Boka
Konstrukt
500% erhöhtes Totemleben
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Tags | Zauberer, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour, summoner |
Leben
240%
Rüstung
+100%
Ailment Threshold
240%
Widerstand
0 0 0 0
Damage
156%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,440
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
583
Zauberschaden
583
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrMissionSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Abklingzeit: 10 Sek.
Fertigkeiten wiederholen sich 7 zusätzliche Male
Verursacht 42% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 6 Sekunden
340% erhöhte Zaubergeschwindigkeit
10% verringerte Kreaturen-Bewegungsgeschwindigkeit
Kreaturen haben 100% mehr maximales Leben
alternate minion [1]
Verursacht 42% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 6 Sekunden
340% erhöhte Zaubergeschwindigkeit
10% verringerte Kreaturen-Bewegungsgeschwindigkeit
Kreaturen haben 100% mehr maximales Leben
alternate minion [1]
MonsterFireballStrMissionBoss
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 0.85 Sek.
Abklingzeit: 6 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Fertigkeiten wiederholen sich 11 zusätzliche Male
Verursacht 175.8 bis 263.7 Feuerschaden
350% erhöhte Zaubergeschwindigkeit
60% verringerte Projektilgeschwindigkeit
Basisradius beträgt 0.9 Meter
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
Verursacht 175.8 bis 263.7 Feuerschaden
350% erhöhte Zaubergeschwindigkeit
60% verringerte Projektilgeschwindigkeit
Basisradius beträgt 0.9 Meter
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionTotemBoss2"] = { name = "Boka", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterFireballStrMissionBoss", "StrMissionSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireballStrMissionBoss"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "skill_repeat_count", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, 5, -60, 30, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 300, 8, -60, 30, 9, critChance = 6, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 350, 11, -60, 30, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StrMissionSummonRagingSpirit"] = { name = "StrMissionSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "base_cast_speed_+%", "minion_movement_speed_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "active_skill_minion_life_+%_final", "alternate_minion", }, levels = { [1] = {2, 200, -20, -20, 6000, 50, 100, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {2, 200, -20, -21, 6000, 50, 100, 1, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {2, 200, -20, -22, 6000, 50, 100, 1, levelRequirement = 9, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {2, 220, -20, -23, 6000, 50, 100, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {3, 220, -20, -24, 6000, 50, 100, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {3, 220, -20, -25, 6000, 50, 100, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {3, 240, -20, -26, 6000, 50, 100, 1, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {3, 240, -20, -27, 6000, 50, 100, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {4, 240, -20, -28, 6000, 50, 100, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {4, 260, -20, -29, 6000, 50, 100, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 260, -20, -30, 6000, 50, 100, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 260, -20, -31, 6000, 50, 100, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 280, -20, -32, 6000, 50, 100, 1, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 280, -10, -33, 6000, 50, 100, 1, levelRequirement = 49, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {5, 280, -10, -34, 6000, 50, 100, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {5, 300, -10, -35, 6000, 50, 100, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {6, 300, -10, -36, 6000, 50, 100, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {6, 300, -10, -37, 6000, 50, 100, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {6, 320, -10, -38, 6000, 50, 100, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {6, 320, -10, -39, 6000, 50, 100, 1, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {7, 320, -10, -40, 6000, 50, 100, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {7, 340, -10, -41, 6000, 50, 100, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {7, 340, -10, -42, 6000, 50, 100, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {7, 340, -5, -43, 6000, 50, 100, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {7, 360, -5, -44, 6000, 50, 100, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {8, 360, -5, -45, 6000, 50, 100, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {8, 360, -5, -46, 6000, 50, 100, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {8, 380, -5, -47, 6000, 50, 100, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {8, 380, -5, -48, 6000, 50, 100, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {9, 380, -5, -49, 6000, 50, 100, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {9, 400, -5, -50, 6000, 50, 100, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {10, 420, -5, -50, 6000, 50, 100, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {11, 440, -5, -50, 6000, 50, 100, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
500% erhöhtes Totemleben
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Id | MonsterFlameCallBossTotemStrMission_ |
---|---|
Name | Flammenbeschwörer |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |