-- Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar4"] = {
name = "Magnus Stonethorn",
life = 1.28,
energyShield = 0.5,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"ExileMoltenShellOnDamageTaken",
"ExileFireTrap",
"ExileFlammability",
"ExileSearingBond",
"ExileFlameblast",
"ExileFlameblast2",
"ExileFlameblast3",
"ExileFlameblast4",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileMoltenShellOnDamageTaken"] = {
name = "Molten Shell",
hidden = true,
color = "1",
baseEffectiveness = 4.2556,
incrementalEffectiveness = 0.0415,
description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.Type31] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.PhysicalSkill] = true,
[SkillType.SecondWindSupport] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"fire_shield_damage_threshold",
"base_physical_damage_reduction_rating",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"cast_on_damage_taken_%",
"cast_on_damage_taken_threshold",
"is_area_damage",
"cast_on_damage_taken_also_tracks_dot",
},
levels = {
[1] = {0.8, 1.2, 37, 178, 10000, 0, 100, 73, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[2] = {0.8, 1.2, 44, 344, 10000, 0, 100, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[3] = {0.8, 1.2, 57, 530, 10000, 0, 100, 129, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[4] = {0.8, 1.2, 68, 701, 10000, 0, 100, 159, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[5] = {0.8, 1.2, 77, 747, 10000, 0, 100, 194, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[6] = {0.8, 1.2, 90, 944, 10000, 0, 100, 237, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[7] = {0.8, 1.2, 111, 1091, 10000, 0, 100, 314, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[8] = {0.8, 1.2, 135, 1237, 10000, 0, 100, 413, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[9] = {0.8, 1.2, 182, 1381, 10000, 0, 100, 590, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[10] = {0.8, 1.2, 284, 1525, 10000, 0, 100, 978, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[11] = {0.8, 1.2, 292, 1668, 10000, 0, 100, 1064, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[12] = {0.8, 1.2, 408, 1811, 10000, 0, 100, 1589, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[13] = {0.8, 1.2, 568, 1953, 10000, 0, 100, 2347, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[14] = {0.8, 1.2, 673, 2093, 10000, 0, 100, 2954, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[15] = {0.8, 1.2, 1071, 2233, 10000, 0, 100, 5004, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[16] = {0.8, 1.2, 1085, 2372, 10000, 0, 100, 5387, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[17] = {0.8, 1.2, 1472, 2510, 10000, 0, 100, 7778, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[18] = {0.8, 1.2, 1720, 2648, 10000, 0, 100, 9668, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[19] = {0.8, 1.2, 2313, 2784, 10000, 0, 100, 13841, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[20] = {0.8, 1.2, 2333, 2920, 10000, 0, 100, 14862, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[21] = {0.8, 1.2, 2353, 3055, 10000, 0, 100, 15956, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[22] = {0.8, 1.2, 2370, 3189, 10000, 0, 100, 17127, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[23] = {0.8, 1.2, 2387, 3323, 10000, 0, 100, 18384, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[24] = {0.8, 1.2, 2402, 3455, 10000, 0, 100, 19728, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[25] = {0.8, 1.2, 2416, 3588, 10000, 0, 100, 21171, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[26] = {0.8, 1.2, 2429, 3718, 10000, 0, 100, 22712, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[27] = {0.8, 1.2, 2441, 3848, 10000, 0, 100, 24362, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[28] = {0.8, 1.2, 2451, 3978, 10000, 0, 100, 26128, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[29] = {0.8, 1.2, 2458, 4106, 10000, 0, 100, 28018, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[30] = {0.8, 1.2, 2465, 4234, 10000, 0, 100, 30042, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[31] = {0.8, 1.2, 2469, 4361, 10000, 0, 100, 32208, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[32] = {0.8, 1.2, 2522, 4487, 10000, 0, 100, 34530, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[33] = {0.8, 1.2, 2575, 4613, 10000, 0, 100, 37006, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[34] = {0.8, 1.2, 2628, 4737, 10000, 0, 100, 39663, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[35] = {0.8, 1.2, 2655, 4860, 10000, 0, 100, 42483, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
[36] = {0.8, 1.2, 2679, 4983, 10000, 0, 100, 45473, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFireTrap"] = {
name = "Fire Trap",
hidden = true,
color = "2",
baseEffectiveness = 1,
incrementalEffectiveness = 0.06,
description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.Trap] = true,
[SkillType.DamageOverTime] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_trap",
"base_trap_duration",
"base_skill_effect_duration",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"trap_variation",
"is_area_damage",
"base_skill_is_trapped",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {1, 30000, 8000, 0.1, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[2] = {1, 30000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[3] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[4] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[5] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[6] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[7] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[8] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[9] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[10] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[11] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[12] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[13] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[14] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[15] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[16] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[17] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[18] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
