Guardião do Montículo
Bestial
Espécie: Homens Cabra
Grupo: Primatas
Família: Selvagens
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Vida do Totem aumentada em 500%
Velocidade de Movimento aumentada em 50%
+2 ao número máximo de Totens Convocados
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Guardian of the Mound
SpectreN
AreaInvasionBoss
End GameVida máxima aumentada em 50%
Tagsbeast, bludgeoning_weapon, Conjurador, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, invasion_boss, light_armour, lightning_affinity, mammal_beast, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, summoner
Packs
  • InvasionBoss: Guardião do Montículo, Fauno
  • Vida
    220%
    Energy Shield From Life
    50%
    Ailment Threshold
    220%
    Resistência
    30 30 30 20
    Damage
    226%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    GoatmanShamanBossInvasion
    Metadata
    GoatmanShamanBossInvasion
    Nível
    68
    Vida
    14,153
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    844
    Dano Mágico
    844
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    GoatmanMoltenShellInvasion
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.5 seg
    Recarga: 12 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Duração base é de 10 segundos
    Causa 2246 a 3368 de Dano de Fogo
    Escudos quebram depois de prevenir 994 de Dano total
    3508 de Armadura adicional
    active skill area of effect radius +% final [50]
    is area damage [1]
    VaalFireballTotemInvasion
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Tempo de Conjuração: 0.85 seg
    Recarga: 5 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Totem dura 5 segundos
    Causa 419.3 a 629 de Dano de Fogo
    Convoca um Totem que usa esta Habilidade
    Dispara 54 Projéteis em uma espiral
    O raio Base é de 0.9 metros
    base active skill totem level [68]
    base is projectile [1]
    base totem range [80]
    projectile spiral nova time ms [3000]
    TotemSummonSkeletonsInvasion
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Convocar Esqueletos
    Tempo de Conjuração: 1 seg
    Recarga: 1 seg
    Convoca um lacaio Esqueleto Guerreiro no local alvo. Eles usam um ataque corpo a corpo e morrem depois e um tempo. Se tornados agressivos, os Guerreiso Esqueletos também avançarão na direção dos inimigos próximos.
    Totem dura 15 segundos
    +10 ao Máximo de Esqueletos Convocados
    Duração base é de 20 segundos
    Convoca um Totem que usa esta Habilidade
    Lacaios causam 50% menos Dano Elemental
    Convoca 2 Guerreiros Esqueleto
    alternate minion [1]
    base active skill totem level [68]
    base totem range [80]
    GoatmanStormCallInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Invocar Tormenta
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.5 seg
    Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
    Causa 351.6 a 1055 de Dano de Raio
    Duração base é de 1.5 segundos
    Velocidade de Conjuração aumentada em 35%
    active skill area of effect radius +% final [-31]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = true
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    	on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );"
    }
    
    StateMachine
    {
    	on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanShamanBossInvasion"] = {
        name = "Guardian of the Mound",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "TotemSummonSkeletonsInvasion",
            "GoatmanMoltenShellInvasion",
            "GoatmanStormCallInvasion",
            "VaalFireballTotemInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemSummonSkeletonsInvasion"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_skeletons_allowed",
            "base_active_skill_totem_level",
            "number_of_melee_skeletons_to_summon",
            "base_skill_effect_duration",
            "active_skill_elemental_damage_+%_final",
            "alternate_minion",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
        },
        levels = {
            [1] = {4, 4, 2, 20000, -50, 1, 15000, 80, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 6, 2, 20000, -50, 1, 15000, 80, levelRequirement = 6, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 9, 2, 20000, -50, 1, 15000, 80, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [4] = {4, 12, 2, 20000, -50, 1, 15000, 80, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {4, 15, 2, 20000, -50, 1, 15000, 80, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {4, 19, 2, 20000, -50, 1, 15000, 80, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [7] = {4, 23, 2, 20000, -50, 1, 15000, 80, levelRequirement = 23, statInterpolation = {1, 1},  cost = { }, },
            [8] = {4, 28, 2, 20000, -50, 1, 15000, 80, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [9] = {4, 33, 2, 20000, -50, 1, 15000, 80, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
            [10] = {6, 39, 2, 20000, -50, 1, 15000, 80, levelRequirement = 39, statInterpolation = {1, 1},  cost = { }, },
            [11] = {6, 43, 2, 20000, -50, 1, 15000, 80, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 46, 2, 20000, -50, 1, 15000, 80, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 49, 2, 20000, -50, 1, 15000, 80, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 52, 2, 20000, -50, 1, 15000, 80, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 55, 2, 20000, -50, 1, 15000, 80, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
            [16] = {8, 58, 2, 20000, -50, 1, 15000, 80, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [17] = {8, 61, 2, 20000, -50, 1, 15000, 80, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
            [18] = {8, 64, 2, 20000, -50, 1, 15000, 80, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {8, 66, 2, 20000, -50, 1, 15000, 80, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {8, 67, 2, 20000, -50, 1, 15000, 80, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [21] = {10, 68, 2, 20000, -50, 1, 15000, 80, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {10, 69, 2, 20000, -50, 1, 15000, 80, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {10, 70, 2, 20000, -50, 1, 15000, 80, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {10, 71, 2, 20000, -50, 1, 15000, 80, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {10, 72, 2, 20000, -50, 1, 15000, 80, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {10, 73, 2, 20000, -50, 1, 15000, 80, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {12, 74, 2, 20000, -50, 1, 15000, 80, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {12, 75, 2, 20000, -50, 1, 15000, 80, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {12, 76, 2, 20000, -50, 1, 15000, 80, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {12, 77, 2, 20000, -50, 1, 15000, 80, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {14, 78, 2, 20000, -50, 1, 15000, 80, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {14, 80, 2, 20000, -50, 1, 15000, 80, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [33] = {14, 81, 2, 20000, -50, 1, 15000, 80, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [34] = {14, 82, 2, 20000, -50, 1, 15000, 80, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMoltenShellInvasion"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 162, 10000, 50, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 314, 10000, 50, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 