변종 살무사
야수
종: 로아
이동 속도 30% 증가
monster no map drops [1]
방어도 1000% 증가
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
active skill cast speed +% final [25]
Mutated Adder
SpectreN
Tagsbeast, 시전, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, lightning_affinity, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast
생명력
140%
방어도
+15%
회피
+15%
Ailment Threshold
140%
저항
0 0 85 0
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
SnakeDexMissionBoss
Metadata
DexMissionSnakeBoss
레벨
68
생명력
9,007
방어도
33,109
회피
5,450
에너지 보호막
0
Damage
598
주문 피해
598
정확도
290
Attack Time
1.095
경험치
20,510
Ailment Threshold
9,007
Chill
28
Shock
28
Brittle
161
Scorch
28
Sap
79
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 478–717
치명타 확률: 5%
Attack Time: 1.095 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningSprayDexMissionBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
신성한 화염 토템
추가 피해 효율: 10%
시전 속도: 0.25 초
주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
115.8~215.1 번개 피해
스킬 8회 추가 반복
투사체가 모든 대상 관통
투사체 3개 추가 발사
투사체 속도 30% 증가
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]
MonsterSmokeMineDexMission
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
연막 지뢰
시전 속도: 0.5 초
재사용 대기시간: 6 초
폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
기본 지속시간 7
버프 시 이동 속도 30% 증가
active skill area of effect radius +% final [40]
MonsterSmokeMineSnakeDexMission
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
연막 지뢰
시전 속도: 0.5 초
재사용 대기시간: 9 초
폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
기본 지속시간 7
버프 시 이동 속도 50% 증가
active skill area of effect radius +% final [65]
alternate minion [1]
smoke mine spawn X snakes on teleport [5]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/DexMissionSnakeBoss"] = {
    name = "Mutated Adder",
    life = 1.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterLightningSprayDexMissionBoss",
        "MonsterSmokeMineSnakeDexMission",
        "MonsterSmokeMineDexMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSprayDexMissionBoss"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 0, 0, 8, -75, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 2, 10, 8, -75, -25, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 2, 12, 8, -75, -25, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 2, 14, 8, -75, -25, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 2, 16, 8, -75, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 2, 18, 8, -75, -25, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, 2, 20, 8, -75, -25, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, 2, 22, 8, -75, -25, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, 2, 24, 8, -75, -25, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, 3, 26, 8, -75, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, 3, 28, 8, -75, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, 3, 30, 8, -75, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, 3, 32, 8, -75, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, 3, 34, 8, -75, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, 3, 36, 8, -75, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, 3, 38, 8, -75, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, 3, 40, 8, -75, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, 3, 42, 8, -75, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, 4, 44, 8, -75, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, 4, 46, 8, -75, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.2999999523163, 4, 48, 8, -75, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.2999999523163, 4, 50, 8, -75, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.2999999523163, 4, 52, 8, -75, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.2999999523163, 4, 54, 8, -75, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.2999999523163, 4, 55, 8, -75, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.2999999523163, 4, 56, 8, -75, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineSnakeDexMission"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "smoke_mine_spawn_X_snakes_on_teleport",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {3, 20, 3000, 10, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {4, 35, 5000, 40, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {5, 50, 7000, 65, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {6, 50, 7000, 65, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSmokeMineDexMission"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {30, 7000, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
이동 속도 30% 증가
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    방어도 1000% 증가
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    mission_beast_corrupted
    active skill cast speed +% final [25]
    IdDexMissionSnakeCastSpeedFinal
    FamilyFinalCastSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • active skill cast speed +% final Min: 25 Max: 25 Global
  • Craft Tagscaster speed
    Edit

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