Elemental Fragmentado Forjado
Construto
Forged Shard Elemental
SpectreY
Tagscannot_be_monolith, Conjurador, cold_affinity, construct, fast_movement, hard_armour, hidden_monster, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon
Vida
144%
Energy Shield From Life
100%
Ailment Threshold
144%
Resistência
0 0 75 0
Damage
192%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
120%
Model Size
126%
Type
CrucibleIceElemental
Metadata
IceElemental
Nível
68
Vida
9,264
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
717
Dano Mágico
717
Precisão
290
Attack Time
1.65
Experiência
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido em Dano de Raio
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleIceElementalCyclone
Attack, Area, Melee, Movement, Channel
Ciclone
Base Damage: 574–861
Chance de Crítico: 5%
Dano de Ataque: 60%
Dano de Ataque: 60%
Attack Time: 1.65 seg
Canalize esta habilidade para se mover na direção do local alvo enquanto gira constantemente, atacando inimigos em uma área ao seu redor. Enquanto canaliza esta habilidade, você não pode ser empurrado.
50% do Dano Físico Convertido em Dano de Raio
Causa 40% menos Dano de Ataque
Causa 30% menos Dano
25% menos Área de Efeito
5% mais Velocidade de Movimento
is area damage [1]
skill can add multiple charges per action [1]
EASCrucibleIceElementalCycloneBegin
Spell
Tempo de Conjuração: 0.38 seg
Recarga: 12 seg
MPSCrucibleIceElementalBarrageProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.33 seg
Recarga: 4 seg
Causa 668.6 a 1337 de Dano de Raio
base is projectile [1]
monster projectile variation [226]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

Render
{
	fade_arrows = true
}

StateMachine
{
	on_state_broken_out_1 = "AddAttachedObjectToBones( Metadata/Effects/Spells/herald/lightning/lightning_herald.ao, root );"
}

Life
{
	on_death = "DetachAllContainingText( herald );"
	on_spawned_dead = "DetachAllContainingText( herald );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/IceElemental"] = {
    name = "Forged Shard Elemental",
    life = 1.44,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.92,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedLightning",
        "CrucibleIceElementalCyclone",
        "MPSCrucibleIceElementalBarrageProjectile",
        "EASCrucibleIceElementalCycloneBegin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleIceElementalCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "cyclone_movement_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {-30, 5, 50, -25, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleIceElementalBarrageProjectile"] = {
    name = "MPSCrucibleIceElementalBarrageProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 2, 226, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleIceElementalCycloneBegin"] = {
    name = "EASCrucibleIceElementalCycloneBegin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.38,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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