ออกัสติน่า โซลาเรีย
มนุษย์
Augustina Solaria
SpectreN
Tagsaura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
Packs
  • ทอร์ โอลกอสโซ่, อาร์มีออส เบลล์, แซคคารี่ เดสมาไรส์, โจนาห์ ไร้พันธนาการ, ดามอย ทุย, แซนโดร ผู้ดื่มโลหิต, วิคคาส กระดูกยักษ์, ออร์ร่า กรีนเกท, เธนา โมกา, แอนทาลี นาโปรา, ออกัสติน่า โซลาเรีย, ลาเอล ฟิวเรีย, แวนธ์ เอเจียล, ไอออน ดาร์กชราวด์, แอช เลซซาร์ด, วิโลริน ผู้เลี้ยงปีศาจ, อีโอย์น เกรย์เฟอร์, ทิเนวิน ไฮโดฟ, แม็กนัส สโตนธอร์น, มินาร่า อเนมิน่า, อิกนา ฟีนิกซ์, เดน่า ลอร์เรนนิ, ไอเลนเทีย แรค, ออยร่า โอน่า, โบลท์ บราวน์เฟอร์, ยูลีสซีส มอร์แวนต์, ออเรลีโอ วอยด์ซิงเกอร์, อัลติมา ธูล, โอเน ทริกซ์, เคอร์เมส ออลลี, บาราคัส แฟรกซิแซงค์, ธอม อิมพีเรียล, เอนสลีย์ วาร์ริช, เซเวท เทธเทไรน์
  • พลังชีวิต
    112%
    Energy Shield From Life
    34%
    ค่าเกราะ
    +33%
    การหลบหลีก
    +33%
    Ailment Threshold
    112%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    220%
    Model Size
    100%
    Type
    ExileScion2
    Metadata
    ExileScion2
    เลเวล
    68
    พลังชีวิต
    7,205
    ค่าเกราะ
    38,291
    การหลบหลีก
    6,303
    โล่พลังงาน
    2,083
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.35
    ค่าประสบการณ์
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 6 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 5 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 4 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    โยนอาวุธเงา (Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 42%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    เพิ่มความเสียหาย กระสุน 34%
    เพิ่มความเร็วในการโจมตี 50%
    เพิ่มความเร็วกระสุน 30%
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    คำแช่งนักซุ่มยิง (Sniper's Mark)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปศัตรูตัวเดียว ทำให้มันได้รับความเสียหายจากกระสุนเพิ่มขึ้น เมื่อกระสุนปะทะมัน กระสุนนั้นจะแยกไปปะทะกับเป้าหมายอื่นๆ รอบตัวมันอีกด้วย คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหายจากการปะทะ กระสุน เพิ่มขึ้น 25%
    กระสุนที่ปะทะ ศัตรูที่ถูกสาป แยก ไปหาเป้าหมาย เพิ่มเติม 3 ตัว
    active skill area of effect radius +% final [16]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    สง่างาม (Grace)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการหลบหลีกให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มเติม 1721
    active skill area of effect radius +% final [42]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามทนทาน (Enduring Cry)
    คูลดาวน์: 8 วินาที
    ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็ให้ Endurance Charge ทั้งยังเพิ่มการ ฟื้นฟูพลังชีวิต ความเร็วสูงในระยะเวลาสั้นๆ และยังมอบบัฟเพิ่มค่าต้านทานและค่าป้องกันกายภาพให้กับคุณตามจำนวน Endurance Charge ที่คุณมีอีกด้วย
    ระยะเวลาพื้นฐาน 1 วินาที
    ฟื้นฟูพลังชีวิต 10% ต่อวินาที
    ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
    ExileImmortalCallOnDamageTaken
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    เรียกความอมตะ (Immortal Call)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 0.5 วินาที
    ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 32656
    ระยะเวลาพื้นฐาน 0.25 วินาที
    ระยะเวลาพื้นฐาน +0.6 วินาที ต่อจำนวน Endurance Charge ที่กำจัด
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2"] = {
        name = "Augustina Solaria",
        life = 1.12,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ออกัสติน่า โซลาเรีย
    มนุษย์
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    Augustina Solaria
    SpectreN
    Tagsaura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
    พลังชีวิต
    112%
    Energy Shield From Life
    34%
    ค่าเกราะ
    +33%
    การหลบหลีก
    +33%
    Ailment Threshold
    112%
    ค่าต้านทาน
    30 30 30 20
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    220%
    Model Size
    100%
    Type
    ExileScion2
    Metadata
    ExileScion2Supporter
    เลเวล
    68
    พลังชีวิต
    7,205
    ค่าเกราะ
    38,291
    การหลบหลีก
    6,303
    โล่พลังงาน
    2,083
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.35
    ค่าประสบการณ์
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 6 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 5 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 4 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    โยนอาวุธเงา (Spectral Throw)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 42%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    เพิ่มความเสียหาย กระสุน 34%
    เพิ่มความเร็วในการโจมตี 50%
    เพิ่มความเร็วกระสุน 30%
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    คำแช่งนักซุ่มยิง (Sniper's Mark)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปศัตรูตัวเดียว ทำให้มันได้รับความเสียหายจากกระสุนเพิ่มขึ้น เมื่อกระสุนปะทะมัน กระสุนนั้นจะแยกไปปะทะกับเป้าหมายอื่นๆ รอบตัวมันอีกด้วย คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหายจากการปะทะ กระสุน เพิ่มขึ้น 25%
