플라티니아
인간형
최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
20%의 확률로 공격 피해를 막아냄
20%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 40%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Platinia
SpectreN
Tags시전, ghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, medium_small_height, melee, no_bloodlines, physical_affinity, ranged, slashing_weapon
생명력
600%
Energy Shield From Life
33%
방어도
+33%
회피
+33%
Ailment Threshold
600%
저항
40 40 40 25
Damage
216%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
PerandusMapBoss1
Metadata
PerandusGuardMapBoss1IvoryTemple
레벨
68
생명력
836,078
방어도
38,291
회피
6,303
에너지 보호막
2,022
Damage
919
주문 피해
1,372
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
PerandusLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 1459–2189
치명타 확률: 5%
Attack Time: 1.5 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 30% 증폭
주는 피해 20% 증폭
투사체 4개 추가 발사
투사체 피해 30% 감폭
total projectile spread angle override [40]
PerandusStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
정전기 타격
Base Damage: 1459–2189
치명타 확률: 5%
공격 피해: 110%
공격 피해: 110%
Attack Time: 1.5 초
근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
물리 피해의 60%를 번개 피해로 전환
주는 공격 피해 10% 증폭
기본 지속시간 0.75
공격 속도 90% 증폭
폭발의 적중 및 상태 이상 피해 40% 감폭
active skill area of effect radius +% final [-16]
base attack repeat count [1]
PerandusTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
폭풍의 방패
치명타 확률: 6%
추가 피해 효율: 60%
시전 속도: 0.5 초
재사용 대기시간: 12 초
방패로 적의 공격을 막아내면 방패에 불어넣은 폭풍의 힘을 방출하여 공격자에게 번개 피해를 줍니다.
263.8~395.7 번개 피해
기본 지속시간 4
연쇄 +1
방패를 들고 있는 동안 공격 피해 막기 확률 +20%
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
PerandusOrbOfStorms1
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
폭풍 보주
시전 속도: 0.5 초
번개 구슬을 생성하여 효과 범위 내의 적들을 번개 광선으로 공격합니다. 광선은 갈라지며 더 많은 적을 명중시킬 수 있습니다. 시전 속도에 따라 공격의 빈도가 증가합니다. 스킬을 재시전하면 이전에 생성한 구슬을 대체합니다.
239.7~719.2 번개 피해
충전된 태풍 구름(Storm Cloud)이 주는 피해 10 증폭
기본 지속시간 12
1초마다, 그리고 플레이어가 구슬 근처에서 번개 스킬을 사용할 때 타격
광선이 추가 대상 6개를 향해 분할
storm cloud destroy when caster dies [1]
PerandusWait
기본 지속시간 0.25
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
연막 지뢰
시전 속도: 0.5 초
폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
active skill area of effect radius +% final [-45]

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTemple"] = {
    name = "Platinia",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "PerandusLightningStrike",
        "PerandusTempestShield",
        "WbSmokeMine",
        "PerandusStaticStrike",
        "PerandusWait",
        "PerandusOrbOfStorms1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {2, 40, 50, 30, -30, 20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, 40, 50, 30, -30, 20, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6, 50, 50, 30, -30, 20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusOrbOfStorms1"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_number_to_split",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_charged_damage_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3, 12000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 4, 12000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 5, 12000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 6, 12000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 7, 12000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 8, 12000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
IdMonsterImplicitAuraEnergyShieldPerandus1_
FamilyMonsterAura
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20%의 확률로 공격 피해를 막아냄
    20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 40%를 받음
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • 플라티니아
    인간형
    최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    20%의 확률로 공격 피해를 막아냄
    20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 40%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Platinia
    SpectreN
    Tags시전, ghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, medium_small_height, melee, no_bloodlines, physical_affinity, ranged, slashing_weapon
    생명력
    600%
    Energy Shield From Life
    33%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    600%
    저항
    40 40 40 25
    Damage
    216%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    115%
    Type
    PerandusMapBoss1
    Metadata
    PerandusGuardMapBoss1IvoryTempleStandalone
    레벨
    68
    생명력
    836,078
    방어도
    38,291
    회피
    6,303
    에너지 보호막
    2,022
    Damage
    919
    주문 피해
    1,372
    정확도
    290
    Attack Time
    1.005
    경험치
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PerandusLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    번개 타격
    Base Damage: 1459–2189
    치명타 확률: 5%
    Attack Time: 1.5 초
    무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
    물리 피해의 50%를 번개 피해로 전환
    주는 공격 피해 30% 증폭
    주는 피해 20% 증폭
    투사체 4개 추가 발사
    투사체 피해 30% 감폭
    total projectile spread angle override [40]
    PerandusStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    정전기 타격
    Base Damage: 1459–2189
    치명타 확률: 5%
    공격 피해: 110%
    공격 피해: 110%
    Attack Time: 1.5 초
    근접 무기로 적들을 공격하면 정전기 에너지가 축적됩니다. 이 에너지는 기간이 만료되면 주변 적들에게 회피나 완벽회피가 불가능한 피해를 줍니다.
