Guerrero de las dunas
Humanoide
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
No puedes ganar cargas
monster no map drops [1]
Dune Warrior
SpectreY
Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, maraketh, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, not_str, physical_affinity, slashing_weapon, stone_armour
Vida
276%
Evasión
+100%
Ailment Threshold
276%
Resistencia
20 20 20 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
0.705 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
LegionMarakethMelee2
Metadata
LegionMarakethMelee2
Nivel
68
Vida
17,756
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
0.705
Experiencia
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 0.705 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalEmerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/tornado_charge.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee2"] = {
    name = "Dune Warrior",
    life = 2.76,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 0.705,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • No puedes ganar cargas
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Guerrero de las dunas
    Humanoide
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Dune Warrior
    SpectreY
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, maraketh, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, not_str, physical_affinity, slashing_weapon, stone_armour
    Vida
    276%
    Evasión
    +100%
    Ailment Threshold
    276%
    Resistencia
    20 20 20 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee2
    Metadata
    LegionMarakethMelee2Spectre
    Nivel
    68
    Vida
    17,756
    Armadura
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    0.705
    Experiencia
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.705 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/sand.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalDeath.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalEmerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/tornado_charge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee2Spectre"] = {
        name = "Dune Warrior",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Guerrero de las dunas
    Humanoide
    Dune Warrior
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethMelee2Spectre
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, maraketh, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, not_str, physical_affinity, slashing_weapon, stone_armour
    Packs
  • Escorpión centinela, Guerrero de los baldíos, Guerrero de las dunas, Explorador de los baldíos
  • Vida
    276%
    Evasión
    +100%
    Ailment Threshold
    276%
    Resistencia
    20 20 20 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee2
    Metadata
    LegionMarakethMelee2Standalone
    Nivel
    68
    Vida
    17,756
    Armadura
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    0.705
    Experiencia
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.705 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/sand.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalDeath.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalEmerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/tornado_charge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee2Standalone"] = {
        name = "Dune Warrior",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guerrero de las dunas
    Humanoide
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    No puedes ganar cargas
    monster no map drops [1]
    Dune Warrior
    SpectreY
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, maraketh, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_int, not_str, physical_affinity, slashing_weapon, stone_armour
    Vida
    276%
    Evasión
    +100%
    Ailment Threshold
    276%
    Resistencia
    20 20 20 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    LegionMarakethMelee2
    Metadata
    LegionMarakethMelee2Endless
    Nivel
    68
    Vida
    17,756
    Armadura
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    0.705
    Experiencia
    10,255
    Ailment Threshold
    17,756
    Chill
    56
    Shock
    56
    Brittle
    318
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.705 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/sand.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalDeath.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/normal/normalEmerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/tornado_charge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethMelee2Endless"] = {
        name = "Dune Warrior",
        life = 2.76,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • No puedes ganar cargas
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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