Cintiq, a Inescapável
Bestial
Espécie: Bruxas do Mar
Família: Cavernosos
Raridade dos Itens Derrubados aumentada em %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Cintiq, the Inescapable
SpectreN
AreaBuraco Coberto, Buraco Coberto
Tagsanimal_claw_weapon, beast, Conjurador, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider, vaalsidearea_boss
Vida
220%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
278%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 21
Attack Time
0.945 Second
Damage Spread
±20%
Experiência
200%
Model Size
170%
Type
SpiderBossSideArea
Metadata
SpiderBossSideArea
Nível
68
Vida
14,153
Armadura
43,185
Evasão
4,739
Escudo de Energia
3,064
Damage
1,038
Dano Mágico
1,038
Precisão
290
Attack Time
0.945
Experiência
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 831–1246
Chance de Crítico: 5%
Attack Time: 0.945 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrikeSideAreaBoss
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 831–1246
Chance de Crítico: 5%
Attack Time: 0.945 seg
Recarga: 2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Este Ataque se Repete 2 vezes adicionais
Velocidade de Ataque aumentada em 120%
Velocidade de Ataque aumentada em 10% por Carga de Frenesi
ignores proximity shield [1]
monster penalty against minions damage +% final vs player minions [30]
SpiderBossEtherealKnivesSideArea
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Facas Etéreas
Tempo de Conjuração: 0.6 seg
Recarga: 6 seg
Atira um arco de facas na frente do conjurador que causa dano físico.
Causa 354.6 a 531.9 de Dano Físico
Seus Acertos não podem Atordoar Inimigos
Habilidades se Repetem 4 Vezes mais
Projéteis se Difundem
35% menos Velocidade de Conjuração
Dispara 10 Projéteis adicionais
Velocidade de Conjuração aumentada em 102%
Velocidade de Projéteis aumentada em 150%
base is projectile [1]
SpiderViperStrikeSideAreaBoss
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 831–1246
Chance de Crítico: 5%
Attack Time: 0.945 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Habilidades Suportadas Propagam Dano aos alvos próximos
Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
Duração base é de 4 segundos
Receba 25% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
active skill area of effect radius +% final [70]
monster penalty against minions damage +% final vs player minions [10]
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/Spider"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderBossSideArea"] = {
    name = "Cintiq, the Inescapable",
    life = 2.2,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.78,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SpiderViperStrikeSideAreaBoss",
        "MonsterFlickerStrikeSideAreaBoss",
        "SpiderBossEtherealKnivesSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderViperStrikeSideAreaBoss"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "support_melee_splash_damage_+%_final_for_splash",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "melee_splash",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 100, -30, 10, 4000, 70, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrikeSideAreaBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {120, 10, 10, 2, 30, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderBossEtherealKnivesSideArea"] = {
    name = "Ethereal Knives",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 10, 150, 4, -35, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 32, 10, 150, 4, -35, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 34, 10, 150, 4, -35, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 36, 10, 150, 4, -35, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 38, 10, 150, 4, -35, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 40, 10, 150, 4, -35, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 42, 10, 150, 4, -35, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 44, 10, 150, 4, -35, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 46, 10, 150, 4, -35, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 48, 10, 150, 4, -35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 50, 10, 150, 4, -35, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 60, 10, 150, 4, -35, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 62, 10, 150, 4, -35, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 64, 10, 150, 4, -35, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 66, 10, 150, 4, -35, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 90, 10, 150, 4, -35, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 92, 10, 150, 4, -35, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 94, 10, 150, 4, -35, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 96, 10, 150, 4, -35, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 98, 10, 150, 4, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 100, 10, 150, 4, -35, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 102, 10, 150, 4, -35, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 104, 10, 150, 4, -35, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 106, 10, 150, 4, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 108, 10, 150, 4, -35, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 110, 10, 150, 4, -35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 112, 10, 150, 4, -35, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 114, 10, 150, 4, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 116, 10, 150, 4, -35, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 118, 10, 150, 4, -35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 120, 10, 150, 4, -35, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 122, 10, 150, 4, -35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 124, 10, 150, 4, -35, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 126, 10, 150, 4, -35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 128, 10, 150, 4, -35, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 130, 10, 150, 4, -35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Cintiq, a Inescapável
    Bestial
    Espécie: Bruxas do Mar
    Família: Cavernosos
    Raridade dos Itens Derrubados aumentada em %
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    monster penalty against minions damage +% final vs player minions [-30]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Cintiq, the Inescapable
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada em 50%
    Tagsanimal_claw_weapon, beast, Conjurador, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, invasion_boss, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider
    Packs
  • InvasionBoss: Cintiq, a Inescapável, Aracnídeo Corrompido
  • Vida
    220%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    220%
    Resistência
    30 30 30 20
    Damage
    278%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 21
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    170%
    Type
    SpiderBossSideArea
    Metadata
    SpiderBossSideAreaInvasion
    Nível
    68
    Vida
    14,153
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    1,038
    Dano Mágico
    1,038
    Precisão
    290
    Attack Time
    0.945
    Experiência
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 831–1246
    Chance de Crítico: 5%
    Attack Time: 0.945 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrikeSideAreaBoss
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe Súbito
    Base Damage: 831–1246
    Chance de Crítico: 5%
    Attack Time: 0.945 seg
    Recarga: 2 seg
    Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
    Causa 10% mais Dano
    Este Ataque se Repete 2 vezes adicionais
    Velocidade de Ataque aumentada em 120%
    Velocidade de Ataque aumentada em 10% por Carga de Frenesi
    ignores proximity shield [1]
    monster penalty against minions damage +% final vs player minions [30]
    SpiderBossEtherealKnivesSideArea
    Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
    Facas Etéreas
    Tempo de Conjuração: 0.6 seg
    Recarga: 6 seg
    Atira um arco de facas na frente do conjurador que causa dano físico.
