受人崇敬的顾问
人形
【灼热光线】的光束长度缩短 25%
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
图腾的生命提高 250%
kill traps mines and totems on death [1]
The Revered Advisor
幽魂N
标签施法, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, ranged, red_blood, slashing_weapon, slow_movement
生命
400%
异常状态临界值
400%
抗性
40 40 40 25
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
KaruiElderMapBoss2
Metadata
MapKaruiElder2
等级
68
生命
25,733
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MapKaomWarriorFireStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
攻击暴击率: 5%
伤害效用: 30%
施放间隔: 0.9 秒
冷却时间: 12 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 9
造成 243.4 - 365.1 火焰伤害
25% 的几率点燃敌人
0.25 秒一次冲击
基础范围为 1
firestorm base area of effect +% [30]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
MapKaomFireBeamTotem
法术, 图腾技能, DoT, 火焰, 造成燃烧, 持续时间, 引导, DegenOnlySpellDamage
灼热光线
施放间隔: 0.5 秒
冷却时间: 3 秒
发出一束灼热光线,被击中的敌人会受到不断叠加的燃烧效果。每叠加一层效果都会附加一定比例的光线基础伤害。叠满之后会造成火焰曝露。脱离光线范围后的一段时间内依然会受到燃烧伤害。增加施法速度可以加快光线的转角速度。
图腾持续 10
每秒造成 337.5 基础火焰伤害
基础持续时间为 1.5
召唤使用一个使用该技能的图腾
额外减益层数附加 -40% 的伤害
火焰曝露 -25% 火焰抗性
base active skill totem level [68]
base skill is totemified [1]
totem art variation [1]
totem ignores cooldown [1]
MapKaomWarriorMoltenStrike
攻击, 投射物, 范围, 近战, 近战单一目标, 火焰, 范围攻击, ProjectilesNotFromUser, ThresholdJewelChaining, 攻击可重复
熔岩之击
基本伤害: 299–448
攻击暴击率: 5%
攻击间隔: 1.5 秒
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球着地时对敌人造成范围伤害。
伤害总降 20%
额外发射 3 个投射物
将物理伤害的 60% 转化为火焰伤害
投射物速度减慢 25%
投射物伤害减少 20%
active skill area of effect radius +% final [50]
base is projectile [1]
GeometryTriggerKaruiElderMassCremation
可触发, 法术
施放间隔: 1.33 秒
冷却时间: 15 秒
KaruiElderCorpseEruption
法术, 范围, 火焰, 持续时间, 投射物, 法术可重复, 陷阱技能, 图腾技能, 地雷技能, 可触发, 伤害, 可秘能爆发, 投射物, 范围法术
火葬
施放间隔: 1 秒
投射物每 1 秒发射一次
基础持续时间为 10
造成 449.4 - 674.1 火焰伤害
最多制造 5 个火泉
额外发射 2 个投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "One_Hand_Axe"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Render
{
	preload_buff_visual = "kaom_warrior3_effect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/MapKaruiElder2"] = {
    name = "The Revered Advisor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MapKaomWarriorFireStorm",
        "MapKaomWarriorMoltenStrike",
        "MapKaomFireBeamTotem",
        "KaruiElderCorpseEruption",
        "GeometryTriggerKaruiElderMassCremation",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomWarriorFireStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "firestorm_use_server_effects",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9000, 250, 25, -50, 30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomWarriorMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 3, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomFireBeamTotem"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
        "base_fire_damage_resistance_%",
        "base_totem_duration",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "totem_ignores_cooldown",
    },
    levels = {
        [1] = {1, 1, 1500, -40, -25, 10000, 1, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
        [2] = {1, 83, 1500, -40, -25, 10000, 1, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiElderCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 5, 2, -60, 1000, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerKaruiElderMassCremation"] = {
    name = "GeometryTriggerKaruiElderMassCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
【灼热光线】的光束长度缩短 25%
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
IdKaomWarriorSlowFireBeam
FamilyMonsterSlowFireBeam
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base totem range Min: 80 Max: 80 全域
  • fire beam length +% Min: -25 Max: -25 全域
  • fire beam max rotation speed +% Min: -75 Max: -75 全域
  • fire beam start angle offset variance Min: 60 Max: 60 全域
  • Craft Tagscaster
    图腾的生命提高 250%
    IdKaomWarriorSlowFireBeam2
    FamilyMonsterSlowFireBeam
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 250 Max: 250 全域
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • Edit

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