Cava, Artista da Dor
Demoníaco
monster uses lightning strike text [1]
Amaldiçoa Inimigos com Vulnerabilidade ao Acertar
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Cava, Artist of Pain
SpectreN
AreaDutos Emparedados, Caldário Oculto, Dutos Emparedados, Caldário Oculto
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, vaalsidearea_boss
Vida
200%
Ailment Threshold
200%
Resistência
30 30 30 20
Damage
134%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideArea
Nível
68
Vida
12,867
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
501
Dano Mágico
501
Precisão
290
Attack Time
2.445
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 2.445 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe Trovejante
Base Damage: 400–601
Chance de Crítico: 5%
Attack Time: 2.445 seg
Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
50% do Dano Físico Convertido em Dano de Raio
Causa 30% mais Dano de Ataque
Causa 20% mais Dano
Dispara 12 Projéteis adicionais
Dano Físico aumentado em 21%
Dispara Projéteis em um círculo

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideArea"] = {
    name = "Cava, Artist of Pain",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningStrikeNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeNovaBoss"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "projectiles_nova",
    },
    levels = {
        [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
    },
}
monster uses lightning strike text [1]
IdMonsterUsesLightningStrikeText
FamilyMonsterUsesLightningStrikeText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Amaldiçoa Inimigos com Vulnerabilidade ao Acertar
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    IdMonsterLightningStormBossSideArea
    NameArauto da Tempestade
    FamilyMonsterNemesis
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Raridade dos Itens Derrubados aumentada em %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Cava, Artista da Dor
    Demoníaco
    monster uses lightning strike text [1]
    Amaldiçoa Inimigos com Vulnerabilidade ao Acertar
    Raridade dos Itens Derrubados aumentada em %
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Cava, Artist of Pain
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada em 50%
    Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood
    Packs
  • InvasionBoss: Cava, Artista da Dor, Monstruosidade Chicoteadora
  • Vida
    200%
    Ailment Threshold
    200%
    Resistência
    30 30 30 20
    Damage
    134%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    DemonFemaleBossSideArea
    Metadata
    WhipDemonBossSideAreaInvasion
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    501
    Dano Mágico
    501
    Precisão
    290
    Attack Time
    2.445
    Experiência
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 400–601
    Chance de Crítico: 5%
    Attack Time: 2.445 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLightningStrikeNovaBoss
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 400–601
    Chance de Crítico: 5%
    Attack Time: 2.445 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 20% mais Dano
    Dispara 12 Projéteis adicionais
    Dano Físico aumentado em 21%
    Dispara Projéteis em um círculo

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideAreaInvasion"] = {
        name = "Cava, Artist of Pain",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLightningStrikeNovaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeNovaBoss"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "projectiles_nova",
        },
        levels = {
            [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster uses lightning strike text [1]
    IdMonsterUsesLightningStrikeText
    FamilyMonsterUsesLightningStrikeText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Amaldiçoa Inimigos com Vulnerabilidade ao Acertar
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    IdMonsterLightningStormBossSideArea
    NameArauto da Tempestade
    FamilyMonsterNemesis
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Raridade dos Itens Derrubados aumentada em %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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