巨石之棘
人形
增加 500% 圖騰生命
增加 35% 施放速度
monster penalty against minions damage +% final vs player minions [-20]
陷阱投擲後 +2 秒不會被傷害
地雷投擲後 +2 秒不會被傷害
kill traps mines and totems on death [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Magnus Stonethorn
幽魂N
標籤法術, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
生命
128%
生命轉為護盾
50%
護甲值
+50%
異常狀態臨界值
128%
抗性
30 30 30 20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileTemplar4
Metadata
ExileTemplar4
等級
68
生命
4,117
護甲值
43,185
閃避值
4,739
能量護盾
3,921
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
893
Minion Energy Shield
851
召喚物傷害
427
異常狀態臨界值
8,235
冰緩
26
感電
26
易碎
147
焦灼
26
殘喘
72
Phys Convert Ele
240%
ExileFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 9
造成 305.8458.7 火焰傷害
增加 7% 施放速度
造成 90% 更多每階段法術傷害
造成 90% 更多每階段異常狀態傷害
active skill area of effect radius +% final [49]
is area damage [1]
ExileSearingBond
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
圖騰持續 20
每秒造成 1738.9 基本火焰傷害
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
ExileFlameblast2
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 6
造成 317.2475.7 火焰傷害
增加 7% 施放速度
造成 95% 更多每階段法術傷害
造成 95% 更多每階段異常狀態傷害
active skill area of effect radius +% final [49]
is area damage [1]
ExileFlameblast3
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 4
造成 328.5492.7 火焰傷害
增加 7% 施放速度
造成 100% 更多每階段法術傷害
造成 100% 更多每階段異常狀態傷害
active skill area of effect radius +% final [49]
is area damage [1]
ExileFlameblast4
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 3 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
技能重複施放 2
造成 339.8509.7 火焰傷害
增加 7% 施放速度
造成 110% 更多每階段法術傷害
造成 110% 更多每階段異常狀態傷害
active skill area of effect radius +% final [49]
is area damage [1]
ExileFlammability
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
ExileMoltenShellOnDamageTaken
法術, 傷害, 範圍, 持續時間, 圖騰技能, 圖騰未附著施放, 可觸發, 火焰, 立即, 範圍法術, 物理, 冷卻
熔岩護盾
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 1 秒
召喚熾熱的火焰之盾,在一定時間內提供額外的護甲。當格擋或是護甲所累積受到的物理傷害達到限界值時,火焰之盾將會爆開,並對周圍的敵人造成傷害。
當你承受來自擊中總傷害 21409 時,觸發被輔助的法術
+10 秒基礎持續時間
造成 14552182 火焰傷害
吸收 2963 傷害後護盾破裂
增加 3189 護甲
active skill area of effect radius +% final [50]
cast on damage taken also tracks dot [1]
is area damage [1]
ExileFireTrap
法術, 持續時間, 傷害, 地雷技能, 範圍, 造成燃燒, 陷阱, DoT, 火焰, 範圍法術
火焰陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 3 秒
投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
陷阱持續 +3
每秒造成 579.1 基本火焰傷害
+8 秒基礎持續時間
造成 556833.9 火焰傷害
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [12]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar4"] = {
    name = "Magnus Stonethorn",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileMoltenShellOnDamageTaken",
        "ExileFireTrap",
        "ExileFlammability",
        "ExileSearingBond",
        "ExileFlameblast",
        "ExileFlameblast2",
        "ExileFlameblast3",
        "ExileFlameblast4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMoltenShellOnDamageTaken"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "cast_on_damage_taken_threshold",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFireTrap"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "trap_variation",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "base_totem_duration",
        "base_totem_range",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
        [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
        [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
        [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
        [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
        [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
        [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
        [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
        [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameblast"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameblast2"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameblast3"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlameblast4"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "flameblast_ailment_damage_+%_final_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
增加 500% 圖騰生命
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource 生命
    增加 35% 施放速度
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tags法術 速度
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tags傷害
    陷阱投擲後 +2 秒不會被傷害
    地雷投擲後 +2 秒不會被傷害
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%100
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    巨石之棘
    人形
    增加 500% 圖騰生命
    增加 35% 施放速度
    monster penalty against minions damage +% final vs player minions [-20]
    陷阱投擲後 +2 秒不會被傷害
    地雷投擲後 +2 秒不會被傷害
    kill traps mines and totems on death [1]
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    Magnus Stonethorn
    幽魂N
    標籤法術, cursing_monster, exile_molten_shell, fire_affinity, has_wand, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, ranged, red_blood, rogue_exile
    生命
    128%
    生命轉為護盾
    50%
    護甲值
    +50%
    異常狀態臨界值
    128%
    抗性
    30 30 30 20
    傷害
    143%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    ExileTemplar4
    Metadata
    ExileTemplar4Supporter
    等級
    68
    生命
    4,117
    護甲值
    43,185
    閃避值
    4,739
    能量護盾
    3,921
    傷害
    534
    法術傷害
    534
    命中
    580
    攻擊間隔
    1.245
    經驗值
    10,255
    召喚物生命
    893
    Minion Energy Shield
    851
    召喚物傷害
    427
    異常狀態臨界值
    8,235
    冰緩
    26
    感電
    26
    易碎
    147
    焦灼
    26
    殘喘
    72
    Phys Convert Ele
    240%
    ExileFlameblast