    กระสุนที่ปะทะ ศัตรูที่ถูกสาป แยก ไปหาเป้าหมาย เพิ่มเติม 3 ตัว
    active skill area of effect radius +% final [16]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    สง่างาม (Grace)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการหลบหลีกให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มเติม 1721
    active skill area of effect radius +% final [42]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามทนทาน (Enduring Cry)
    คูลดาวน์: 8 วินาที
    ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็ให้ Endurance Charge ทั้งยังเพิ่มการ ฟื้นฟูพลังชีวิต ความเร็วสูงในระยะเวลาสั้นๆ และยังมอบบัฟเพิ่มค่าต้านทานและค่าป้องกันกายภาพให้กับคุณตามจำนวน Endurance Charge ที่คุณมีอีกด้วย
    ระยะเวลาพื้นฐาน 1 วินาที
    ฟื้นฟูพลังชีวิต 10% ต่อวินาที
    ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
    ExileImmortalCallOnDamageTaken
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    เรียกความอมตะ (Immortal Call)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 0.5 วินาที
    ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 32656
    ระยะเวลาพื้นฐาน 0.25 วินาที
    ระยะเวลาพื้นฐาน +0.6 วินาที ต่อจำนวน Endurance Charge ที่กำจัด
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2Supporter"] = {
        name = "Augustina Solaria",
        life = 1.12,
        energyShield = 0.34,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มพลังชีวิตสูงสุด 100%
    เพิ่มพื้นที่ส่งผล 100%
    เพิ่มขนาดของตัวละคร 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • ออกัสตินา โซลาเรีย
    มนุษย์
    ด่าน: Precinct Map
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Augustina Solaria
    SpectreN
    AreaPrecinct Map
    Tagsaura_bearer, cold_affinity, cursing_monster, exile, female_rogue_exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, non_unique_map_boss, physical_affinity, ranged, red_blood, rogue_exile, slashing_weapon
    พลังชีวิต
    224%
    Energy Shield From Life
    34%
    ค่าเกราะ
    +33%
    การหลบหลีก
    +33%
    Ailment Threshold
    224%
    ค่าต้านทาน
    40 40 40 25
    Damage
    144%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    ExileScion2MapBoss
    Metadata
    ExileScion2MapBoss
    เลเวล
    77
    พลังชีวิต
    1,436,744
    ค่าเกราะ
    77,466
    การหลบหลีก
    8,576
    โล่พลังงาน
    3,624
    Damage
    1,045
    ความเสียหายเวท
    1,559
    ความแม่นยำ
    412
    Attack Time
    0.9045
    ค่าประสบการณ์
    134,112
    Ailment Threshold
    718,372
    Chill
    2,271
    Shock
    2,271
    Brittle
    12,851
    Scorch
    2,271
    Sap
    6,276
    ExileVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 1659–2489
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 6 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 1659–2489
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 5 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 1659–2489
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 4 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    โยนอาวุธเงา (Spectral Throw)
    Base Damage: 1659–2489
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 37%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    เพิ่มความเสียหาย กระสุน 41%
    เพิ่มความเร็วในการโจมตี 50%
    เพิ่มความเร็วกระสุน 30%
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    คำแช่งนักซุ่มยิง (Sniper's Mark)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปศัตรูตัวเดียว ทำให้มันได้รับความเสียหายจากกระสุนเพิ่มขึ้น เมื่อกระสุนปะทะมัน กระสุนนั้นจะแยกไปปะทะกับเป้าหมายอื่นๆ รอบตัวมันอีกด้วย คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหายจากการปะทะ กระสุน เพิ่มขึ้น 25%
    กระสุนที่ปะทะ ศัตรูที่ถูกสาป แยก ไปหาเป้าหมาย เพิ่มเติม 3 ตัว
    active skill area of effect radius +% final [16]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 38% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [44]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    สง่างาม (Grace)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการหลบหลีกให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มเติม 2391
    active skill area of effect radius +% final [60]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามทนทาน (Enduring Cry)
    คูลดาวน์: 8 วินาที
    ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็ให้ Endurance Charge ทั้งยังเพิ่มการ ฟื้นฟูพลังชีวิต ความเร็วสูงในระยะเวลาสั้นๆ และยังมอบบัฟเพิ่มค่าต้านทานและค่าป้องกันกายภาพให้กับคุณตามจำนวน Endurance Charge ที่คุณมีอีกด้วย
    ระยะเวลาพื้นฐาน 1 วินาที
    ฟื้นฟูพลังชีวิต 10% ต่อวินาที
    ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
    ExileImmortalCallOnDamageTaken
