Cinder Elemental
SpectreY
Areaฌาปนสถาน, ห้องทดลองนิรันดร, Disused Furnace, Disused Furnace, Olmec's Sanctum, InvasionBoss
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • ฌาปนสถาน: Cinder Elemental
  • ห้องทดลองนิรันดร: Cinder Elemental
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Olmec's Sanctum: Undying Incinerator, Cinder Elemental
  • WorldAreas#1340: Cinder Elemental
  • WorldAreas#1358: Cinder Elemental
  • InvasionBoss: บลันท์สแล็ก, Cinder Elemental
  • Undying Incinerator, Cinder Elemental
  • พลังชีวิต
    270%
    ค่าเกราะ
    +50%
    Ailment Threshold
    270%
    ค่าต้านทาน
    40 0 0 0
    Damage
    255%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonster
    เลเวล
    68
    พลังชีวิต
    17,370
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    953
    ความเสียหายเวท
    953
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 762–1143
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    รำมีดพุ่ง (Whirling Blades)
    Base Damage: 762–1143
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
    ระยะเวลาพื้นฐาน 6 วินาที
    ลดความเร็วในการโจมตี 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonster"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Cinder Elemental
    หุ่นกล
    immune to lava damage [1]
    SpectreY
    Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Packs
  • Cinder Elemental
  • พลังชีวิต
    270%
    ค่าเกราะ
    +50%
    Ailment Threshold
    270%
    ค่าต้านทาน
    40 0 0 0
    Damage
    255%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonsterHellscape
    เลเวล
    68
    พลังชีวิต
    17,370
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    953
    ความเสียหายเวท
    953
    ความแม่นยำ
    290
    Attack Time
    1.17
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 762–1143
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    รำมีดพุ่ง (Whirling Blades)
    Base Damage: 762–1143
    โอกาสคริติคอล: 5%
    Attack Time: 1.17 วินาที
    พุ่งผ่านศัตรู สร้างความเสียหายด้วยอาวุธ หากถือ อาวุธคู่ จะโจมตีด้วยอาวุธทั้งสองแล้วสร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการปะทะครั้งเดียว ใช้ได้กับมีด, กรงเล็บ, ดาบมือเดียว เท่านั้น
    ระยะเวลาพื้นฐาน 6 วินาที
    ลดความเร็วในการโจมตี 50%
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonsterHellscape"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Edit

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