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.2 秒
    冷卻時間: 3 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    技能重複施放 9
    造成 305.8458.7 火焰傷害
    增加 7% 施放速度
    造成 90% 更多每階段法術傷害
    造成 90% 更多每階段異常狀態傷害
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileSearingBond
    法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
    灼熱連結
    施放時間: 1 秒
    召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
    圖騰持續 20
    每秒造成 1738.9 基本火焰傷害
    召喚 1 個使用此技能的圖騰
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    ExileFlameblast2
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.2 秒
    冷卻時間: 3 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    技能重複施放 6
    造成 317.2475.7 火焰傷害
    增加 7% 施放速度
    造成 95% 更多每階段法術傷害
    造成 95% 更多每階段異常狀態傷害
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast3
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.2 秒
    冷卻時間: 3 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    技能重複施放 4
    造成 328.5492.7 火焰傷害
    增加 7% 施放速度
    造成 100% 更多每階段法術傷害
    造成 100% 更多每階段異常狀態傷害
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlameblast4
    法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
    烈焰爆破
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 0.2 秒
    冷卻時間: 3 秒
    引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
    技能重複施放 2
    造成 339.8509.7 火焰傷害
    增加 7% 施放速度
    造成 110% 更多每階段法術傷害
    造成 110% 更多每階段異常狀態傷害
    active skill area of effect radius +% final [49]
    is area damage [1]
    ExileFlammability
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    易燃
    施放時間: 0.5 秒
    冷卻時間: 8 秒
    對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
    +7 秒基礎持續時間
    被詛咒的敵人有 -30% 的火焰抗性
    對被詛咒敵人的擊中 +25% 機率造成點燃
    active skill area of effect radius +% final [9]
    ExileMoltenShellOnDamageTaken
    法術, 傷害, 範圍, 持續時間, 圖騰技能, 圖騰未附著施放, 可觸發, 火焰, 立即, 範圍法術, 物理, 冷卻
    熔岩護盾
    暴擊率: 5%
    施放時間: 0.5 秒
    冷卻時間: 1 秒
    召喚熾熱的火焰之盾,在一定時間內提供額外的護甲。當格擋或是護甲所累積受到的物理傷害達到限界值時,火焰之盾將會爆開,並對周圍的敵人造成傷害。
    當你承受來自擊中總傷害 21409 時,觸發被輔助的法術
    +10 秒基礎持續時間
    造成 14552182 火焰傷害
    吸收 2963 傷害後護盾破裂
    增加 3189 護甲
    active skill area of effect radius +% final [50]
    cast on damage taken also tracks dot [1]
    is area damage [1]
    ExileFireTrap
    法術, 持續時間, 傷害, 地雷技能, 範圍, 造成燃燒, 陷阱, DoT, 火焰, 範圍法術
    火焰陷阱
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 3 秒
    投擲一個陷阱,該陷阱被觸發時會爆炸並對周圍的敵人造成火焰傷害,且該區域的地面會持續燃燒,踩在上面的敵人會持續受到傷害。
    陷阱持續 +3
    每秒造成 579.1 基本火焰傷害
    +8 秒基礎持續時間
    造成 556833.9 火焰傷害
    base skill is trapped [1]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [12]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileTemplar4Supporter"] = {
        name = "Magnus Stonethorn",
        life = 1.28,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileMoltenShellOnDamageTaken",
            "ExileFireTrap",
            "ExileFlammability",
            "ExileSearingBond",
            "ExileFlameblast",
            "ExileFlameblast2",
            "ExileFlameblast3",
            "ExileFlameblast4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenShellOnDamageTaken"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "cast_on_damage_taken_threshold",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 37, 178, 73, 10000, 100, 50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 44, 344, 90, 10000, 100, 50, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 57, 530, 129, 10000, 100, 50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 68, 701, 159, 10000, 100, 50, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 77, 747, 194, 10000, 100, 50, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 90, 944, 237, 10000, 100, 50, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 111, 1091, 314, 10000, 100, 50, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 135, 1237, 413, 10000, 100, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 182, 1381, 590, 10000, 100, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 284, 1525, 978, 10000, 100, 50, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 292, 1668, 1064, 10000, 100, 50, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 408, 1811, 1589, 10000, 100, 50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 568, 1953, 2347, 10000, 100, 50, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 673, 2093, 2954, 10000, 100, 50, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1071, 2233, 5004, 10000, 100, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1085, 2372, 5387, 10000, 100, 50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1472, 2510, 7778, 10000, 100, 50, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 1720, 2648, 9668, 10000, 100, 50, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2313, 2784, 13841, 10000, 100, 50, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2333, 2920, 14862, 10000, 100, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2353, 3055, 15956, 10000, 100, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2963, 3189, 21409, 10000, 100, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 3581, 3323, 27576, 10000, 100, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4204, 3455, 34524, 10000, 100, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4832, 3588, 42342, 10000, 100, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5465, 3718, 51102, 10000, 100, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 6103, 3848, 60905, 10000, 100, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6740, 3978, 71852, 10000, 100, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7374, 