Geschmiedetes Splitter-Elementar
Konstrukt
Forged Shard Elemental
| Spectre | Y |
|---|---|
| Tags | cannot_be_monolith, Zauberer, cold_affinity, construct, fast_movement, hard_armour, hidden_monster, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon |
Leben
144%
Energy Shield From Life
100%
Ailment Threshold
144%
Widerstand
Damage
192%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
126%
Type
CrucibleIceElemental
Metadata
IceElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
9,264
Rüstung
28,790
Ausweichwert
4,739
Energieschild
8,823
Damage
717
Zauberschaden
717
Genauigkeit
580
Attack Time
1.65
Erfahrung
12,306
Minion Life
2,009
Minion Energy Shield
1,914
Minion Damage
573
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 574–861
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
CrucibleIceElementalCyclone
Attack, Area, Melee, Movement, Channel
Wirbelsturm
Base Damage: 574–861
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Angriffsschaden: 60%
Attack Time: 1.65 Sek.
Kanalisiert diese Fertigkeit, um Euch wirbelnd auf einen Zielort zuzubewegen, während Ihr im Bereich um Euch herum konstant Gegner angreift. Während Ihr diese Fertigkeit kanalisiert, könnt Ihr nicht zurückgestoßen werden.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 40% weniger Angriffsschaden
25% weniger Wirkungsbereich
5% mehr Bewegungsgeschwindigkeit
is area damage [1]
skill can add multiple charges per action [1]
EASCrucibleIceElementalCycloneBegin
Spell
Zauberzeit: 0.38 Sek.
Abklingzeit: 12 Sek.
MPSCrucibleIceElementalBarrageProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.33 Sek.
Abklingzeit: 4 Sek.
Verursacht 668.6 bis 1337 Blitzschaden
base is projectile [1]
monster projectile variation [226]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
Render
{
fade_arrows = true
}
StateMachine
{
on_state_broken_out_1 = "AddAttachedObjectToBones( Metadata/Effects/Spells/herald/lightning/lightning_herald.ao, root );"
}
Life
{
on_death = "DetachAllContainingText( herald );"
on_spawned_dead = "DetachAllContainingText( herald );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/IceElemental"] = {
name = "Forged Shard Elemental",
life = 1.44,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.92,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedLightning",
"CrucibleIceElementalCyclone",
"MPSCrucibleIceElementalBarrageProjectile",
"EASCrucibleIceElementalCycloneBegin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CrucibleIceElementalCyclone"] = {
name = "Cyclone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"skill_can_add_multiple_charges_per_action",
},
levels = {
[1] = {5, 50, -25, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleIceElementalBarrageProjectile"] = {
name = "MPSCrucibleIceElementalBarrageProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {1, 2, 226, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleIceElementalCycloneBegin"] = {
name = "EASCrucibleIceElementalCycloneBegin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.38,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Actor.basic_action | Emerge |
| Life.corpse_usable | false |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.