องครักษ์แห่งโคกดิน
สัตว์ร้าย
ด่าน: InvasionBoss
สกุล: Goatman
กลุ่ม: Primate
เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
เพิ่มพลังชีวิตของ โทเทม 500%
เพิ่มความเร็วในการเคลื่อนที่ 50%
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Guardian of the Mound
SpectreN
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsbeast, bludgeoning_weapon, นักเวท, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, invasion_boss, light_armour, lightning_affinity, mammal_beast, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, summoner
Packs
  • InvasionBoss: องครักษ์แห่งโคกดิน, Goatman
  • พลังชีวิต
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    ค่าต้านทาน
    30 30 30 20
    Damage
    226%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    GoatmanShamanBossInvasion
    Metadata
    GoatmanShamanBossInvasion
    เลเวล
    68
    พลังชีวิต
    14,153
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    844
    ความเสียหายเวท
    844
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    GoatmanMoltenShellInvasion
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    กระดองหลอมละลาย (Molten Shell)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 12 วินาที
    อัญเชิญโล่ธาตุไฟเพื่อให้เกราะเสริมในช่วงระยะเวลาสั้นๆ หากความเสียหายทางกายภาพที่ป้องกันโดยการบล็อคหรือชุดเกราะของคุณสะสมถึงเกณฑ์ โล่จะระเบิดออกมาสร้างความเสียหายจากไฟให้กับศัตรูที่อยู่รอบๆ
    ระยะเวลาพื้นฐาน 10 วินาที
    สร้างความเสียหาย ไฟ 2246 ถึง 3368
    โล่แตก เมื่อยกเว้นความเสียหายครบ 994
    เสริมค่าเกราะ 3508
    active skill area of effect radius +% final [50]
    is area damage [1]
    VaalFireballTotemInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    บอลไฟ (Fireball)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 5 วินาที
    ปลดปล่อยลูกไฟเข้าหาเป้าหมายซึ่งจะระเบิด สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    โทเทม คงอยู่ 5 วินาที
    สร้างความเสียหาย ไฟ 419.3 ถึง 629
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    ยิงกระสุน 54 ลูกเป็นเกลียวหมุนวน
    รัศมีพื้นฐาน 0.9 เมตร
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    projectile spiral nova time ms [3000]
    TotemSummonSkeletonsInvasion
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    อัญเชิญโครงกระดูก (Summon Skeletons)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 1 วินาที
    อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
    โทเทม คงอยู่ 15 วินาที
    จำนวน โครงกระดูกอัญเชิญ สูงสุด +10 ตัว
    ระยะเวลาพื้นฐาน 20 วินาที
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    มิเนียน สร้างความเสียหาย ธาตุ ลดลง อีก 50%
    อัญเชิญ นักรบโครงกระดูก 2 ตัว
    alternate minion [1]
    base active skill totem level [68]
    base totem range [80]
    GoatmanStormCallInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    เรียกสายฟ้า (Storm Call)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    ทำเครื่องหมายที่ตำแหน่ง หลังจากระยะเวลาสั้นๆ จะเกิดฟ้าผ่าที่เครื่องหมาย สร้างความเสียหายในบริเวณรอบๆ และทำให้เกิดฟ้าผ่าที่เครื่องหมายอื่นๆ ที่คุณได้ร่ายไว้ด้วย
    สร้างความเสียหาย สายฟ้า 351.6 ถึง 1055
    ระยะเวลาพื้นฐาน 1.5 วินาที
    เพิ่มความเร็วในการร่าย 35%
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanBossInvasion"] = {
        name = "Guardian of the Mound",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "TotemSummonSkeletonsInvasion",
            "GoatmanMoltenShellInvasion",
            "GoatmanStormCallInvasion",
            "VaalFireballTotemInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemSummonSkeletonsInvasion"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_active_skill_totem_level",
            "number_of_melee_skeletons_to_summon",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "alternate_minion",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
        },
        levels = {
            [1] = {4, 4, 2, 20000, -50, 1, 15000, 80, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 6, 2, 20000, -50, 1, 15000, 80, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 9, 2, 20000, -50, 1, 15000, 80, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [4] = {4, 12, 2, 20000, -50, 1, 15000, 80, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {4, 15, 2, 20000, -50, 1, 15000, 80, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {4, 19, 2, 20000, -50, 1, 15000, 80, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [7] = {4, 23, 2, 20000, -50, 1, 15000, 80, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [8] = {4, 28, 2, 20000, -50, 1, 15000, 80, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {4, 33, 2, 20000, -50, 1, 15000, 80, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [10] = {6, 39, 2, 20000, -50, 1, 15000, 80, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [11] = {6, 43, 2, 20000, -50, 1, 15000, 80, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 46, 2, 20000, -50, 1, 15000, 80, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 49, 2, 20000, -50, 1, 15000, 80, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 52, 2, 20000, -50, 1, 15000, 80, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 55, 2, 20000, -50, 1, 15000, 80, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [16] = {8, 58, 2, 20000, -50, 1, 15000, 80, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [17] = {8, 61, 2, 20000, -50, 1, 15000, 80, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [18] = {8, 64, 2, 20000, -50, 1, 15000, 80, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {8, 66, 2, 20000, -50, 1, 15000, 80, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {8, 67, 2, 20000, -50, 1, 15000, 80, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [21] = {10, 68, 2, 20000, -50, 1, 15000, 80, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {10, 69, 2, 20000, -50, 1, 15000, 80, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {10, 70, 2, 20000, -50, 1, 15000, 80, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {10, 71, 2, 20000, -50, 1, 15000, 80, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {10, 72, 2, 20000, -50, 1, 15000, 80, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {10, 73, 2, 20000, -50, 1, 15000, 80, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {12, 74, 2, 20000, -50, 1, 15000, 80, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {12, 75, 2, 20000, -50, 1, 15000, 80, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {12, 76, 2, 20000, -50, 1, 15000, 80, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {12, 77, 2, 20000, -50, 1, 15000, 80, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {14, 78, 2, 20000, -50, 1, 15000, 80, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {14, 80, 2, 20000, -50, 1, 15000, 80, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [33] = {14, 81, 2, 20000, -50, 1, 15000, 80, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [34] = {14, 82, 2, 20000, -50, 