Magnus Stonethorn
Humanóide
Vida do Totem aumentada em 500%
Velocidade de Conjuração aumentada em 35%
monster penalty against minions damage +% final vs player minions [-20]
Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
Minas não podem ser Danificadas por +2 segundos após serem arremessadas
kill traps mines and totems on death [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
SpectreN
TagsConjurador, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Blooddrinker, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Fênix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Voidsinger, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Tetherein
  • Vida
    128%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    128%
    Resistência
    30 30 30 20
    Damage
    143%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    220%
    Model Size
    100%
    Type
    ExileTemplar4
    Metadata
    ExileTemplar4
    Nível
    68
    Vida
    8,235
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    534
    Dano Mágico
    534
    Precisão
    290
    Attack Time
    1.245
    Experiência
    22,561
    Ailment Threshold
    8,235
    Chill
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    ExileFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 9 Vezes mais
    Causa 305.8 a 458.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    90% mais Dano Mágico por estágio
    90% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Vínculo Cauterizador
    Tempo de Conjuração: 1 seg
    Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
    Totem dura 20 segundos
    Causa 1738.9 de Dano de Fogo Base por segundo
    Convoca um Totem que usa esta Habilidade
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    ExileFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 6 Vezes mais
    Causa 317.2 a 475.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    95% mais Dano Mágico por estágio
    95% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 4 Vezes mais
    Causa 328.5 a 492.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    100% mais Dano Mágico por estágio
    100% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 2 Vezes mais
    Causa 339.8 a 509.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    110% mais Dano Mágico por estágio
    110% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Flamabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 8 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a fogo e dando a eles uma chance de serem incendiados quando acertados.
    Duração base é de 7 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Fogo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Incendiar
    active skill area of effect radius +% final [9]
    ExileMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.5 seg
    Recarga: 1 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Ativa Magias Suportadas quando você sofrer 21409 de Dano total de Acertos
    Duração base é de 10 segundos
    Causa 1455 a 2182 de Dano de Fogo
    Escudos quebram depois de prevenir 2963 de Dano total
    3189 de Armadura adicional
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    ExileFireTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 3 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Armadilha dura +3 segundos
    Causa 579.1 de Dano de Fogo Base por segundo
    Duração base é de 8 segundos
    Causa 556 a 833.9 de Dano de Fogo
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar4"] = {
        name = "Magnus Stonethorn",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileMoltenShellOnDamageTaken",
            "ExileFireTrap",
            "ExileFlammability",
            "ExileSearingBond",
            "ExileFlameblast",
            "ExileFlameblast2",
            "ExileFlameblast3",
            "ExileFlameblast4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
            [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
            [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
            [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
            [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
            [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
            [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
            [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
            [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
            [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
            [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
            [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
            [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Vida do Totem aumentada em 500%
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    Velocidade de Conjuração aumentada em 35%
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Magnus Stonethorn
    Humanóide
    Vida do Totem aumentada em 500%
    Velocidade de Conjuração aumentada em 35%
    monster penalty against minions damage +% final vs player minions [-20]
    Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    kill traps mines and totems on death [1]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    SpectreN
    TagsConjurador, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
    Vida
    128%
    Energy Shield From Life
    50%
    Armadura
    +50%
    Ailment Threshold
    128%
    Resistência
    30 30 30 20
    Damage
    143%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    220%
    Model Size
    100%
    Type
    ExileTemplar4
    Metadata
    ExileTemplar4Supporter
    Nível
    68
    Vida
    8,235
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,064
    Damage
    534
    Dano Mágico
    534
    Precisão
    290
    Attack Time
    1.245
    Experiência
    22,561
    Ailment Threshold
    8,235
    Chill
    26
    Shock
    26
    Brittle
    147
    Scorch
    26
    Sap
    72
    ExileFlameblast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 9 Vezes mais
    Causa 305.8 a 458.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    90% mais Dano Mágico por estágio
    90% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Vínculo Cauterizador
    Tempo de Conjuração: 1 seg
    Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
    Totem dura 20 segundos
    Causa 1738.9 de Dano de Fogo Base por segundo
    Convoca um Totem que usa esta Habilidade
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    ExileFlameblast2
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 6 Vezes mais
    Causa 317.2 a 475.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    95% mais Dano Mágico por estágio
    95% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast3
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 4 Vezes mais
    Causa 328.5 a 492.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    100% mais Dano Mágico por estágio
    100% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast4
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 0.2 seg
    Recarga: 3 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Habilidades se Repetem 2 Vezes mais
    Causa 339.8 a 509.7 de Dano de Fogo
    Velocidade de Conjuração aumentada em 7%
    110% mais Dano Mágico por estágio
    110% mais Dano com Afecções por estágio
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Flamabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 8 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a fogo e dando a eles uma chance de serem incendiados quando acertados.
    Duração base é de 7 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Fogo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Incendiar
    active skill area of effect radius +% final [9]
    ExileMoltenShellOnDamageTaken
    Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
    Escudo Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.5 seg
    Recarga: 1 seg
    Convoca escudos elementais flamejantes, concedendo armadura adicional por um curto período de tempo. Se o dano físico acumulado negado pelo seu bloqueio ou armadura atingir uma certa quantidade, o escudo explode, causando dano de fogo aos inimigos próximos.
    Ativa Magias Suportadas quando você sofrer 21409 de Dano total de Acertos
    Duração base é de 10 segundos
    Causa 1455 a 2182 de Dano de Fogo
    Escudos quebram depois de prevenir 2963 de Dano total
    3189 de Armadura adicional
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    ExileFireTrap
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 3 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Armadilha dura +3 segundos
    Causa 579.1 de Dano de Fogo Base por segundo
    Duração base é de 8 segundos
    Causa 556 a 833.9 de Dano de Fogo
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar4Supporter"] = {
        name = "Magnus Stonethorn",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileMoltenShellOnDamageTaken",
            "ExileFireTrap",
            "ExileFlammability",
            "ExileSearingBond",
            "ExileFlameblast",
            "ExileFlameblast2",
            "ExileFlameblast3",
            "ExileFlameblast4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
            [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
            [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
            [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
            [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
            [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
            [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
            [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
            [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
            [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
            [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
            [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
            [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    Vida do Totem aumentada em 500%
    IdMonsterTotemLifeBoss
    FamilyIncreasedTotemLife
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    Velocidade de Conjuração aumentada em 35%
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    Armadilhas não podem ser Danificadas por +2 segundos após serem Arremessadas
    Minas não podem ser Danificadas por +2 segundos após serem arremessadas
    IdMonsterImplicitTrapsInvulnerable2Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 Global
  • traps invulnerable for duration ms Min: 2000 Max: 2000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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