484, 10000, 50, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 11, 686, 10000, 50, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 15, 847, 10000, 50, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 22, 1021, 10000, 50, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 29, 1195, 10000, 50, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 41, 1369, 10000, 50, levelRequirement = 26, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 57, 1594, 10000, 50, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 92, 1896, 10000, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 117, 2048, 10000, 50, critChance = 5, levelRequirement = 39, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 126, 2098, 10000, 50, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 198, 2350, 10000, 50, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 270, 2602, 10000, 50, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 452, 2954, 10000, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 561, 3106, 10000, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 863, 3408, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 926, 3458, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 994, 3508, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 1067, 3560, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1145, 3610, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 1229, 3660, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 1319, 3710, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 1414, 3760, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 1517, 3812, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 1627, 3862, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 1744, 3912, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 1870, 3963, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2005, 4013, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2148, 4064, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2303, 4114, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2470, 4230, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2648, 4334, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanStormCallInvasion"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_cast_speed_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2500, 0, -25, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 20, -25, -31, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 1500, 35, -25, -31, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalFireballTotemInvasion"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_active_skill_totem_level",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "base_totem_duration",
            "base_totem_range",
            "active_skill_base_area_of_effect_radius",
            "is_totem",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 8, 2000, 180, 5000, 80, 9, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 8, 2000, 180, 5000, 80, 9, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 8, 2000, 180, 5000, 80, 9, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 8, 2000, 180, 5000, 80, 9, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 12, 8, 2000, 180, 5000, 80, 9, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 14, 8, 2000, 180, 5000, 80, 9, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 17, 8, 2000, 180, 5000, 80, 9, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 20, 16, 2000, 360, 5000, 80, 9, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 23, 16, 2000, 360, 5000, 80, 9, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 26, 16, 2000, 360, 5000, 80, 9, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 29, 16, 2000, 360, 5000, 80, 9, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 31, 16, 2000, 360, 5000, 80, 9, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 33, 16, 2000, 360, 5000, 80, 9, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 35, 16, 2000, 360, 5000, 80, 9, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 37, 16, 2000, 360, 5000, 80, 9, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 39, 16, 2000, 360, 5000, 80, 9, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 41, 16, 2000, 360, 5000, 80, 9, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 43, 16, 2000, 360, 5000, 80, 9, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 45, 16, 2000, 360, 5000, 80, 9, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 47, 32, 2000, 540, 5000, 80, 9, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 49, 32, 2000, 540, 5000, 80, 9, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 51, 32, 2000, 540, 5000, 80, 9, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 53, 32, 2000, 540, 5000, 80, 9, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 55, 32, 2000, 540, 5000, 80, 9, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 57, 32, 2000, 540, 5000, 80, 9, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 59, 32, 2000, 540, 5000, 80, 9, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 61, 32, 2000, 540, 5000, 80, 9, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 63, 32, 2000, 540, 5000, 80, 9, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 65, 54, 3000, 720, 5000, 80, 9, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 66, 54, 3000, 720, 5000, 80, 9, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 67, 54, 3000, 720, 5000, 80, 9, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 68, 54, 3000, 720, 5000, 80, 9, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 69, 54, 3000, 720, 5000, 80, 9, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 70, 54, 3000, 720, 5000, 80, 9, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 71, 54, 3000, 720, 5000, 80, 9, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 72, 54, 3000, 720, 5000, 80, 9, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 73, 54, 3000, 720, 5000, 80, 9, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 74, 54, 3000, 720, 5000, 80, 9, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 75, 54, 3000, 720, 5000, 80, 9, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 76, 54, 3000, 720, 5000, 80, 9, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [41] = {0.80000001192093, 1.2000000476837, 77, 54, 3000, 720, 5000, 80, 9, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [42] = {0.80000001192093, 1.2000000476837, 78, 54, 3000, 720, 5000, 80, 9, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [43] = {0.80000001192093, 1.2000000476837, 79, 54, 3000, 720, 5000, 80, 9, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [44] = {0.80000001192093, 1.2000000476837, 80, 54, 3000, 720, 5000, 80, 9, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [45] = {0.80000001192093, 1.2000000476837, 81, 54, 3000, 720, 5000, 80, 9, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [46] = {0.80000001192093, 1.2000000476837, 82, 54, 3000, 720, 5000, 80, 9, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    Quantidade dos Itens Derrubados aumentada em 300%
    Raridade dos Itens Derrubados aumentada em 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • Vida do Totem aumentada em 500%
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    Velocidade de Movimento aumentada em 50%
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    +2 ao número máximo de Totens Convocados
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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