Zunderelementar
Cinder Elemental
SpectreY
AreaDas Krematorium, Das ewige Laboratorium, Ausgedienter Ofen, Ausgedienter Ofen, Olmecs Heiligtum, InvasionBoss
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • Das Krematorium: Zunderelementar
  • Das ewige Laboratorium: Zunderelementar
  • WorldAreas#820, WorldAreas#887, WorldAreas#980, Olmecs Heiligtum: Unvergänglicher Einäscherer, Zunderelementar
  • WorldAreas#1338: Zunderelementar
  • WorldAreas#1356: Zunderelementar
  • InvasionBoss: Lavaschlacken, Zunderelementar
  • Unvergänglicher Einäscherer, Zunderelementar
  • Leben
    270%
    Rüstung
    +50%
    Ailment Threshold
    270%
    Widerstand
    40 0 0 0
    Damage
    255%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonster
    Stufe
    68
    Leben
    17,370
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    953
    Zauberschaden
    953
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    Wirbelnde Klingen
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Basisdauer beträgt 6 Sekunden
    50% verringerte Angriffsgeschwindigkeit
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonster"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Zunderelementar
    Konstrukt
    immune to lava damage [1]
    Cinder Elemental
    SpectreY
    Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
    Packs
  • Zunderelementar
  • Leben
    270%
    Rüstung
    +50%
    Ailment Threshold
    270%
    Widerstand
    40 0 0 0
    Damage
    255%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    FireMonster
    Metadata
    FireMonsterHellscape
    Stufe
    68
    Leben
    17,370
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    953
    Zauberschaden
    953
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FireMonsterWhirlingBlades
    Attack, Melee, Movement, Travel
    Wirbelnde Klingen
    Base Damage: 762–1143
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    Basisdauer beträgt 6 Sekunden
    50% verringerte Angriffsgeschwindigkeit
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    whirling blades base ground fire damage to deal per minute [33715]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    }
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_death = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_death = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_death = "HideMeshSegment( mossmonster_runebossShape );"
    	on_spawned_dead = "RemoveEffects( );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basesecondShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_basethirdShape );"
    	on_spawned_dead = "HideMeshSegment( mossmonster_runebossShape );"
    }
    
    Render
    {
         //turn_duration = 0.6
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/FireMonsterHellscape"] = {
        name = "Cinder Elemental",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "FireMonsterWhirlingBlades",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireMonsterWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.43,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "whirling_blades_base_ground_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "attack_speed_+%",
            "monster_flurry",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {1, 6000, -50, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    immune to lava damage [1]
    IdImmuneToLavaDamage
    FamilyImmuneToLavaDamage
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • immune to lava damage Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.