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    เรียกความอมตะ (Immortal Call)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 0.5 วินาที
    ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 110155
    ระยะเวลาพื้นฐาน 0.25 วินาที
    ระยะเวลาพื้นฐาน +0.6 วินาที ต่อจำนวน Endurance Charge ที่กำจัด
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 1659–2489
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
    มีโอกาส ผลักศัตรูออกไป 24% เมื่อปะทะ
    เพิ่มความเสียหาย กายภาพ 68%
    รัศมีพื้นฐาน 1.5 เมตร
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2MapBoss"] = {
        name = "Augustina Solaria",
        life = 2.24,
        energyShield = 0.34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ออกัสตินา โซลาเรีย
    มนุษย์
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Augustina Solaria
    SpectreN
    Tagsaura_bearer, cold_affinity, cursing_monster, exile, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, medium_small_height, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    พลังชีวิต
    224%
    Energy Shield From Life
    34%
    ค่าเกราะ
    +33%
    การหลบหลีก
    +33%
    Ailment Threshold
    224%
    ค่าต้านทาน
    40 40 40 25
    Damage
    144%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    ExileScion2MapBoss
    Metadata
    ExileScion2MapBossStandalone
    เลเวล
    68
    พลังชีวิต
    312,136
    ค่าเกราะ
    38,291
    การหลบหลีก
    6,303
    โล่พลังงาน
    2,083
    Damage
    613
    ความเสียหายเวท
    914
    ความแม่นยำ
    290
    Attack Time
    0.9045
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    196,646
    Chill
    622
    Shock
    622
    Brittle
    3,518
    Scorch
    622
    Sap
    1,718
    ExileVaalThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 973–1459
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 6 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [2000]
    projectiles not offset [1]
    ExileVaalThrownWeapon2
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 973–1459
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 5 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1500]
    projectiles not offset [1]
    ExileVaalThrownWeapon3
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Vaal
    วาล์ โยนอาวุธเงา (Vaal Spectral Throw)
    Base Damage: 973–1459
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    คูลดาวน์: 120 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณหลายชิ้น มันจะบินออกไปและกลับมาหาคุณ ซึ่งจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 30%
    ยิงกระสุน 4 ลูกต่อหนึ่งในสองเกลียวหมุนวนที่สะท้อน
    base is projectile [1]
    cannot cancel skill before contact point [1]
    projectile spiral nova starting angle offset [-15]
    projectile spiral nova time ms [1000]
    projectiles not offset [1]
    ExileThrownWeapon
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    โยนอาวุธเงา (Spectral Throw)
    Base Damage: 973–1459
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
    สร้างความเสียหาย ลดลง อีก 42%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    เพิ่มความเสียหาย กระสุน 34%
    เพิ่มความเร็วในการโจมตี 50%
    เพิ่มความเร็วกระสุน 30%
    base is projectile [1]
    spell maximum action distance +% [-30]
    ExileProjectileWeakness
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    คำแช่งนักซุ่มยิง (Sniper's Mark)
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 8 วินาที
    สาปศัตรูตัวเดียว ทำให้มันได้รับความเสียหายจากกระสุนเพิ่มขึ้น เมื่อกระสุนปะทะมัน กระสุนนั้นจะแยกไปปะทะกับเป้าหมายอื่นๆ รอบตัวมันอีกด้วย คุณสามารถสาปแช่งได้พร้อมกันสูงสุดเพียงเป้าหมายเดียวเท่านั้น
    ระยะเวลาพื้นฐาน 7 วินาที
    ศัตรูที่ถูกสาป ได้รับความเสียหายจากการปะทะ กระสุน เพิ่มขึ้น 25%
    กระสุนที่ปะทะ ศัตรูที่ถูกสาป แยก ไปหาเป้าหมาย เพิ่มเติม 3 ตัว
    active skill area of effect radius +% final [16]
    ExileHatred
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เทวศ (Hatred)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการเสริมความเสียหาย น้ำแข็ง ตามความเสียหาย กายภาพ ให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ นำความเสียหาย กายภาพ 36% ไปเสริมเป็น น้ำแข็ง
    active skill area of effect radius +% final [40]
    ExileGrace
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    สง่างาม (Grace)
    เวลาร่าย: 1.2 วินาที
    คูลดาวน์: 0.5 วินาที
    ร่ายออร่าที่มอบการหลบหลีกให้กับคุณและเพื่อนของคุณ
    คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มเติม 1721
    active skill area of effect radius +% final [42]
    ExileEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามทนทาน (Enduring Cry)
    คูลดาวน์: 8 วินาที
    ส่งเสียงคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ พร้อมกันนี้ก็ให้ Endurance Charge ทั้งยังเพิ่มการ ฟื้นฟูพลังชีวิต ความเร็วสูงในระยะเวลาสั้นๆ และยังมอบบัฟเพิ่มค่าต้านทานและค่าป้องกันกายภาพให้กับคุณตามจำนวน Endurance Charge ที่คุณมีอีกด้วย