    Causa 354.6 a 531.9 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    Habilidades se Repetem 4 Vezes mais
    Projéteis se Difundem
    35% menos Velocidade de Conjuração
    Dispara 10 Projéteis adicionais
    Velocidade de Conjuração aumentada em 102%
    Velocidade de Projéteis aumentada em 150%
    base is projectile [1]
    SpiderViperStrikeSideAreaBoss
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Golpe da Víbora
    Base Damage: 831–1246
    Chance de Crítico: 5%
    Attack Time: 0.945 seg
    Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
    Habilidades Suportadas Propagam Dano aos alvos próximos
    Habilidades Suportadas causam 30% menos Dano Propagado aos alvos ao redor
    Duração base é de 4 segundos
    Receba 25% do seu Dano Físico como Dano Extra de Caos
    Sempre Envenena ao Acertar
    active skill area of effect radius +% final [70]
    monster penalty against minions damage +% final vs player minions [10]
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderBossSideAreaInvasion"] = {
        name = "Cintiq, the Inescapable",
        life = 2.2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.78,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SpiderViperStrikeSideAreaBoss",
            "MonsterFlickerStrikeSideAreaBoss",
            "SpiderBossEtherealKnivesSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderViperStrikeSideAreaBoss"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "support_melee_splash_damage_+%_final_for_splash",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "melee_splash",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, -30, 10, 4000, 70, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeSideAreaBoss"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "base_melee_attack_repeat_count",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {120, 10, 10, 2, 30, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderBossEtherealKnivesSideArea"] = {
        name = "Ethereal Knives",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arc of knives outwards in front of the caster which deal physical damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "skill_repeat_count",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 10, 150, 4, -35, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 32, 10, 150, 4, -35, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 34, 10, 150, 4, -35, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 36, 10, 150, 4, -35, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 38, 10, 150, 4, -35, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 40, 10, 150, 4, -35, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 42, 10, 150, 4, -35, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 44, 10, 150, 4, -35, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 46, 10, 150, 4, -35, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 48, 10, 150, 4, -35, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 50, 10, 150, 4, -35, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 60, 10, 150, 4, -35, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 62, 10, 150, 4, -35, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 64, 10, 150, 4, -35, levelRequirement = 44, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 66, 10, 150, 4, -35, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 90, 10, 150, 4, -35, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 92, 10, 150, 4, -35, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 94, 10, 150, 4, -35, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 96, 10, 150, 4, -35, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 98, 10, 150, 4, -35, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 100, 10, 150, 4, -35, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 102, 10, 150, 4, -35, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 104, 10, 150, 4, -35, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 106, 10, 150, 4, -35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 108, 10, 150, 4, -35, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 110, 10, 150, 4, -35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 112, 10, 150, 4, -35, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 114, 10, 150, 4, -35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 116, 10, 150, 4, -35, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 118, 10, 150, 4, -35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 120, 10, 150, 4, -35, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 122, 10, 150, 4, -35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 124, 10, 150, 4, -35, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 126, 10, 150, 4, -35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 128, 10, 150, 4, -35, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 130, 10, 150, 4, -35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    IdMonsterFarShotPenaltyOnly
    FamilyFarShot
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • projectile damage +% Min: 0 Max: 0 Global
  • display monster uses far shot text Min: 0 Max: 0 Global
  • monster reverse point blank damage -% at minimum range Min: 30 Max: 30 Global
  • Craft Tagsdamage
    monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.