4106, 84054, 10000, 100, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 8011, 4234, 97637, 10000, 100, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 8642, 4361, 112728, 10000, 100, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 9458, 4487, 129488, 10000, 100, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10300, 4613, 148024, 10000, 100, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 11169, 4737, 168568, 10000, 100, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 11948, 4860, 191174, 10000, 100, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 12725, 4983, 215997, 10000, 100, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireTrap"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "trap_variation",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.10000000149012, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 1.5, 30000, 8000, -25, 12, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 1.5, 3000, 8000, -25, 12, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "base_totem_duration",
            "base_totem_range",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {0.27000001072884, 4, 20000, 100, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {0.31999999284744, 6, 20000, 100, levelRequirement = 6, statInterpolation = {3, 1},  cost = { }, },
            [3] = {0.37000000476837, 10, 20000, 100, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [4] = {0.41999998688698, 13, 20000, 100, levelRequirement = 13, statInterpolation = {3, 1},  cost = { }, },
            [5] = {0.46999999880791, 17, 20000, 100, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [6] = {0.51999998092651, 21, 20000, 100, levelRequirement = 21, statInterpolation = {3, 1},  cost = { }, },
            [7] = {0.56999999284744, 24, 20000, 100, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [8] = {0.62000000476837, 27, 20000, 100, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [9] = {0.6700000166893, 30, 20000, 100, levelRequirement = 30, statInterpolation = {3, 1},  cost = { }, },
            [10] = {0.72000002861023, 33, 20000, 100, levelRequirement = 33, statInterpolation = {3, 1},  cost = { }, },
            [11] = {0.76999998092651, 35, 20000, 100, levelRequirement = 35, statInterpolation = {3, 1},  cost = { }, },
            [12] = {0.62000000476837, 38, 20000, 100, levelRequirement = 38, statInterpolation = {3, 1},  cost = { }, },
            [13] = {0.87000000476837, 40, 20000, 100, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
            [14] = {0.9200000166893, 43, 20000, 100, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 46, 20000, 100, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 48, 20000, 100, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 50, 20000, 100, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 52, 20000, 100, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 54, 20000, 100, levelRequirement = 54, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 56, 20000, 100, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 58, 20000, 100, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 60, 20000, 100, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 62, 20000, 100, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 64, 20000, 100, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 66, 20000, 100, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 67, 20000, 100, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 68, 20000, 100, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 69, 20000, 100, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 70, 20000, 100, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 71, 20000, 100, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 72, 20000, 100, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 73, 20000, 100, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 74, 20000, 100, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 75, 20000, 100, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 76, 20000, 100, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 77, 20000, 100, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [37] = {1, 78, 20000, 100, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [38] = {1, 79, 20000, 100, levelRequirement = 79, statInterpolation = {3, 1},  cost = { }, },
            [39] = {1, 80, 20000, 100, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
            [40] = {1, 81, 20000, 100, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
            [41] = {1, 82, 20000, 100, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
            [42] = {1, 83, 20000, 100, levelRequirement = 83, statInterpolation = {3, 1},  cost = { }, },
            [43] = {1, 84, 20000, 100, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
            [44] = {1, 86, 20000, 100, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