    ระยะเวลาพื้นฐาน 1 วินาที
    ฟื้นฟูพลังชีวิต 10% ต่อวินาที
    ได้รับ Endurance Charge เพิ่มเติม 2 ลูก
    ExileImmortalCallOnDamageTaken
    Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
    เรียกความอมตะ (Immortal Call)
    เวลาร่าย: 0.85 วินาที
    คูลดาวน์: 0.5 วินาที
    ใช้ Endurance Charge ทำให้ตัวละครคงกระพันต่อความเสียหายทางกายภาพเป็นเวลาสั้นๆ โดยเป็นสัดส่วนกับจำนวน Endurance Charge ที่ใช้ไป
    ทริกเกอร์ เวทที่เสริม เมื่อคุณได้รับความเสียหาย ปะทะ ครบ 32656
    ระยะเวลาพื้นฐาน 0.25 วินาที
    ระยะเวลาพื้นฐาน +0.6 วินาที ต่อจำนวน Endurance Charge ที่กำจัด
    cast on damage taken also tracks dot [1]
    DarkExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    กระโจนทุบ (Leap Slam)
    Base Damage: 973–1459
    โอกาสคริติคอล: 5%
    Attack Time: 1.35 วินาที
    กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/seraph/2h_sword/2h_sword_seraph.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileScion2MapBossStandalone"] = {
        name = "Augustina Solaria",
        life = 2.24,
        energyShield = 0.34,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "DarkExileLeapSlam",
            "ExileEnduringCry",
            "ExileImmortalCallOnDamageTaken",
            "ExileProjectileWeakness",
            "ExileGrace",
            "ExileHatred",
            "ExileThrownWeapon",
            "ExileVaalThrownWeapon",
            "ExileVaalThrownWeapon2",
            "ExileVaalThrownWeapon3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_global_chance_to_knockback_%",
            "physical_damage_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
            [2] = {2, 1000, 600, levelRequirement = 7, statInterpolation = {},  cost = { }, },
            [3] = {2, 1000, 600, levelRequirement = 10, statInterpolation = {},  cost = { }, },
            [4] = {2, 1000, 600, levelRequirement = 14, statInterpolation = {},  cost = { }, },
            [5] = {2, 1000, 600, levelRequirement = 18, statInterpolation = {},  cost = { }, },
            [6] = {2, 1000, 600, levelRequirement = 22, statInterpolation = {},  cost = { }, },
            [7] = {2, 1000, 600, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [8] = {2, 1000, 600, levelRequirement = 28, statInterpolation = {},  cost = { }, },
            [9] = {2, 1000, 600, levelRequirement = 32, statInterpolation = {},  cost = { }, },
            [10] = {2, 1000, 600, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [11] = {2, 1000, 600, levelRequirement = 40, statInterpolation = {},  cost = { }, },
            [12] = {2, 1000, 600, levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [13] = {2, 1000, 600, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [14] = {2, 1000, 600, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [15] = {2, 1000, 600, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [16] = {2, 1000, 600, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [17] = {2, 1000, 600, levelRequirement = 63, statInterpolation = {},  cost = { }, },
            [18] = {2, 1000, 600, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {2, 1000, 600, levelRequirement = 67, statInterpolation = {},  cost = { }, },
            [20] = {2, 1000, 600, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [21] = {2, 1000, 600, levelRequirement = 69, statInterpolation = {},  cost = { }, },
            [22] = {2, 1000, 600, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [23] = {2, 1000, 600, levelRequirement = 71, statInterpolation = {},  cost = { }, },
            [24] = {2, 1000, 600, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [25] = {2, 1000, 600, levelRequirement = 73, statInterpolation = {},  cost = { }, },
            [26] = {2, 1000, 600, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [27] = {2, 1000, 600, levelRequirement = 75, statInterpolation = {},  cost = { }, },
            [28] = {2, 1000, 600, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [29] = {2, 1000, 600, levelRequirement = 77, statInterpolation = {},  cost = { }, },
            [30] = {2, 1000, 600, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [31] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {},  cost = { }, },
            [32] = {2, 1000, 600, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [33] = {2, 1000, 600, levelRequirement = 81, statInterpolation = {},  cost = { }, },
            [34] = {2, 1000, 600, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileImmortalCallOnDamageTaken"] = {
        name = "Immortal Call",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "base_buff_duration_ms_+_per_removable_endurance_charge",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {556, 250, 600, 100, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [2] = {796, 250, 600, 100, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [3] = {941, 250, 600, 100, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [4] = {1213, 250, 600, 100, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [5] = {1560, 250, 600, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [6] = {1983, 250, 600, 100, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [7] = {2520, 250, 600, 100, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [8] = {3190, 250, 600, 100, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [9] = {4017, 250, 600, 100, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [10] = {5047, 250, 600, 100, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [11] = {6323, 250, 600, 100, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [12] = {7902, 250, 600, 100, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [13] = {9158, 250, 600, 100, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [14] = {10605, 250, 600, 100, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [15] = {12266, 250, 600, 100, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {14180, 250, 600, 100, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {16378, 250, 600, 100, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {18898, 250, 600, 100, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {21797, 250, 600, 100, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {32656, 250, 600, 100, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {46296, 250, 600, 100, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [22] = {63293, 250, 600, 100, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [23] = {84304, 250, 600, 100, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [24] = {110155, 250, 600, 100, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [25] = {141800, 250, 600, 100, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [26] = {180333, 250, 600, 100, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [27] = {227076, 250, 600, 100, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [28] = {283572, 250, 600, 100, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [29] = {351660, 250, 600, 100, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [30] = {433470, 250, 600, 100, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileProjectileWeakness"] = {
        name = "Sniper's Mark",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectiles_hitting_self_split_into_x",
            "projectile_damage_taken_+%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, 3, 25, 16, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileGrace"] = {
        name = "Grace",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants evasion to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_evasion_rating",
        },
        levels = {
            [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
            [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
            [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
            [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileHatred"] = {
        name = "Hatred",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Cold] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_cold",
        },
        levels = {
            [1] = {26, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {26, 3, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
            [3] = {27, 6, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {27, 9, levelRequirement = 19, statInterpolation = {1, 1},  cost = { }, },
            [5] = {28, 12, levelRequirement = 22, statInterpolation = {1, 1},  cost = { }, },
            [6] = {28, 15, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
            [7] = {29, 18, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [8] = {29, 21, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
            [9] = {30, 23, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [10] = {30, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [11] = {31, 27, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
            [12] = {31, 29, levelRequirement = 47, statInterpolation = {1, 1},  cost = { }, },
            [13] = {32, 31, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [14] = {32, 33, levelRequirement = 53, statInterpolation = {1, 1},  cost = { }, },
            [15] = {33, 35, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [16] = {34, 36, levelRequirement = 59, statInterpolation = {1, 1},  cost = { }, },
            [17] = {34, 37, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