[19] = {1, 3000, 8000, 0.4, 0.6, 1.5, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 3, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlammability"] = {
name = "Flammability",
hidden = true,
color = "3",
baseEffectiveness = 0.85,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.SpellCanCascade] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Type91] = true,
[SkillType.Type92] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"base_fire_damage_resistance_%",
"chance_to_be_ignited_%",
},
levels = {
[1] = {7000, 0, -30, 25, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileSearingBond"] = {
name = "Searing Bond",
hidden = true,
color = "1",
baseEffectiveness = 16.6667,
incrementalEffectiveness = 0.0395,
description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Type27] = true,
[SkillType.CausesBurning] = true,
[SkillType.Totem] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.Type59] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_totem_duration",
"base_totem_range",
"base_active_skill_totem_level",
"base_fire_damage_to_deal_per_minute",
"is_totem",
"base_skill_is_totemified",
},
levels = {
[1] = {20000, 100, 4, 0.27, levelRequirement = 4, statInterpolation = {1, 1, 1, 3}, },
[2] = {20000, 100, 6, 0.32, levelRequirement = 6, statInterpolation = {1, 1, 1, 3}, },
[3] = {20000, 100, 10, 0.37, levelRequirement = 10, statInterpolation = {1, 1, 1, 3}, },
[4] = {20000, 100, 13, 0.42, levelRequirement = 13, statInterpolation = {1, 1, 1, 3}, },
[5] = {20000, 100, 17, 0.47, levelRequirement = 17, statInterpolation = {1, 1, 1, 3}, },
[6] = {20000, 100, 21, 0.52, levelRequirement = 21, statInterpolation = {1, 1, 1, 3}, },
[7] = {20000, 100, 24, 0.57, levelRequirement = 24, statInterpolation = {1, 1, 1, 3}, },
[8] = {20000, 100, 27, 0.62, levelRequirement = 27, statInterpolation = {1, 1, 1, 3}, },
[9] = {20000, 100, 30, 0.67, levelRequirement = 30, statInterpolation = {1, 1, 1, 3}, },
[10] = {20000, 100, 33, 0.72, levelRequirement = 33, statInterpolation = {1, 1, 1, 3}, },
[11] = {20000, 100, 35, 0.77, levelRequirement = 35, statInterpolation = {1, 1, 1, 3}, },
[12] = {20000, 100, 38, 0.62, levelRequirement = 38, statInterpolation = {1, 1, 1, 3}, },
[13] = {20000, 100, 40, 0.87, levelRequirement = 40, statInterpolation = {1, 1, 1, 3}, },
[14] = {20000, 100, 43, 0.92, levelRequirement = 43, statInterpolation = {1, 1, 1, 3}, },
[15] = {20000, 100, 46, 1, levelRequirement = 46, statInterpolation = {1, 1, 1, 3}, },
[16] = {20000, 100, 48, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 3}, },
[17] = {20000, 100, 50, 1, levelRequirement = 50, statInterpolation = {1, 1, 1, 3}, },
[18] = {20000, 100, 52, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 3}, },
[19] = {20000, 100, 54, 1, levelRequirement = 54, statInterpolation = {1, 1, 1, 3}, },
[20] = {20000, 100, 56, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 3}, },
[21] = {20000, 100, 58, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 3}, },
[22] = {20000, 100, 60, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 3}, },
[23] = {20000, 100, 62, 1, levelRequirement = 62, statInterpolation = {1, 1, 1, 3}, },
[24] = {20000, 100, 64, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 3}, },
[25] = {20000, 100, 66, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 3}, },
[26] = {20000, 100, 67, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 3}, },
[27] = {20000, 100, 68, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 3}, },
[28] = {20000, 100, 69, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 3}, },
[29] = {20000, 100, 70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 3}, },
[30] = {20000, 100, 71, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 3}, },
[31] = {20000, 100, 72, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 3}, },
[32] = {20000, 100, 73, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 3}, },
[33] = {20000, 100, 74, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 3}, },
[34] = {20000, 100, 75, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 3}, },
[35] = {20000, 100, 76, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 3}, },
[36] = {20000, 100, 77, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 3}, },
[37] = {20000, 100, 78, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 3}, },
[38] = {20000, 100, 79, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 3}, },
[39] = {20000, 100, 80, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 3}, },
[40] = {20000, 100, 81, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 3}, },
[41] = {20000, 100, 82, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 3}, },
[42] = {20000, 100, 83, 1, levelRequirement = 83, statInterpolation = {1, 1, 1, 3}, },
[43] = {20000, 100, 84, 1, levelRequirement = 84, statInterpolation = {1, 1, 1, 3}, },
[44] = {20000, 100, 86, 1, levelRequirement = 86, statInterpolation = {1, 1, 1, 3}, },
[45] = {20000, 100, 88, 1, levelRequirement = 88, statInterpolation = {1, 1, 1, 3}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 1.5,
incrementalEffectiveness = 0.0335,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"base_cast_speed_+%",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
},
levels = {
