Shield Crush
Level: (1–20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level (1–70), (10–155) Str
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
(4–172) to (6–258) Base Off Hand Physical Damage
(3–5) to (4–7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0–0.6) metres to radius

Additional Effects From Quality:
Deals up to (0–10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Crush /5
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
NameShow Full Descriptions
Multistrike SupportGreatly increase Shield Crush's attack speed by performing three attacks in quick succession.
Pulverise SupportSlows down the attack speed but increases the area of effect and damage of Shield Crush when supported by this gem.
Melee Physical Damage SupportSlows down the attack speed of Shield Crush but increases the melee physical damage dealt and increases the damage of bleeds and poisons inflicted by Shield Crush.
Fortify SupportGrants you Fortify when hitting enemies with Shield Crush when Shield Crush is supported by this gem. Increases the damage of hits and ailments from Shield Crush.
Brutality SupportGreatly increases the physical damage caused by Shield Crush at the price of Shield Crush being unable to deal chaos or elemental damage when supported by this gem.
Level Effect /40
Implicit
Cost: 8
LevelRequires LevelStr4 to 6 Base Off Hand Physical Damage3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield# metres to radiusExperience
11104, 63, 4070
22124, 63, 40308
34165, 83, 40.11,554
47227, 104, 50.16,667
511319, 144, 50.126,047
6164113, 204, 50.249,725
7205017, 264, 50.295,714
8245822, 324, 50.2169,595
9286727, 404, 50.3283,759
10327533, 504, 50.3453,996
11368340, 604, 50.3703,128
12409249, 734, 60.41,061,223
134410058, 884, 60.42,065,870
144810970, 1054, 60.42,507,110
155211783, 1244, 60.55,798,936
165612598, 1474, 60.515,083,919
1760134116, 1744, 60.527,792,735
1864142136, 2044, 60.643,869,739
1967148153, 2305, 70.6242,081,556
2070155172, 2585, 70.6
2172186, 2795, 70.7
2274201, 3025, 70.7
2376217, 3265, 70.7
2478234, 3516, 80.8
2580253, 3796, 80.8
2682272, 4086, 80.8
2784293, 4406, 80.9
2886316, 4746, 80.9
2988340, 5106, 80.9
3090366, 5496, 81
3191379, 5696, 81
3292393, 5906, 81
3393408, 6126, 81
3494423, 6347, 91
3595438, 6577, 91
3696454, 6827, 91.1
3797471, 7067, 91.1
3898488, 7327, 91.1
3999506, 7597, 91.1
40100524, 7867, 91.1
Attribute /9

Shield Crush

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymArmour, Evasion
BaseType Shield Crush
Class Skill Gems
WeaponShields
TargetTypesGround, Enemy,
TypeAttack, RequiresShield, Melee, Area, Multistrikeable, Physical
ItemTypeMetadata/Items/Gems/SkillGemShieldCrush
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
1000 (T5)Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Shield Crush Damage 125% increased Shield Crush Damage100
The Eternal LabyrinthEnchantment Shield Crush Damage 240% increased Shield Crush Damage100
The Merciless LabyrinthEnchantment Shield Crush Attack Speed 110% increased Shield Crush Attack Speed100
The Eternal LabyrinthEnchantment Shield Crush Attack Speed 215% increased Shield Crush Attack Speed100
The Merciless LabyrinthEnchantment Shield Crush Central Cone Area 1Shield Crush central wave has 16% more Area of Effect100
The Eternal LabyrinthEnchantment Shield Crush Central Cone Area 2Shield Crush central wave has 24% more Area of Effect100
Supported By /100 ⍟
  • Active Type: Attack, RequiresShield, Melee, Area, Multistrikeable, Physical
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.

    Community Wiki

    Edit

    Shield Crush

    Version history

    VersionChanges
    3.16.0
  • Shield Crush is now offered to the Marauder for completing Enemy at the Gate.
  • 3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
  • 3.15.0
  • Shield Crush has been added to the game.{{cite web | author = Community_Team|date = July 20,2021 | title = Content Update 3.15.0 -- Path of Exile: Expedition | url = https://www.pathofexile.com/forum/view-thread/3147479 | publisher = Official Path of Exile Forums | accessdate = September 11, 2021}}

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