熾炎魔像
生物
immune to lava damage [1]
Cinder Elemental
幽魂Y
地區火葬場, 永恆實驗室, 廢舊窯爐, 廢舊窯爐, 遠古之印, InvasionBoss
標籤cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • 火葬場: 熾炎魔像
  • 永恆實驗室: 熾炎魔像
  • WorldAreas#820, WorldAreas#887, WorldAreas#980, 遠古之印: 不朽之炎, 熾炎魔像
  • WorldAreas#1338: 熾炎魔像
  • WorldAreas#1356: 熾炎魔像
  • InvasionBoss: 熔炎徽記, 熾炎魔像
  • 不朽之炎, 熾炎魔像
  • 生命
    270%
    護甲
    +50%
    異常狀態臨界值
    270%
    抗性
    40 0 0 0
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FireMonster
    Metadata
    FireMonster
    等級
    68
    生命
    17,370
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    290
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    +6 秒基礎持續時間
    減少 50% 攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonster"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • 熾炎魔像
    生物
    immune to lava damage [1]
    Cinder Elemental
    幽魂Y
    標籤cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Packs
  • 熾炎魔像
  • 生命
    270%
    護甲
    +50%
    異常狀態臨界值
    270%
    抗性
    40 0 0 0
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 12
    攻擊間隔
    1.17 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FireMonster
    Metadata
    FireMonsterHellscape
    等級
    68
    生命
    17,370
    護甲
    43,185
    閃避
    4,739
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    290
    攻擊間隔
    1.17
    經驗值
    15,383
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    攻擊, 近戰, 位移, 快行
    迴旋之刃
    基本傷害: 762–1143
    暴擊率: 5%
    攻擊間隔: 1.17 秒
    迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。不能被多重打擊輔助。
    +6 秒基礎持續時間
    減少 50% 攻擊速度
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonsterHellscape"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 全域
  • Edit

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