Sumter el Retorcido
Humanoide
Área: Mapa de Estuario
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Area | Mapa de Estuario |
Tags | bandit, Lanzador de hechizos, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement |
Vida
400%
Energy Shield From Life
20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
7,066,660
Armadura
79,317
Evasión
7,362
Escudo de energía
2,716
Damage
1,829
Daño de hechizos
2,730
Precisión
480
Attack Time
0.9045
Experiencia
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2905–4357
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
Fuego frío
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 1323 a 1994 de daño de hielo
Inflige de 1628 a 2442 de daño de fuego
Dispara 3 proyectiles adicionales
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
Inflige de 1628 a 2442 de daño de fuego
Dispara 3 proyectiles adicionales
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Inflige de 621.8 a 1554 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
La duración secundaria base es de 1.5 segundos
Inflige de 621.8 a 1554 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 508.7 a 1272 de daño de hielo
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBoss"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sumter el Retorcido
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, Lanzador de hechizos, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss |
Vida
400%
Energy Shield From Life
20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
1,225
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
0.9045
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.35 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
Fuego frío
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 856.5 a 1291 de daño de hielo
Inflige de 1054 a 1581 de daño de fuego
Dispara 3 proyectiles adicionales
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
Inflige de 1054 a 1581 de daño de fuego
Dispara 3 proyectiles adicionales
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Inflige de 423.4 a 1059 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
La duración secundaria base es de 1.5 segundos
Inflige de 423.4 a 1059 de daño de fuego
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 346.4 a 866.1 de daño de hielo
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
La duración base es de 2 segundos
La duración secundaria base es de 1.5 segundos
Un impacto cada 0.19 segundos
Provoca +10 estallidos
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" } Preload { preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/smoke_blind/smoke_blind.ao" preload_animated_object = "Metadata/Effects/Spells/arcticbreath/explosion.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossStandalone"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sumter el Retorcido
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, human, humanoid, is_unarmed, medium_height, non_attacking, not_dex, not_str, plate_armour, red_blood, slashing_weapon, slow_movement |
Vida
400%
Energy Shield From Life
20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossElder"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.