    물리 피해의 60%를 번개 피해로 전환
    주는 공격 피해 10% 증폭
    기본 지속시간 0.75
    공격 속도 90% 증폭
    폭발의 적중 및 상태 이상 피해 40% 감폭
    active skill area of effect radius +% final [-16]
    base attack repeat count [1]
    PerandusTempestShield
    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    폭풍의 방패
    치명타 확률: 6%
    추가 피해 효율: 60%
    시전 속도: 0.5 초
    재사용 대기시간: 12 초
    방패로 적의 공격을 막아내면 방패에 불어넣은 폭풍의 힘을 방출하여 공격자에게 번개 피해를 줍니다.
    263.8~395.7 번개 피해
    기본 지속시간 4
    연쇄 +1
    방패를 들고 있는 동안 공격 피해 막기 확률 +20%
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]
    PerandusOrbOfStorms1
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    폭풍 보주
    시전 속도: 0.5 초
    번개 구슬을 생성하여 효과 범위 내의 적들을 번개 광선으로 공격합니다. 광선은 갈라지며 더 많은 적을 명중시킬 수 있습니다. 시전 속도에 따라 공격의 빈도가 증가합니다. 스킬을 재시전하면 이전에 생성한 구슬을 대체합니다.
    239.7~719.2 번개 피해
    충전된 태풍 구름(Storm Cloud)이 주는 피해 10 증폭
    기본 지속시간 12
    1초마다, 그리고 플레이어가 구슬 근처에서 번개 스킬을 사용할 때 타격
    광선이 추가 대상 6개를 향해 분할
    storm cloud destroy when caster dies [1]
    PerandusWait
    기본 지속시간 0.25
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    연막 지뢰
    시전 속도: 0.5 초
    폭발 시 시전자를 폭발 지점으로 순간이동시키는 지뢰를 투척합니다. 탈출 지점과 도착 지점을 모두 연막으로 뒤덮어 적들의 눈을 멀게 만듦과 동시에 일시적으로 시전자에게 이동 속도 버프를 부여합니다. 점멸 계열 스킬과 재사용 대기시간을 공유합니다.
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleStandalone"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "PerandusLightningStrike",
            "PerandusTempestShield",
            "WbSmokeMine",
            "PerandusStaticStrike",
            "PerandusWait",
            "PerandusOrbOfStorms1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {2, 40, 50, 30, -30, 20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 40, 50, 30, -30, 20, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {6, 50, 50, 30, -30, 20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.Chains] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Totemable] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "skill_override_pvp_scaling_time_ms",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusOrbOfStorms1"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 12000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 4, 12000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 5, 12000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 6, 12000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 7, 12000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 8, 12000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
    IdMonsterImplicitAuraEnergyShieldPerandus1_
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20%의 확률로 공격 피해를 막아냄
    20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 40%를 받음
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • 플라티니아
    인간형
    최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    20%의 확률로 공격 피해를 막아냄
    20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 40%를 받음
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Platinia
    SpectreN
    Tagsghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking, slashing_weapon
    생명력
    600%
    Energy Shield From Life
    33%
    방어도
    +33%
    회피
    +33%
    Ailment Threshold
    600%
    저항
    40 40 40 25
    Damage
    216%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    115%
    Type
    PerandusMapBoss1
    Metadata
    PerandusGuardMapBoss1IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleElder"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    최대 생명력의 25%를 추가 에너지 보호막 최대치로 획득
    IdMonsterImplicitAuraEnergyShieldPerandus1_
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20%의 확률로 공격 피해를 막아냄
    20%의 확률로 주문 피해를 막아냄
    피격을 막아낼 시 피해의 40%를 받음
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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