Магнус Каменный рог
Гуманоид
500% увеличение здоровья тотема
35% повышение скорости сотворения чар
monster penalty against minions damage +% final vs player minions [-20]
После броска ловушки не могут получать урон в течение +2 секунд
После броска мины не могут получать урон в течение +2 секунд
kill traps mines and totems on death [1]
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Magnus Stonethorn
SpectreN
TagsЧародейский, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
Packs
  • Торр Олгоссон, Армис Белл, Захарий Дисмарейс, Иона Освобожденный, Дамой Туи, Ксандро Кровопийца, Викас Могучий, Орра Зеленые врата, Фина Мога, Анталия Напора, Августина Солярия, Фурия Лаура, Аглая из Ванта, Иона Тёмный саван, Эш Лессар, Вилорин Гроза демонов, Эойн Седовласый, Тиневий Боголюб, Магнус Каменный рог, Минара Анемина, Игна Феникс, Диана Лорена, Элентия Рац, Ойра Она, Болт Бурый мех, Улисс Морвант, Аврелий Взывающий к пустоте, Ультима Тули, Онне Трикс, Кирмес Олли, Барак Праксисанкт, Том Империал, Эйнсли Варрич, Севет Тезерин
  • Здоровье
    128%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    128%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    100%
    Type
    ExileTemplar4
    Metadata
    ExileTemplar4
    Уровень
    68
    Здоровье
    8,235
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    1.245
    Опыт
    22,561
    Ailment Threshold
    8,235
    Chill
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    ExileFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 9 раз(-а)
    Наносит от 305.8 до 458.7 урона от огня
    7% повышение скорости сотворения чар
    На 90% больше урона от чар за каждую стадию
    На 90% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Обжигающие узы
    Время применения: 1 сек.
    Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
    Время существования тотема 20 секунд(-ы)
    Наносит 1738.9 базового урона от огня в секунду
    Устанавливает тотем, который использует это умение
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    ExileFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 6 раз(-а)
    Наносит от 317.2 до 475.7 урона от огня
    7% повышение скорости сотворения чар
    На 95% больше урона от чар за каждую стадию
    На 95% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 4 раз(-а)
    Наносит от 328.5 до 492.7 урона от огня
    7% повышение скорости сотворения чар
    На 100% больше урона от чар за каждую стадию
    На 100% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 2 раз(-а)
    Наносит от 339.8 до 509.7 урона от огня
    7% повышение скорости сотворения чар
    На 110% больше урона от чар за каждую стадию
    На 110% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    ExileMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Расплавленный панцирь
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Перезарядка: 1 сек.
    Герой создаёт огненные щиты, которые на некоторое время увеличивают его броню. Если суммарный предотвращённый бронёй или блоком физический урон превышает определённый порог, щиты взрываются, нанося урон от огня ближайшим врагам.
    Вызывает срабатывание усиленных чар, когда вы получаете суммарно 21409 урона от ударов
    Базовая длительность - 10 секунд(-ы)
    Наносит от 1455 до 2182 урона от огня
    Щиты ломаются после поглощения 2963 урона
    3189 дополнительной брони
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    ExileFireTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +3 секунд(-ы)
    Наносит 579.1 базового урона от огня в секунду
    Базовая длительность - 8 секунд(-ы)
    Наносит от 556 до 833.9 урона от огня
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar4"] = {
        name = "Magnus Stonethorn",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileMoltenShellOnDamageTaken",
            "ExileFireTrap",
            "ExileFlammability",
            "ExileSearingBond",
            "ExileFlameblast",
            "ExileFlameblast2",
            "ExileFlameblast3",
            "ExileFlameblast4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
            [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
            [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
            [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
            [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
            [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
            [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
            [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
            [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
            [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
            [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
            [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
            [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    500% увеличение здоровья тотема
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    35% повышение скорости сотворения чар
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    После броска ловушки не могут получать урон в течение +2 секунд
    После броска мины не могут получать урон в течение +2 секунд
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Магнус Каменный рог
    Гуманоид
    500% увеличение здоровья тотема
    35% повышение скорости сотворения чар
    monster penalty against minions damage +% final vs player minions [-20]
    После броска ловушки не могут получать урон в течение +2 секунд
    После броска мины не могут получать урон в течение +2 секунд
    kill traps mines and totems on death [1]
    20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    Magnus Stonethorn
    SpectreN
    TagsЧародейский, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
    Здоровье
    128%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    128%
    Сопротивление
    30 30 30 20
    Damage
    143%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    220%
    Model Size
    100%
    Type
    ExileTemplar4
    Metadata
    ExileTemplar4Supporter
    Уровень
    68
    Здоровье
    8,235
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    534
    Урон от чар
    534
    Точность
    290
    Attack Time
    1.245
    Опыт
    22,561
    Ailment Threshold
    8,235
    Chill
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    ExileFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 9 раз(-а)
    Наносит от 305.8 до 458.7 урона от огня
    7% повышение скорости сотворения чар
    На 90% больше урона от чар за каждую стадию
    На 90% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Обжигающие узы
    Время применения: 1 сек.
