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {9, 400, -5, -50, 6000, 50, 100, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {10, 420, -5, -50, 6000, 50, 100, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {11, 440, -5, -50, 6000, 50, 100, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
500% erhöhtes Totemleben
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    IdMonsterFlameCallBossTotemStrMission_
    NameFlammenbeschwörer
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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