[1] = {0.25, 0.45, 90, 9, -29, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[2] = {0.27, 0.48, 90, 9, -28, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[3] = {0.29, 0.51, 90, 9, -27, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[4] = {0.31, 0.54, 90, 9, -25, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[5] = {0.33, 0.57, 90, 9, -24, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[6] = {0.35, 0.6, 90, 9, -23, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[7] = {0.38, 0.64, 90, 9, -21, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[8] = {0.41, 0.68, 90, 9, -20, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[9] = {0.44, 0.72, 90, 9, -19, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[10] = {0.47, 0.76, 90, 9, -17, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[11] = {0.5, 0.8, 90, 9, -16, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[12] = {0.53, 0.84, 90, 9, -15, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[13] = {0.56, 0.88, 90, 9, -13, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[14] = {0.59, 0.92, 90, 9, -12, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[15] = {0.62, 0.96, 90, 9, -11, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[16] = {0.65, 1, 90, 9, -9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[17] = {0.68, 1.04, 90, 9, -8, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[18] = {0.71, 1.08, 90, 9, -7, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[19] = {0.74, 1.12, 90, 9, -4, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[20] = {0.8, 1.2, 90, 9, -1, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[21] = {0.8, 1.2, 90, 9, 1, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[22] = {0.8, 1.2, 90, 9, 4, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[23] = {0.8, 1.2, 90, 9, 5, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[24] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[25] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[26] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[27] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[28] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[29] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[30] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[31] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[32] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[33] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[34] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[35] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[36] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[37] = {0.8, 1.2, 90, 9, 7, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlameblast2"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 1.5556,
incrementalEffectiveness = 0.0335,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"base_cast_speed_+%",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
},
levels = {
[1] = {0.25, 0.45, 95, 6, -29, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[2] = {0.27, 0.48, 95, 6, -28, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[3] = {0.29, 0.51, 95, 6, -27, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[4] = {0.31, 0.54, 95, 6, -25, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[5] = {0.33, 0.57, 95, 6, -24, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[6] = {0.35, 0.6, 95, 6, -23, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[7] = {0.38, 0.64, 95, 6, -21, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[8] = {0.41, 0.68, 95, 6, -20, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[9] = {0.44, 0.72, 95, 6, -19, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[10] = {0.47, 0.76, 95, 6, -17, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[11] = {0.5, 0.8, 95, 6, -16, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[12] = {0.53, 0.84, 95, 6, -15, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[13] = {0.56, 0.88, 95, 6, -13, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[14] = {0.59, 0.92, 95, 6, -12, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[15] = {0.62, 0.96, 95, 6, -11, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[16] = {0.65, 1, 95, 6, -9, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[17] = {0.68, 1.04, 95, 6, -8, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[18] = {0.71, 1.08, 95, 6, -7, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[19] = {0.74, 1.12, 95, 6, -4, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[20] = {0.8, 1.2, 95, 6, -1, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[21] = {0.8, 1.2, 95, 6, 1, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[22] = {0.8, 1.2, 95, 6, 4, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[23] = {0.8, 1.2, 95, 6, 5, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[24] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[25] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[26] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[27] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[28] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[29] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[30] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[31] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[32] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[33] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[34] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[35] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[36] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[37] = {0.8, 1.2, 95, 6, 7, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlameblast3"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 1.6111,
incrementalEffectiveness = 0.0335,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"base_cast_speed_+%",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
