完美黑暗木偶
屍體
怪物種類: 生物
被擊殺後復活
死亡時爆炸,5% 生命的物理、火焰和閃電傷害
爆炸焦灼
右鍵點擊此物品來製造屍體。
Perfect Dark Marionette
完美黑暗木偶 MannequinHigh /8
名字顯示物品素質
DropLevel 46
BaseType Perfect Dark Marionette
BaseType 完美黑暗木偶
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinHigh
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
完美黑暗木偶
生物
召喚幽魂在被擊殺 1 秒後,再次被召喚
Perfect Dark Marionette
幽魂Y
標籤construct, humanoid, medium_movement, not_dex, not_int
生命
288%
護甲
+100%
異常狀態臨界值
288%
抗性
20 20 20 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
AzmeriCorpseMannequin
Metadata
MannequinHigh_
等級
68
生命
18,528
護甲
57,580
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.5
經驗值
12,819
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinHigh_"] = {
    name = "Perfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
召喚幽魂在被擊殺 1 秒後,再次被召喚
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 1000 Max: 1000 全域
  • Edit

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