            [45] = {1, 88, 20000, 100, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 90, 9, 90, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 90, 9, 90, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 90, 9, 90, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 90, 9, 90, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 90, 9, 90, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 90, 9, 90, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 90, 9, 90, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 90, 9, 90, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 90, 9, 90, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 90, 9, 90, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 90, 9, 90, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 90, 9, 90, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 90, 9, 90, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 90, 9, 90, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 90, 9, 90, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 90, 9, 90, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 90, 9, 90, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 90, 9, 90, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 90, 9, 90, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 90, 9, 90, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 90, 9, 90, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 90, 9, 90, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 90, 9, 90, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 90, 9, 90, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 90, 9, 90, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 90, 9, 90, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 90, 9, 90, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 90, 9, 90, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 90, 9, 90, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 90, 9, 90, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 90, 9, 90, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 90, 9, 90, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 90, 9, 90, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 90, 9, 90, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 90, 9, 90, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 90, 9, 90, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 90, 9, 90, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast2"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 95, 6, 95, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 95, 6, 95, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 95, 6, 95, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 95, 6, 95, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 95, 6, 95, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 95, 6, 95, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 95, 6, 95, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 95, 6, 95, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 95, 6, 95, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 95, 6, 95, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 95, 6, 95, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 95, 6, 95, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 95, 6, 95, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 95, 6, 95, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 95, 6, 95, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 95, 6, 95, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 95, 6, 95, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 95, 6, 95, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 95, 6, 95, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 95, 6, 95, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 95, 6, 95, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 95, 6, 95, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 95, 6, 95, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 95, 6, 95, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 95, 6, 95, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 95, 6, 95, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 95, 6, 95, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 95, 6, 95, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 95, 6, 95, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 95, 6, 95, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 95, 6, 95, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 95, 6, 95, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 95, 6, 95, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 95, 6, 95, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 95, 6, 95, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 95, 6, 95, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 95, 6, 95, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast3"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 100, 4, 100, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 100, 4, 100, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 100, 4, 100, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 100, 4, 100, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 100, 4, 100, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 100, 4, 100, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 100, 4, 100, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 100, 4, 100, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 100, 4, 100, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 100, 4, 100, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 100, 4, 100, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 100, 4, 100, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 100, 4, 100, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 100, 4, 100, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 100, 4, 100, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 100, 4, 100, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 100, 4, 100, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 100, 4, 100, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 100, 4, 100, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 