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성유 붓기 스킬 군 주얼 판테온 아이템 패시브 스킬 트리 Fossil 기폭제 환영의 오브 갑충석 Breachstone Emblem 무궁한 주얼 점술 카드 상점
뒤틀린 섬터
[76] 강어귀
Sumter the Twisted

뒤틀린 섬터(Sumter the Twisted)

SpectreN
Area[76] 강어귀
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood
Damage200%
생명력400%
Energy Shield From Life20%
Ailment Threshold400%
치명타 확률5%
TypeBanditMageMapBoss
Attack Distance6 ~ 7
Attack Time1.35 Second
Damage Spread20%
정확도+100%

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1859~2789 화염 피해
1521~2282 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
701.9~1755 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
574.3~1436 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84뒤틀린 섬터575052574.51.3530475161618548609540404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1702~2553 화염 피해
1392~2089 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
647.5~1619 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
529.8~1324 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82뒤틀린 섬터515042296.21.3525336141987945506740404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1424~2136 화염 피해
1165~1748 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
550.2~1376 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
450.2~1125 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78뒤틀린 섬터398541823.61.3517072109406852341440404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1302~1952 화염 피해
1065~1597 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
506.8~1267 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
414.7~1037 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
76뒤틀린 섬터357721621.31.351437095956358287440404025
StrafeLeft 3
StrafeRight 3
Flee6TargetNear TargetIsEnemy
Icefire 50
Icefire50TargetNear ShiftAttack
FireStormCascadeFrostfireMageFireStormCascade100
FireStormCascadeFrostfireMageFrostStormCascade100
AtlasSplitForm500OnLessThan66PercentLife IHaveNotUsedSkill
AtlasSplitForm500OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Animated
{
	on_end_explode = "PlayAnimation(idle_underground_01);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	num_states = 4
	on_untransition_to_3 = "PlayAnimationType(Emerge);"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
	
	on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
	on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	on_transition_to_4   = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	create_state_3 = "PlayAnimation(idle_underground_01);"
	create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
}

Render
{
	 preload_animated_object = "DischargeFire"
	 preload_animated_object = "DischargeCold"
}
화염 저항냉기 저항번개 저항카오스 저항
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/FrostfireMageMapBoss"] = {
    name = "Sumter the Twisted",
    life = 4,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MapBossIcefire",
        "FrostfireMageFireStormCascade",
        "FrostfireMageFrostStormCascade",
        "AtlasSplitForm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossIcefire"] = {
    name = "Icefire",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.2889,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0.6545, 0.9818, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFireStormCascade"] = {
    name = "FrostfireMageFireStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.4889,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFrostStormCascade"] = {
    name = "FrostfireMageFrostStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2182,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasSplitForm"] = {
    name = "AtlasSplitForm",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood
Damage200%
생명력400%
Energy Shield From Life20%
Ailment Threshold400%
치명타 확률5%
TypeBanditMageMapBoss
Attack Distance6 ~ 7
Attack Time1.35 Second
Damage Spread20%
정확도+100%

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1859~2789 화염 피해
1521~2282 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
701.9~1755 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
574.3~1436 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84뒤틀린 섬터575052574.51.3530475161618548609540404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1702~2553 화염 피해
1392~2089 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
647.5~1619 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
529.8~1324 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82뒤틀린 섬터515042296.21.3525336141987945506740404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1424~2136 화염 피해
1165~1748 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
550.2~1376 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
450.2~1125 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78뒤틀린 섬터398541823.61.3517072109406852341440404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
1136~1704 화염 피해
929.6~1394 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
447.6~1119 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
366.2~915.5 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
73뒤틀린 섬터296091360.81.351086378725676217340404025

Melee
iconbasicattack
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
시전 속도: 1 Second

MapBossIcefire
IllusionaryWolf
얼음불꽃
903.2~1355 화염 피해
739~1109 냉기 피해
투사체 3개 추가 발사
total_projectile_spread_angle_override [70]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Area ProjectileDamage Projectile SkillCanVolley AreaSpell
시전 속도: 1 Second

FrostfireMageFireStormCascade
362.8~906.9 화염 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

FrostfireMageFrostStormCascade
296.8~742 냉기 피해
기본 지속시간 2
0.19초마다 충돌 1회
skill_override_pvp_scaling_time_ms [450]
폭발 10회 유발
기본 2차 지속시간 1.5
active_skill_area_of_effect_radius_+%_final [0]

base_skill_show_average_damage_instead_of_dps is_area_damage Spell Hit Area FireSkill Triggerable AreaSpell
시전 속도: 1 Second
재사용 대기시간: 10 Second

AtlasSplitForm
Spell시전 속도: 1 Second
재사용 대기시간: 3 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
68뒤틀린 섬터215361009.81.35688856424681137840404025
StrafeLeft 3
StrafeRight 3
Flee6TargetNear TargetIsEnemy
Icefire 50
Icefire50TargetNear ShiftAttack
FireStormCascadeFrostfireMageFireStormCascade100
FireStormCascadeFrostfireMageFrostStormCascade100
AtlasSplitForm500OnLessThan66PercentLife IHaveNotUsedSkill
AtlasSplitForm500OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Emerge3"
}

Animated
{
	on_end_explode = "PlayAnimation(idle_underground_01);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	num_states = 4
	on_untransition_to_3 = "PlayAnimationType(Emerge);"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
	
	on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
	on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);"
}

Transitionable
{
	// | State 1: Normal
	// | State 2: Hiding        |  TRANSITION  |
	// | State 3: Hidden        |  TRANSITION  |
	// | State 2: Emerging      | UNTRANSITION |
	// V State 1: Normal        | UNTRANSITION |
	
	on_transition_to_4   = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
	create_state_3 = "PlayAnimation(idle_underground_01);"
	create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
	on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );"
}

Render
{
	 preload_animated_object = "DischargeFire"
	 preload_animated_object = "DischargeCold"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/smoke_blind/smoke_blind.ao"
	preload_animated_object = "Metadata/Effects/Spells/arcticbreath/explosion.ao"
}
화염 저항냉기 저항번개 저항카오스 저항
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/FrostfireMageMapBossStandalone"] = {
    name = "Sumter the Twisted",
    life = 4,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MapBossIcefire",
        "FrostfireMageFireStormCascade",
        "FrostfireMageFrostStormCascade",
        "AtlasSplitForm",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossIcefire"] = {
    name = "Icefire",
    hidden = true,
    color = "3",
    baseEffectiveness = 4.2889,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0.6545, 0.9818, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFireStormCascade"] = {
    name = "FrostfireMageFireStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.4889,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostfireMageFrostStormCascade"] = {
    name = "FrostfireMageFrostStormCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2182,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2, 3, 2000, 190, 450, 10, 1500, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasSplitForm"] = {
    name = "AtlasSplitForm",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood
Damage200%
생명력400%
Energy Shield From Life20%
Ailment Threshold400%
치명타 확률5%
TypeBanditMageMapBoss
Attack Distance6 ~ 7
Attack Time1.35 Second
Damage Spread20%
정확도+100%
화염 저항냉기 저항번개 저항카오스 저항
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/FrostfireMageMapBossElder"] = {
    name = "Sumter the Twisted",
    life = 4,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}