熾炎魔像
Cinder Elemental
| 幽魂 | Y |
|---|---|
| 地區 | 火葬場, 永恆實驗室, 廢舊窯爐, 廢舊窯爐, 遠古之印, InvasionBoss |
| 標籤 | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
| Packs |
生命
270%
護甲值
+50%
異常狀態臨界值
270%
抗性
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FireMonster
Metadata
FireMonster
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
74
生命
32,593
護甲值
69,191
閃避值
5,828
傷害
1,362
法術傷害
1,362
命中
732
攻擊間隔
1.17
經驗值
17,402
召喚物生命
6,709
召喚物傷害
1,111
異常狀態臨界值
32,593
冰緩
103
感電
103
易碎
583
焦灼
103
殘喘
285
Phys Convert Ele
270%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1090—1635
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireMonsterWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 1090—1635
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
基礎持續時間為 6 秒
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [52870]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/FireMonster"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Cinder Elemental",
life = 2.7,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"FireMonsterWhirlingBlades",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireMonsterWhirlingBlades"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"whirling_blades_base_ground_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"attack_speed_+%",
"monster_flurry",
"cast_time_overrides_attack_duration",
"ignores_proximity_shield",
},
levels = {
[1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
immune to lava damage [1]
| Family | ImmuneToLavaDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
熾炎魔像
創造物immune to lava damage [1]
Cinder Elemental
| 幽魂 | Y |
|---|---|
| 標籤 | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
| Packs |
生命
270%
護甲值
+50%
異常狀態臨界值
270%
抗性
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FireMonster
Metadata
FireMonsterHellscape
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲值
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.17
經驗值
15,383
召喚物生命
3,768
召喚物傷害
761
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 762—1143
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FireMonsterWhirlingBlades
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 762—1143
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
基礎持續時間為 6 秒
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
whirling blades base ground fire damage to deal per minute [33715]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/FireMonsterHellscape"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Cinder Elemental",
life = 2.7,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"FireMonsterWhirlingBlades",
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["FireMonsterWhirlingBlades"] = {
name = "Whirling Blades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.43,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"whirling_blades_base_ground_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"attack_speed_+%",
"monster_flurry",
"cast_time_overrides_attack_duration",
"ignores_proximity_shield",
},
levels = {
[1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
immune to lava damage [1]
| Family | ImmuneToLavaDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.