鍛造元素碎片
創造物
Forged Shard Elemental
| 幽魂 | Y |
|---|---|
| 標籤 | cannot_be_monolith, 法術, cold_affinity, construct, fast_movement, hard_armour, hidden_monster, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, slashing_weapon |
生命
144%
生命轉為護盾
100%
異常狀態臨界值
144%
抗性
傷害
192%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
120%
Model Size
126%
類型
CrucibleIceElemental
Metadata
IceElemental
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
8,823
傷害
717
法術傷害
717
命中
580
攻擊間隔
1.65
經驗值
12,306
召喚物生命
0
Minion Energy Shield
1,914
召喚物傷害
573
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedLightning
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 574–861
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
CrucibleIceElementalCyclone
攻擊, 範圍, 近戰, 位移, 引導
旋風斬
基本傷害: 574–861
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.65 秒
引導施放此技能,邊旋轉邊向目標地點路徑上的敵人攻擊。當引導施放此技能時,你不會被擊退。
50% 物理傷害轉換為閃電傷害
造成40%更少攻擊傷害
25% 更少範圍效果
5% 更多移動速度
is area damage [1]
skill can add multiple charges per action [1]
EASCrucibleIceElementalCycloneBegin
法術
施放時間: 0.38 秒
冷卻時間: 12 秒
MPSCrucibleIceElementalBarrageProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
冷卻時間: 4 秒
造成 668.6 至 1337 閃電傷害
base is projectile [1]
monster projectile variation [226]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
BaseEvents { }
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
Render
{
fade_arrows = true
}
StateMachine
{
on_state_broken_out_1 = "AddAttachedObjectToBones( Metadata/Effects/Spells/herald/lightning/lightning_herald.ao, root );"
}
Life
{
on_death = "DetachAllContainingText( herald );"
on_spawned_dead = "DetachAllContainingText( herald );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/IceElemental"] = {
name = "Forged Shard Elemental",
life = 1.44,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
damage = 1.92,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedLightning",
"CrucibleIceElementalCyclone",
"MPSCrucibleIceElementalBarrageProjectile",
"EASCrucibleIceElementalCycloneBegin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CrucibleIceElementalCyclone"] = {
name = "Cyclone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_movement_speed_+%_final",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"skill_can_add_multiple_charges_per_action",
},
levels = {
[1] = {5, 50, -25, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSCrucibleIceElementalBarrageProjectile"] = {
name = "MPSCrucibleIceElementalBarrageProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {1, 2, 226, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASCrucibleIceElementalCycloneBegin"] = {
name = "EASCrucibleIceElementalCycloneBegin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.38,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Actor.basic_action | Emerge |
| Life.corpse_usable | false |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.