},
levels = {
[1] = {0.25, 0.45, 100, 4, -29, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[2] = {0.27, 0.48, 100, 4, -28, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[3] = {0.29, 0.51, 100, 4, -27, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[4] = {0.31, 0.54, 100, 4, -25, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[5] = {0.33, 0.57, 100, 4, -24, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[6] = {0.35, 0.6, 100, 4, -23, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[7] = {0.38, 0.64, 100, 4, -21, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[8] = {0.41, 0.68, 100, 4, -20, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[9] = {0.44, 0.72, 100, 4, -19, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[10] = {0.47, 0.76, 100, 4, -17, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[11] = {0.5, 0.8, 100, 4, -16, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[12] = {0.53, 0.84, 100, 4, -15, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[13] = {0.56, 0.88, 100, 4, -13, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[14] = {0.59, 0.92, 100, 4, -12, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[15] = {0.62, 0.96, 100, 4, -11, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[16] = {0.65, 1, 100, 4, -9, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[17] = {0.68, 1.04, 100, 4, -8, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[18] = {0.71, 1.08, 100, 4, -7, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[19] = {0.74, 1.12, 100, 4, -4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[20] = {0.8, 1.2, 100, 4, -1, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[21] = {0.8, 1.2, 100, 4, 1, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[22] = {0.8, 1.2, 100, 4, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[23] = {0.8, 1.2, 100, 4, 5, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[24] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[25] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[26] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[27] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[28] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[29] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[30] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[31] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[32] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[33] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[34] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[35] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[36] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[37] = {0.8, 1.2, 100, 4, 7, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlameblast4"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 1.6667,
incrementalEffectiveness = 0.0335,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"skill_repeat_count",
"base_cast_speed_+%",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
},
levels = {
[1] = {0.25, 0.45, 110, 2, -29, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[2] = {0.27, 0.48, 110, 2, -28, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[3] = {0.29, 0.51, 110, 2, -27, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[4] = {0.31, 0.54, 110, 2, -25, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[5] = {0.33, 0.57, 110, 2, -24, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[6] = {0.35, 0.6, 110, 2, -23, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[7] = {0.38, 0.64, 110, 2, -21, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[8] = {0.41, 0.68, 110, 2, -20, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[9] = {0.44, 0.72, 110, 2, -19, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[10] = {0.47, 0.76, 110, 2, -17, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[11] = {0.5, 0.8, 110, 2, -16, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[12] = {0.53, 0.84, 110, 2, -15, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[13] = {0.56, 0.88, 110, 2, -13, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[14] = {0.59, 0.92, 110, 2, -12, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[15] = {0.62, 0.96, 110, 2, -11, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[16] = {0.65, 1, 110, 2, -9, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[17] = {0.68, 1.04, 110, 2, -8, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[18] = {0.71, 1.08, 110, 2, -7, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[19] = {0.74, 1.12, 110, 2, -4, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[20] = {0.8, 1.2, 110, 2, -1, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[21] = {0.8, 1.2, 110, 2, 1, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[22] = {0.8, 1.2, 110, 2, 4, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[23] = {0.8, 1.2, 110, 2, 5, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[24] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[25] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[26] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[27] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[28] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[29] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[30] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[31] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[32] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[33] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[34] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[35] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[36] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, },
[37] = {0.8, 1.2, 110, 2, 7, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}