100, 4, 100, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 100, 4, 100, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 100, 4, 100, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 100, 4, 100, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 100, 4, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 100, 4, 100, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 100, 4, 100, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 100, 4, 100, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 100, 4, 100, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 100, 4, 100, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 100, 4, 100, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 100, 4, 100, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 100, 4, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 100, 4, 100, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 100, 4, 100, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 100, 4, 100, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 100, 4, 100, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 100, 4, 100, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFlameblast4"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "flameblast_ailment_damage_+%_final_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25, 0.44999998807907, -29, 14, 110, 2, 110, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.27000001072884, 0.47999998927116, -28, 16, 110, 2, 110, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.28999999165535, 0.50999999046326, -27, 18, 110, 2, 110, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.31000000238419, 0.54000002145767, -25, 20, 110, 2, 110, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.33000001311302, 0.56999999284744, -24, 22, 110, 2, 110, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.34999999403954, 0.60000002384186, -23, 23, 110, 2, 110, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.37999999523163, 0.63999998569489, -21, 25, 110, 2, 110, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.40999999642372, 0.68000000715256, -20, 26, 110, 2, 110, critChance = 5, levelRequirement = 22, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.43999999761581, 0.72000002861023, -19, 28, 110, 2, 110, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.46999999880791, 0.75999999046326, -17, 29, 110, 2, 110, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.5, 0.80000001192093, -16, 31, 110, 2, 110, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.52999997138977, 0.83999997377396, -15, 32, 110, 2, 110, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.56000000238419, 0.87999999523163, -13, 34, 110, 2, 110, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.58999997377396, 0.9200000166893, -12, 35, 110, 2, 110, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.62000000476837, 0.95999997854233, -11, 37, 110, 2, 110, critChance = 5, levelRequirement = 47, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.64999997615814, 1, -9, 38, 110, 2, 110, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.68000000715256, 1.039999961853, -8, 40, 110, 2, 110, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.70999997854233, 1.0800000429153, -7, 41, 110, 2, 110, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.74000000953674, 1.1200000047684, -4, 43, 110, 2, 110, critChance = 5, levelRequirement = 59, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, -1, 44, 110, 2, 110, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 1, 46, 110, 2, 110, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 47, 110, 2, 110, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 5, 48, 110, 2, 110, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 7, 49, 110, 2, 110, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 7, 50, 110, 2, 110, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 7, 51, 110, 2, 110, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 7, 52, 110, 2, 110, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 7, 53, 110, 2, 110, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 7, 54, 110, 2, 110, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 7, 55, 110, 2, 110, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7, 56, 110, 2, 110, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7, 57, 110, 2, 110, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 7, 58, 110, 2, 110, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 7, 59, 110, 2, 110, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 7, 61, 110, 2, 110, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 7, 62, 110, 2, 110, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 7, 64, 110, 2, 110, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    增加 500% 圖騰生命
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource 生命
    增加 35% 施放速度
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tags法術 速度
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tags傷害
    陷阱投擲後 +2 秒不會被傷害
    地雷投擲後 +2 秒不會被傷害
    FamilyMonsterTrapsInvulnerable
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 2000 Max: 2000 全域
  • traps invulnerable for duration ms Min: 2000 Max: 2000 全域
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    增加 100% 最大生命
    增加 100% 範圍效果
    增加 80% 角色體型
    FamilyMonsterSupporterGigantism
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 全域
  • base actor scale +% Min: 80 Max: 80 全域
  • base skill area of effect +% Min: 100 Max: 100 全域
  • Edit

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