食腐魔像
你的食腐魔像給予非魔像召喚物額外物理傷害減免
non_golem_minion_global_minimum_added_physical_damage
non_golem_minion_global_maximum_added_physical_damage
Carrion Golem
屬性 /4

bone_golem_buff

KeyValue
關鍵字點燃
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codenon golem minion global minimum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codenon golem minion global maximum added physical damage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
食腐魔像
生物
monster no drops or experience [1]
每秒回復 1% 生命
Carrion Golem
幽魂N
標籤bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_height, mud_blood, not_dex, not_str, physical_affinity, stone_armour
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
40 40 40 20
傷害
60%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BoneGolem
Metadata
BoneGolem
IsSummoned
Y
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
224
法術傷害
224
命中
986
攻擊間隔
0.9
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
BoneGolemMultiAttack
攻擊, 攻擊可重複, 近戰, 近戰單一目標
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 135%
攻擊傷害: 135%
攻擊間隔: 0.9 秒
造成 35% 更多攻擊傷害
bone golem attack speed +% final after third combo index [200]
bone golem damage +% final after third combo index [20]
BoneGolemCascade
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 65%
攻擊傷害: 65%
攻擊間隔: 0.9 秒
冷卻時間: 6 秒
造成 35% 更少攻擊傷害
+0.1 米範圍
爆發 +4
is area damage [1]
BoneGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 0.9 秒
冷卻時間: 4 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 80% 更多攻擊傷害
基礎範圍為 1.5
active skill area of effect radius +% final [30]
disable attack repeats [1]
is area damage [1]
EGBoneGolemConsumeCorpse
可觸發, 法術
冷卻時間: 5 秒
spell maximum action distance +% [-90]
BoneGolemCascadeEmpowered
攻擊, 範圍, 攻擊可重複, 近戰
基本傷害: 179–269
暴擊率: 5%
攻擊傷害: 185%
攻擊傷害: 185%
攻擊間隔: 0.9 秒
造成 85% 更多攻擊傷害
100% 更多範圍效果
爆發 +4
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
	on_end_golem_death_submerge_01 = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	fade_arrows = true
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneGolem/BoneGolem"] = {
    name = "Carrion Golem",
    life = 5.82,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 13,
    accuracy = 3.4,
    skillList = {
        "BoneGolemLeapSlam",
        "BoneGolemCascade",
        "BoneGolemCascadeEmpowered",
        "EGBoneGolemConsumeCorpse",
        "BoneGolemMultiAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "disable_attack_repeats",
    },
    levels = {
        [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascade"] = {
    name = "BoneGolemCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_base_radius_+",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemCascadeEmpowered"] = {
    name = "BoneGolemCascadeEmpowered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGBoneGolemConsumeCorpse"] = {
    name = "EGBoneGolemConsumeCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneGolemMultiAttack"] = {
    name = "BoneGolemMultiAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "bone_golem_attack_speed_+%_final_after_third_combo_index",
        "bone_golem_damage_+%_final_after_third_combo_index",
    },
    levels = {
        [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    食腐魔像
    生物
    monster no drops or experience [1]
    每秒回復 1% 生命
    Carrion Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    40 40 40 20
    傷害
    60%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    0.9 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BoneGolem
    Metadata
    StygianBoneGolem
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    224
    法術傷害
    224
    命中
    986
    攻擊間隔
    0.9
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    BoneGolemMultiAttack
    攻擊, 攻擊可重複, 近戰, 近戰單一目標
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊傷害: 135%
    攻擊間隔: 0.9 秒
    造成 35% 更多攻擊傷害
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    StygianBoneGolemCascade
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 65%
    攻擊間隔: 0.9 秒
    冷卻時間: 6 秒
    造成 35% 更少攻擊傷害
    +0.1 米範圍
    爆發 +4
    is area damage [1]
    StygianBoneGolemLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 0.9 秒
    冷卻時間: 4 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 80% 更多攻擊傷害
    基礎範圍為 1.5
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    可觸發, 法術
    冷卻時間: 5 秒
    spell maximum action distance +% [-90]
    StygianBoneGolemCascadeEmpowered
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 185%
    攻擊傷害: 185%
    攻擊間隔: 0.9 秒
    造成 85% 更多攻擊傷害
    100% 更多範圍效果
    爆發 +4
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StygianBoneGolem/StygianBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "StygianBoneGolemLeapSlam",
            "StygianBoneGolemCascade",
            "StygianBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascade"] = {
        name = "StygianBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StygianBoneGolemCascadeEmpowered"] = {
        name = "StygianBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    食腐魔像
    生物
    monster no drops or experience [1]
    每秒回復 1% 生命
    Carrion Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    40 40 40 20
