ซัมเทอร์ผู้ผิดเพี้ยน
มนุษย์
ด่าน: Estuary Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Area | Estuary Map |
Tags | bandit, นักเวท, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement |
พลังชีวิต
400%
Energy Shield From Life
20%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
81
พลังชีวิต
7,066,660
เกราะ
79,317
การหลบหลีก
7,362
โล่พลังงาน
2,716
Damage
1,829
ความเสียหายเวท
2,730
ความแม่นยำ
480
Attack Time
0.9045
ค่าประสบการณ์
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 2905–4357
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
เพลิงน้ำแข็ง (Icefire)
โอกาสคริติคอล: 6%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 1323 ถึง 1994
สร้างความเสียหาย ไฟ 1628 ถึง 2442
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
สร้างความเสียหาย ไฟ 1628 ถึง 2442
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
สร้างความเสียหาย ไฟ 621.8 ถึง 1554
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
ระยะเวลารองพื้นฐาน 1.5 วินาที
สร้างความเสียหาย ไฟ 621.8 ถึง 1554
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย น้ำแข็ง 508.7 ถึง 1272
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBoss"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ซัมเทอร์ผู้ผิดเพี้ยน
มนุษย์
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, นักเวท, cold_affinity, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss |
พลังชีวิต
400%
Energy Shield From Life
20%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
เกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
1,225
Damage
851
ความเสียหายเวท
1,270
ความแม่นยำ
290
Attack Time
0.9045
ค่าประสบการณ์
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1351–2027
โอกาสคริติคอล: 5%
Attack Time: 1.35 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapBossIcefire
Spell, Area, ProjectileSpeed, Projectile, ProjectilesFromUser, AreaSpell
เพลิงน้ำแข็ง (Icefire)
โอกาสคริติคอล: 6%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 856.5 ถึง 1291
สร้างความเสียหาย ไฟ 1054 ถึง 1581
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
สร้างความเสียหาย ไฟ 1054 ถึง 1581
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster reverse point blank damage -% at minimum range [60]
total projectile spread angle override [70]
FrostfireMageFireStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
สร้างความเสียหาย ไฟ 423.4 ถึง 1059
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
ระยะเวลารองพื้นฐาน 1.5 วินาที
สร้างความเสียหาย ไฟ 423.4 ถึง 1059
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
FrostfireMageFrostStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย น้ำแข็ง 346.4 ถึง 866.1
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
ระยะเวลาพื้นฐาน 2 วินาที
ระยะเวลารองพื้นฐาน 1.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.19 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
AtlasSplitForm
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Animated { on_end_explode = "PlayAnimation(idle_underground_01);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | num_states = 4 on_untransition_to_3 = "PlayAnimationType(Emerge);" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" on_end_explode = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" on_emerge_portal_sword_shield = "SpawnEffect(Metadata/Effects/Spells/discharge/fire_discharge.ao); SpawnEffect(Metadata/Effects/Spells/discharge/ice_discharge.ao);" } Transitionable { // | State 1: Normal // | State 2: Hiding | TRANSITION | // | State 3: Hidden | TRANSITION | // | State 2: Emerging | UNTRANSITION | // V State 1: Normal | UNTRANSITION | on_transition_to_4 = "RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" on_untransition_to_3 = "AddEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" create_state_3 = "PlayAnimation(idle_underground_01);" create_state_4 = "PlayAnimation(idle_underground_01); RemoveEffectPack(Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk);" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_death = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" on_spawned_dead = "DetachAllContainingText( glowhand ); RemoveEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcticArmour/ArcticArmour_FX.epk );" } Render { preload_animated_object = "DischargeFire" preload_animated_object = "DischargeCold" } Preload { preload_animated_object = "Metadata/Effects/Spells/ground_effects_v2/smoke_blind/smoke_blind.ao" preload_animated_object = "Metadata/Effects/Spells/arcticbreath/explosion.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossStandalone"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MapBossIcefire", "FrostfireMageFireStormCascade", "FrostfireMageFrostStormCascade", "AtlasSplitForm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossIcefire"] = { name = "Icefire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, 3, 70, 60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFireStormCascade"] = { name = "FrostfireMageFireStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostfireMageFrostStormCascade"] = { name = "FrostfireMageFrostStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasSplitForm"] = { name = "AtlasSplitForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ซัมเทอร์ผู้ผิดเพี้ยน
มนุษย์
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Sumter the Twisted
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, human, humanoid, is_unarmed, medium_height, non_attacking, not_dex, not_str, plate_armour, red_blood, slashing_weapon, slow_movement |
พลังชีวิต
400%
Energy Shield From Life
20%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.35 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
125%
Type
BanditMageMapBoss
Metadata
FrostfireMageMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/FrostfireMageMapBossElder"] = { name = "Sumter the Twisted", life = 4, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.