            [18] = {35, 38, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [19] = {35, 39, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [20] = {36, 40, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [21] = {36, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [22] = {37, 42, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [23] = {37, 43, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [24] = {38, 44, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [25] = {38, 45, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [26] = {39, 46, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [27] = {39, 47, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
            [28] = {40, 48, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [29] = {40, 49, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
            [30] = {41, 50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileThrownWeapon"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-59, 0, -50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {-58, 2, -50, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {-57, 4, -50, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {-56, 5, -50, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {-55, 7, -50, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {-54, 9, -50, 25, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [7] = {-53, 11, -50, 25, 2, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [8] = {-52, 12, -50, 25, 2, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [9] = {-51, 14, -30, 30, 2, 15, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [10] = {-51, 16, -30, 32, 2, 15, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [11] = {-50, 18, -30, 34, 2, 15, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [12] = {-49, 19, -30, 36, 2, 15, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [13] = {-48, 21, -30, 38, 2, 30, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [14] = {-47, 23, -30, 40, 2, 30, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [15] = {-46, 25, -30, 42, 2, 30, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [16] = {-45, 26, -30, 44, 2, 30, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [17] = {-44, 28, -30, 46, 2, 30, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [18] = {-43, 30, -30, 48, 2, 30, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [19] = {-42, 32, -30, 50, 2, 30, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [20] = {-42, 32, -30, 50, 2, 30, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [21] = {-42, 34, -30, 50, 2, 30, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [22] = {-41, 34, -30, 50, 2, 30, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [23] = {-41, 35, -30, 50, 2, 30, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [24] = {-40, 36, -30, 50, 2, 30, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [25] = {-40, 37, -30, 50, 2, 30, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [26] = {-39, 38, -30, 50, 2, 30, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [27] = {-39, 39, -30, 50, 2, 30, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [28] = {-38, 39, -30, 50, 2, 30, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [29] = {-38, 41, -30, 50, 2, 30, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [30] = {-37, 41, -30, 50, 2, 30, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [31] = {-37, 42, -30, 50, 2, 30, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [32] = {-36, 43, -30, 50, 2, 30, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [33] = {-36, 44, -30, 50, 2, 30, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [34] = {-35, 45, -30, 50, 2, 30, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [35] = {-35, 46, -30, 50, 2, 30, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [36] = {-34, 48, -30, 50, 2, 30, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [37] = {-33, 49, -30, 50, 2, 30, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [38] = {-33, 51, -30, 50, 2, 30, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {6, 2000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon2"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {5, 1500, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalThrownWeapon3"] = {
        name = "Vaal Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Vaal] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "active_skill_damage_+%_final",
            "projectile_spiral_nova_both_directions",
            "base_is_projectile",
            "projectiles_not_offset",
            "cannot_cancel_skill_before_contact_point",
        },
        levels = {
            [1] = {4, 1000, 180, -15, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.