El consejero venerado
Humanoide
Longitud del rayo de Haz Abrasador reducido un 25%
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
Vida de los tótems aumentada un 250%
kill traps mines and totems on death [1]
The Revered Advisor
SpectreN
TagsLanzador de hechizos, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, ranged, red_blood, slashing_weapon, slow_movement
Vida
400%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
KaruiElderMapBoss2
Metadata
MapKaruiElder2
Nivel
68
Vida
25,733
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MapKaomWarriorFireStorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 30%
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 12 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 9 segundos
Inflige de 243.4 a 365.1 de daño de fuego
25% de probabilidad de quemar a los enemigos
Un impacto cada 0.25 segundos
El radio base es de 1 metro
firestorm base area of effect +% [30]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
MapKaomFireBeamTotem
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Haz abrasador
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 3 seg
Dispara un haz de fuego que incendia a los enemigos que toca. Cuanto más tiempo permanezcan en el haz, más se intensifica el incendio, ya que en cada fase se añade una parte del daño del haz. En las fases máximas, aplica exposición al fuego. Después de salir del haz, los enemigos seguirán incendiados durante un tiempo. Si aumentas la velocidad de lanzamiento de hechizos, también aumentará la velocidad a la que puede girar el haz.
El Tótem dura 10 segundos
Inflige 337.5 de daño de fuego base por segundo
La duración base es de 1.5 segundos
Invoca un tótem que usa esta habilidad
Las fases adicionales de la penalidad agregan -40% de daño
La exposición al fuego aplica -25% a la resistencia al fuego
base active skill totem level [68]
base skill is totemified [1]
totem art variation [1]
totem ignores cooldown [1]
MapKaomWarriorMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Inflige un 20% menos de daño
Dispara 3 proyectiles adicionales
El 60% del daño físico se convierte en daño de fuego
Velocidad de proyectiles reducida un 25%
20% menos de daño de proyectiles
active skill area of effect radius +% final [50]
base is projectile [1]
GeometryTriggerKaruiElderMassCremation
Triggerable, Spell
Tiempo de lanzamiento: 1.33 seg
Tiempo de recarga: 15 seg
KaruiElderCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, AreaSpell
Cremación
Tiempo de lanzamiento: 1 seg
Dispara proyectiles cada 1 segundos
La duración base es de 10 segundos
Inflige de 449.4 a 674.1 de daño de fuego
Máximo de Géiseres a la vez: 5
Dispara 2 proyectiles adicionales
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "One_Hand_Axe"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Render
{
	preload_buff_visual = "kaom_warrior3_effect"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/MapKaruiElder2"] = {
    name = "The Revered Advisor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MapKaomWarriorFireStorm",
        "MapKaomWarriorMoltenStrike",
        "MapKaomFireBeamTotem",
        "KaruiElderCorpseEruption",
        "GeometryTriggerKaruiElderMassCremation",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomWarriorFireStorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "firestorm_use_server_effects",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9000, 250, 25, -50, 30, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomWarriorMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {60, 3, -20, -20, -25, 50, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaomFireBeamTotem"] = {
    name = "Scorching Ray",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Duration] = true,
        [SkillType.Channel] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_skill_effect_duration",
        "fire_beam_additional_stack_damage_+%_final",
        "base_fire_damage_resistance_%",
        "base_totem_duration",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "totem_ignores_cooldown",
    },
    levels = {
        [1] = {1, 1, 1500, -40, -25, 10000, 1, levelRequirement = 1, statInterpolation = {3, 2},  cost = { }, },
        [2] = {1, 83, 1500, -40, -25, 10000, 1, levelRequirement = 83, statInterpolation = {3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KaruiElderCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 5, 2, -60, 1000, -30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerKaruiElderMassCremation"] = {
    name = "GeometryTriggerKaruiElderMassCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Longitud del rayo de Haz Abrasador reducido un 25%
base totem range [80]
fire beam max rotation speed +% [-75]
fire beam start angle offset variance [60]
IdKaomWarriorSlowFireBeam
FamilyMonsterSlowFireBeam
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base totem range Min: 80 Max: 80 Global
  • fire beam length +% Min: -25 Max: -25 Global
  • fire beam max rotation speed +% Min: -75 Max: -75 Global
  • fire beam start angle offset variance Min: 60 Max: 60 Global
  • Craft Tagscaster
    Vida de los tótems aumentada un 250%
    IdKaomWarriorSlowFireBeam2
    FamilyMonsterSlowFireBeam
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • totem life +% Min: 250 Max: 250 Global
  • Craft Tagsresource life
    kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global