    傷害
    60%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    0.9 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BoneGolem
    Metadata
    DarkwoodBoneGolem
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    224
    法術傷害
    224
    命中
    986
    攻擊間隔
    0.9
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    BoneGolemMultiAttack
    攻擊, 攻擊可重複, 近戰, 近戰單一目標
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊傷害: 135%
    攻擊間隔: 0.9 秒
    造成 35% 更多攻擊傷害
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    DarkwoodBoneGolemCascade
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 65%
    攻擊間隔: 0.9 秒
    冷卻時間: 6 秒
    造成 35% 更少攻擊傷害
    +0.1 米範圍
    爆發 +4
    is area damage [1]
    DarkwoodBoneGolemLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 0.9 秒
    冷卻時間: 4 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 80% 更多攻擊傷害
    基礎範圍為 1.5
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    可觸發, 法術
    冷卻時間: 5 秒
    spell maximum action distance +% [-90]
    DarkwoodBoneGolemCascadeEmpowered
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 185%
    攻擊傷害: 185%
    攻擊間隔: 0.9 秒
    造成 85% 更多攻擊傷害
    100% 更多範圍效果
    爆發 +4
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DarkwoodCarrionGolem/DarkwoodBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "DarkwoodBoneGolemLeapSlam",
            "DarkwoodBoneGolemCascade",
            "DarkwoodBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascade"] = {
        name = "DarkwoodBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DarkwoodBoneGolemCascadeEmpowered"] = {
        name = "DarkwoodBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    食腐魔像
    生物
    monster no drops or experience [1]
    每秒回復 1% 生命
    Carrion Golem
    幽魂N
    標籤bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, mud_blood, not_dex, not_str, physical_affinity, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    40 40 40 20
    傷害
    60%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    0.9 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    BoneGolem
    Metadata
    CelestialBoneGolem
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    224
    法術傷害
    224
    命中
    986
    攻擊間隔
    0.9
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    BoneGolemMultiAttack
    攻擊, 攻擊可重複, 近戰, 近戰單一目標
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊傷害: 135%
    攻擊間隔: 0.9 秒
    造成 35% 更多攻擊傷害
    bone golem attack speed +% final after third combo index [200]
    bone golem damage +% final after third combo index [20]
    CelestialBoneGolemCascade
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 65%
    攻擊傷害: 65%
    攻擊間隔: 0.9 秒
    冷卻時間: 6 秒
    造成 35% 更少攻擊傷害
    +0.1 米範圍
    爆發 +4
    is area damage [1]
    CelestialBoneGolemLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 180%
    攻擊傷害: 180%
    攻擊間隔: 0.9 秒
    冷卻時間: 4 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 80% 更多攻擊傷害
    基礎範圍為 1.5
    active skill area of effect radius +% final [30]
    disable attack repeats [1]
    is area damage [1]
    EGBoneGolemConsumeCorpse
    可觸發, 法術
    冷卻時間: 5 秒
    spell maximum action distance +% [-90]
    CelestialBoneGolemCascadeEmpowered
    攻擊, 範圍, 攻擊可重複, 近戰
    基本傷害: 179–269
    暴擊率: 5%
    攻擊傷害: 185%
    攻擊傷害: 185%
    攻擊間隔: 0.9 秒
    造成 85% 更多攻擊傷害
    100% 更多範圍效果
    爆發 +4
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	on_end_golem_death_submerge_01 = "Delete();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/Bone/Bonewall_explode/bonewallexplode.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CelestialCarrionGolem/CelestialBoneGolem"] = {
        name = "Carrion Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 0.9,
        attackRange = 13,
        accuracy = 3.4,
        skillList = {
            "EGBoneGolemConsumeCorpse",
            "BoneGolemMultiAttack",
            "CelestialBoneGolemLeapSlam",
            "CelestialBoneGolemCascade",
            "CelestialBoneGolemCascadeEmpowered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGBoneGolemConsumeCorpse"] = {
        name = "EGBoneGolemConsumeCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneGolemMultiAttack"] = {
        name = "BoneGolemMultiAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bone_golem_attack_speed_+%_final_after_third_combo_index",
            "bone_golem_damage_+%_final_after_third_combo_index",
        },
        levels = {
            [1] = {200, 20, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_attack_repeats",
        },
        levels = {
            [1] = {30, 15, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascade"] = {
        name = "CelestialBoneGolemCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_base_radius_+",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 1, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CelestialBoneGolemCascadeEmpowered"] = {
        name = "CelestialBoneGolemCascadeEmpowered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 100, baseMultiplier = 1.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    Edit

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