Cava, Artist of Pain
Demon
monster uses lightning strike text [1]
Curse Enemies with Vulnerability on Hit
% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaWalled-off Ducts, Concealed Caldarium, Walled-off Ducts, Concealed Caldarium
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, vaalsidearea_boss
Life
200%
Ailment Threshold
200%
Resistance
30 30 30 20
Damage
134%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experience
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideArea
Level
68
Life
12,867
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
501
Spell Damage
501
Accuracy
290
Attack Time
2.445
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 400–601
Critical Strike Chance: 5%
Attack Time: 2.445 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Lightning Strike
Base Damage: 400–601
Critical Strike Chance: 5%
Attack Time: 2.445 sec
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 12 additional Projectiles
21% increased Physical Damage
Fires Projectiles in a circle

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideArea"] = {
    name = "Cava, Artist of Pain",
    life = 2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningStrikeNovaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeNovaBoss"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "projectiles_nova",
    },
    levels = {
        [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
    },
}
monster uses lightning strike text [1]
IdMonsterUsesLightningStrikeText
FamilyMonsterUsesLightningStrikeText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    IdMonsterLightningStormBossSideArea
    NameStorm Herald
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Cava, Artist of Pain
    Demon
    monster uses lightning strike text [1]
    Curse Enemies with Vulnerability on Hit
    % increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    SpectreN
    AreaInvasionBoss
    End Game50% increased maximum Life
    Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood
    Packs
  • InvasionBoss: Cava, Artist of Pain, Whipping Miscreation
  • Life
    200%
    Ailment Threshold
    200%
    Resistance
    30 30 30 20
    Damage
    134%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    138%
    Type
    DemonFemaleBossSideArea
    Metadata
    WhipDemonBossSideAreaInvasion
    Level
    68
    Life
    12,867
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    501
    Spell Damage
    501
    Accuracy
    290
    Attack Time
    2.445
    Experience
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 400–601
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLightningStrikeNovaBoss
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 400–601
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 12 additional Projectiles
    21% increased Physical Damage
    Fires Projectiles in a circle

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideAreaInvasion"] = {
        name = "Cava, Artist of Pain",
        life = 2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLightningStrikeNovaBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeNovaBoss"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "projectiles_nova",
        },
        levels = {
            [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster uses lightning strike text [1]
    IdMonsterUsesLightningStrikeText
    FamilyMonsterUsesLightningStrikeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    IdMonsterLightningStormBossSideArea
    NameStorm Herald
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    % increased Rarity of Items Dropped
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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