Sumter el Retorcido
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
SpectreN
AreaMapa de Estuario
Tagsbandit, Lanzador de hechizos, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement
Vida
400%
Energy Shield From Life
20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBoss
Nivel
81
Vida
7,066,660
Armadura
79,317
Evasión
7,362
Escudo de energía
2,716
Damage
1,829
Daño de hechizos
2,730
Precisión
480
Attack Time
0.9045
Experiencia
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2905–4357
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
Fuego frío
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 1323 a 1994 de daño de hielo
Inflige de 1628 a 2442 de daño de fuego
Dispara 3 proyectiles adicionales
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Inflige de 621.8 a 1554 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 508.7 a 1272 de daño de hielo
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Animated
{
	on_end_explode = "PlayAnimation(idle_underground_01);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	num_states = 4
	on_untransition_to_3 = "PlayAnimationType(Emerge);"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
	
	on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
	on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	on_transition_to_4   = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	create_state_3 = "PlayAnimation(idle_underground_01);"
	create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
}

Render
{
	 preload_animated_object = "DischargeFire"
	 preload_animated_object = "DischargeCold"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/FrostfireMageMapBoss"] = {
    name = "Sumter the Twisted",
    life = 4,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapBossIcefire",
        "FrostfireMageFireStormCascade",
        "FrostfireMageFrostStormCascade",
        "AtlasSplitForm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossIcefire"] = {
    name = "Icefire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFireStormCascade"] = {
    name = "FrostfireMageFireStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFrostStormCascade"] = {
    name = "FrostfireMageFrostStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasSplitForm"] = {
    name = "AtlasSplitForm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Sumter el Retorcido
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Sumter the Twisted
    SpectreN
    Tagsbandit, Lanzador de hechizos, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    Vida
    400%
    Energy Shield From Life
    20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    BanditMageMapBoss
    Metadata
    FrostfireMageMapBossStandalone
    Nivel
    68
    Vida
    557,385
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    1,225
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    290
    Attack Time
    0.9045
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1351–2027
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.35 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MapBossIcefire
    Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
    Fuego frío
    Probabilidad de golpe crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 856.5 a 1291 de daño de hielo
    Inflige de 1054 a 1581 de daño de fuego
    Dispara 3 proyectiles adicionales
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [60]
    total projectile spread angle override [70]
    FrostfireMageFireStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    La duración base es de 2 segundos
    La duración secundaria base es de 1.5 segundos
    Inflige de 423.4 a 1059 de daño de fuego
    Un impacto cada 0.19 segundos
    Provoca +10 estallidos
    active skill area of effect radius +% final [-50]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [450]
    FrostfireMageFrostStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 346.4 a 866.1 de daño de hielo
    La duración base es de 2 segundos
    La duración secundaria base es de 1.5 segundos
    Un impacto cada 0.19 segundos
    Provoca +10 estallidos
    active skill area of effect radius +% final [-50]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [450]
    AtlasSplitForm
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 3 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Animated
    {
    	on_end_explode = "PlayAnimation(idle_underground_01);"
    }
    
    Transitionable
    {
    	// | State 1: Normal
    	// | State 2: Hiding        |  TRANSITION  |
    	// | State 3: Hidden        |  TRANSITION  |
    	// | State 2: Emerging      | UNTRANSITION |
    	// V State 1: Normal        | UNTRANSITION |
    	
    	num_states = 4
    	on_untransition_to_3 = "PlayAnimationType(Emerge);"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    	
    	on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
    	on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
    }
    
    Transitionable
    {
    	// | State 1: Normal
    	// | State 2: Hiding        |  TRANSITION  |
    	// | State 3: Hidden        |  TRANSITION  |
    	// | State 2: Emerging      | UNTRANSITION |
    	// V State 1: Normal        | UNTRANSITION |
    	
    	on_transition_to_4   = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
    	on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
    	create_state_3 = "PlayAnimation(idle_underground_01);"
    	create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
    	on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
    	on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
    }
    
    Render
    {
    	 preload_animated_object = "DischargeFire"
    	 preload_animated_object = "DischargeCold"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/smoke_blind/smoke_blind.ao"
    	preload_animated_object = "Metadata/Effects/Spells/arcticbreath/explosion.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/FrostfireMageMapBossStandalone"] = {
        name = "Sumter the Twisted",
        life = 4,
        energyShield = 0.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapBossIcefire",
            "FrostfireMageFireStormCascade",
            "FrostfireMageFrostStormCascade",
            "AtlasSplitForm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossIcefire"] = {
        name = "Icefire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostfireMageFireStormCascade"] = {
        name = "FrostfireMageFireStormCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrostfireMageFrostStormCascade"] = {
        name = "FrostfireMageFrostStormCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasSplitForm"] = {
        name = "AtlasSplitForm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Sumter el Retorcido
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Sumter the Twisted
    SpectreN
    Tagsbandit, elder_map_boss, human, humanoid, is_unarmed, medium_height, non_attacking, not_dex, not_str, plate_armour, red_blood, slashing_weapon, slow_movement
    Vida
    400%
    Energy Shield From Life
    20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    125%
    Type
    BanditMageMapBoss
    Metadata
    FrostfireMageMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/FrostfireMageMapBossElder"] = {
        name = "Sumter the Twisted",
        life = 4,
        energyShield = 0.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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