1, 15000, 80, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMoltenShellInvasion"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 162, 10000, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 314, 10000, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 484, 10000, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 11, 686, 10000, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 847, 10000, 50, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 22, 1021, 10000, 50, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 29, 1195, 10000, 50, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 41, 1369, 10000, 50, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 57, 1594, 10000, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 92, 1896, 10000, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 117, 2048, 10000, 50, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 126, 2098, 10000, 50, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 198, 2350, 10000, 50, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 270, 2602, 10000, 50, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 452, 2954, 10000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 561, 3106, 10000, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 863, 3408, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 926, 3458, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 994, 3508, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1067, 3560, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1145, 3610, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1229, 3660, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1319, 3710, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1414, 3760, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1517, 3812, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1627, 3862, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1744, 3912, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1870, 3963, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2005, 4013, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2148, 4064, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2303, 4114, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2470, 4230, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2648, 4334, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanStormCallInvasion"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalFireballTotemInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 8, 2000, 180, 5000, 80, 9, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8, 2000, 180, 5000, 80, 9, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8, 2000, 180, 5000, 80, 9, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 8, 2000, 180, 5000, 80, 9, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 12, 8, 2000, 180, 5000, 80, 9, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 14, 8, 2000, 180, 5000, 80, 9, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 17, 8, 2000, 180, 5000, 80, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 16, 2000, 360, 5000, 80, 9, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 23, 16, 2000, 360, 5000, 80, 9, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 26, 16, 2000, 360, 5000, 80, 9, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 29, 16, 2000, 360, 5000, 80, 9, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 31, 16, 2000, 360, 5000, 80, 9, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 33, 16, 2000, 360, 5000, 80, 9, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 35, 16, 2000, 360, 5000, 80, 9, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 37, 16, 2000, 360, 5000, 80, 9, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 39, 16, 2000, 360, 5000, 80, 9, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 41, 16, 2000, 360, 5000, 80, 9, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 43, 16, 2000, 360, 5000, 80, 9, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 45, 16, 2000, 360, 5000, 80, 9, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 47, 32, 2000, 540, 5000, 80, 9, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 49, 32, 2000, 540, 5000, 80, 9, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 51, 32, 2000, 540, 5000, 80, 9, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 53, 32, 2000, 540, 5000, 80, 9, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 55, 32, 2000, 540, 5000, 80, 9, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 57, 32, 2000, 540, 5000, 80, 9, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 59, 32, 2000, 540, 5000, 80, 9, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 61, 32, 2000, 540, 5000, 80, 9, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 63, 32, 2000, 540, 5000, 80, 9, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 65, 54, 3000, 720, 5000, 80, 9, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 66, 54, 3000, 720, 5000, 80, 9, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 67, 54, 3000, 720, 5000, 80, 9, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 68, 54, 3000, 720, 5000, 80, 9, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 69, 54, 3000, 720, 5000, 80, 9, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 70, 54, 3000, 720, 5000, 80, 9, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 71, 54, 3000, 720, 5000, 80, 9, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 72, 54, 3000, 720, 5000, 80, 9, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 73, 54, 3000, 720, 5000, 80, 9, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 74, 54, 3000, 720, 5000, 80, 9, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 75, 54, 3000, 720, 5000, 80, 9, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 76, 54, 3000, 720, 5000, 80, 9, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [41] = {0.80000001192093, 1.2000000476837, 77, 54, 3000, 720, 5000, 80, 9, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [42] = {0.80000001192093, 1.2000000476837, 78, 54, 3000, 720, 5000, 80, 9, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [43] = {0.80000001192093, 1.2000000476837, 79, 54, 3000, 720, 5000, 80, 9, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [44] = {0.80000001192093, 1.2000000476837, 80, 54, 3000, 720, 5000, 80, 9, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [45] = {0.80000001192093, 1.2000000476837, 81, 54, 3000, 720, 5000, 80, 9, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [46] = {0.80000001192093, 1.2000000476837, 82, 54, 3000, 720, 5000, 80, 9, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • เพิ่มพลังชีวิตของ โทเทม 500%
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    เพิ่มความเร็วในการเคลื่อนที่ 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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