Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Look your foe in the eyes before you pierce him. Delight in his fear.
Point Blank Attr /15 ⍟
NameShow Full Descriptions
IDpoint_blank1182
IconArt/2DArt/SkillIcons/passives/KeystonePointBlankArcher.png
isKeystonetrue
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash42178
ReferenceCommunity Wiki
Point Blank Unique /1 ⍟
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Point Blank Unique /1 ⍟
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)

Community Wiki

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Point Blank

Point Blank is a Keystone passive skill that scales the damage of projectile Attacks with respect to the distance the projectile has travelled, dealing more damage initially then much less damage after covering a long distance.

Mechanics

The projectile deals the greatest amount when initially released, the attack damage will continue decreasing until the maximum projectile distance according to the table below. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with Spectral Throw—distance travelled continues to increase as the projectile returns to its point of origin. Projectiles that travel in multiple segments (such as Arrow Nova Support) include the payload distance in the damage penalty.

Distance Multiplier
0 1.3
10 1.3
35 0
150 0.7

For reference, melee weapons distance range is 5 for one-handed and 6 for two-handed weapons, cold snap has an area of effect radius of 15.

Interactions

Skill gem and passive skill

Point Blank Support does not stack with the passive skill. A skill either has Point Blank or does not.

Attacks only

The Point Blank effect only works with projectile attacks, such as those made with a bow or wand. It does apply to Lightning Strike's and Molten Strike's projectiles, but won't work on spells like Ethereal Knives and Freezing Pulse.

Fork, pierce and chain

A projectile which pierces, chains or forks is still considered the same projectile, and its total travel distance is used.

At Close Range

Chin Sol's more damage at close range is not Point Blank and thus stack multiplicatively.

Projectile attacks with AoE

Point blank bonuses are calculated based on the distance from where it was fired to the enemy hit.

Projectile speed

Projectile speed does not modify the scaling of point blank at all.

Far Shot

Point Blank and Far Shot are multiplied together, and thus helps counteract the damage falloff at distance.

Location

Point Blank is located in the southeast edge of the tree.

Class Distance from start
Scion 8
Ranger 10
Shadow 10
Witch 14
Duelist 14
Templar 18
Marauder 18

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