鍛造元素碎片
生物
monster no map drops [1]
Forged Shard Elemental
幽魂 | Y |
---|---|
標籤 | cannot_be_monolith, 法術, cold_affinity, construct, fast_movement, hard_armour, hidden_monster, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon |
生命
144%
生命轉為護盾
100%
異常狀態臨界值
144%
抗性
0 0 75 0
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
120%
Model Size
126%
類型
CrucibleIceElemental
Metadata
IceElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,264
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
740
法術傷害
740
命中
290
攻擊間隔
1.65
經驗值
12,306
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedLightning
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉換為閃電傷害
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleIceElementalCyclone
攻擊, 範圍, 近戰, 位移, 引導, 物理
旋風斬
基本傷害: 592–888
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.65 秒
引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
50% 物理傷害轉換為閃電傷害
造成 40% 更少攻擊傷害
造成 30% 更少傷害
25% 更少範圍效果
5% 更多移動速度
is area damage [1]
skill can add multiple charges per action [1]
造成 40% 更少攻擊傷害
造成 30% 更少傷害
25% 更少範圍效果
5% 更多移動速度
is area damage [1]
skill can add multiple charges per action [1]
EASCrucibleIceElementalCycloneBegin
法術
施放時間: 0.38 秒
冷卻時間: 12 秒
MPSCrucibleIceElementalBarrageProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
冷卻時間: 4 秒
造成 668.6 至 1337 閃電傷害
base is projectile [1]
monster projectile variation [226]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [226]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase" Render { fade_arrows = true } StateMachine { on_state_broken_out_1 = "AddAttachedObjectToBones( Metadata/Effects/Spells/herald/lightning/lightning_herald.ao, root );" } Life { on_death = "DetachAllContainingText( herald );" on_spawned_dead = "DetachAllContainingText( herald );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Lightning/IceElemental"] = { name = "Forged Shard Elemental", life = 1.44, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedLightning", "CrucibleIceElementalCyclone", "MPSCrucibleIceElementalBarrageProjectile", "EASCrucibleIceElementalCycloneBegin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleIceElementalCyclone"] = { name = "Cyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Channel] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "cyclone_movement_speed_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_+%_final", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {-30, 5, 50, -25, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleIceElementalBarrageProjectile"] = { name = "MPSCrucibleIceElementalBarrageProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {1, 2, 226, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASCrucibleIceElementalCycloneBegin"] = { name = "EASCrucibleIceElementalCycloneBegin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.38, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.