    Герой устанавливает тотем, который выпускает огненные лучи, соединяющие его с героем и другими подвластными тотемами. Задевая эти лучи, враги получают урон от горения. Враги вокруг героя и связанных тотемов тоже получают урон от горения.
    Время существования тотема 20 секунд(-ы)
    Наносит 1738.9 базового урона от огня в секунду
    Устанавливает тотем, который использует это умение
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    ExileFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 6 раз(-а)
    Наносит от 317.2 до 475.7 урона от огня
    7% повышение скорости сотворения чар
    На 95% больше урона от чар за каждую стадию
    На 95% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 4 раз(-а)
    Наносит от 328.5 до 492.7 урона от огня
    7% повышение скорости сотворения чар
    На 100% больше урона от чар за каждую стадию
    На 100% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Пламенный взрыв
    Шанс критического удара: 5%
    Эффективность добавленного урона: 50%
    Время применения: 0.2 сек.
    Перезарядка: 3 сек.
    Герой поддерживает умение для создания большого взрыва. Чем дольше идёт поддержание, тем шире будет эффект и тем больше урона нанесёт взрыв. Взрыв происходит при использовании другого умения или при прерывании поддержания.
    Умения повторяются ещё 2 раз(-а)
    Наносит от 339.8 до 509.7 урона от огня
    7% повышение скорости сотворения чар
    На 110% больше урона от чар за каждую стадию
    На 110% больше урона от состояний за каждую стадию
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 8 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 7 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    ExileMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Расплавленный панцирь
    Шанс критического удара: 5%
    Время применения: 0.5 сек.
    Перезарядка: 1 сек.
    Герой создаёт огненные щиты, которые на некоторое время увеличивают его броню. Если суммарный предотвращённый бронёй или блоком физический урон превышает определённый порог, щиты взрываются, нанося урон от огня ближайшим врагам.
    Вызывает срабатывание усиленных чар, когда вы получаете суммарно 21409 урона от ударов
    Базовая длительность - 10 секунд(-ы)
    Наносит от 1455 до 2182 урона от огня
    Щиты ломаются после поглощения 2963 урона
    3189 дополнительной брони
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    ExileFireTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Огненная ловушка
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Герой бросает в указанное место ловушку, которая взрывается при приближении врага и наносит урон от огня противникам в области действия. После взрыва земля продолжает гореть. Пытающиеся пройти по ней враги получают урон.
    Ловушка длится +3 секунд(-ы)
    Наносит 579.1 базового урона от огня в секунду
    Базовая длительность - 8 секунд(-ы)
    Наносит от 556 до 833.9 урона от огня
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar4Supporter"] = {
        name = "Magnus Stonethorn",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileMoltenShellOnDamageTaken",
            "ExileFireTrap",
            "ExileFlammability",
            "ExileSearingBond",
            "ExileFlameblast",
            "ExileFlameblast2",
            "ExileFlameblast3",
            "ExileFlameblast4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
            [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
            [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
            [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
            [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
            [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
            [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
            [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
            [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
            [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
            [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
            [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
            [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    500% увеличение здоровья тотема
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    35% повышение скорости сотворения чар
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    После броска ловушки не могут получать урон в течение +2 секунд
    После броска мины не могут получать урон в течение +2 секунд
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% шанс блокировать урон от атак
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    100% увеличение максимума здоровья
    100% увеличение области действия
    80% увеличение размера персонажа
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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