Multiple Totems Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (38–70), (40–70) Str, (27–48) Int
Supports skills which summon totems.
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Supported Skills deal (21–40)% less Damage

Additional Effects From Quality:
Supported Skills have (0–10)% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
Level Effect /40
Implicit
Cost & Reservation Multiplier: 140%
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
LevelRequires LevelStrIntSupported Skills deal 40% less DamageExperience
138402740388,734
240412939477,437
342433038583,786
444453137710,359
5464733361,355,511
6484934351,138,877
7505135341,368,233
8525337331,638,338
9545538321,956,648
10565739313,655,184
11585840303,017,327
12606042293,576,232
13626243284,231,667
14646444272,395,078
15656545268,421,063
166666462516,159,983
176767462441,170,367
186868472386,794,448
1969694822157,405,063
2070704821
217220
227419
237618
247817
258016
268215
278414
288613
298812
309011
319110
32929
33938
34947
35956
36965
37974
38983
39992
401001
Attribute /7

Multiple Totems Support

KeyValue
CostiLvl 1: Normal: 1xOrb of Alchemy
DropLevel 38
BaseType Multiple Totems Support
Class Support Gems
Iconv
ItemTypeMetadata/Items/Gems/SupportGemMultiTotem
Referencepoe.ninja, Community Wiki
Supported Gem /18 ⍟
  • Allow Type: SummonsTotem
  • IconName
    Shockwave Totem
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    Rejuvenation Totem
    Summons a totem that has an aura which regenerates life for you and your nearby allies.
    Decoy Totem
    Summons a totem that taunts nearby monsters to attack it.
    Devouring Totem
    Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
    Holy Flame Totem
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Holy Flame Totem of Ire
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    Searing Bond
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
    Siege Ballista
    Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
    Siege Ballista of Splintering
    Summons a ballista totem that attacks with forking arrows. Requires a Bow.
    Ancestral Protector
    Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
    Ancestral Warchief
    Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
    Vaal Ancestral Warchief
    Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
    Shrapnel Ballista
    Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
    Shrapnel Ballista of Steel
    Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
    Artillery Ballista
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
    Artillery Ballista of Cross Strafe
    Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
    Artillery Ballista of Focus Fire
    Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
    Vaal Rejuvenation Totem
    Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
    Multiple Totems Support Unique /1 ⍟
    +18% Chance to Block Attack Damage while wielding a Staff
    Socketed Gems are Supported by Level 1 Multiple Totems
    (40–50)% increased Global Damage
    (10–20)% increased maximum Life
    (10–20)% increased maximum Mana

    Community Wiki

    Edit

    Multiple Totems Support

    Multiple Totems Support is a Support gem that causes the supported totem skill to summon an additional totem on cast and increases the maximum amount of totems for that skill, but lessens the damage dealt with each totem.

    Skill functions and interactions

    Multiple Totems Support can support inherent totem skills such as Holy Flame Totem, skills supported by Ballista Totem Support or Spell Totem Support, and minions who can summon totems (e.g. Raise Spectre).

    While it can support totem skills with cooldowns, namely Decoy Totem, it cannot bypass cooldowns, so only one totem will be summoned at a time. Second Wind Support grants an additional use of Decoy Totem, so in conjunction with Multiple Totems Support it allows summoning two Decoy Totems at once.

    Damage Scaling

    The total possible damage provided by multiple totems support with all totems placed is dependent on how many total totems the character has.

    The formula for calculating a level 21 multiple totems support gem is (base totems without the gem + 2) x (.8) / (base totems without the gem). Some examples include:

    • 1 Totem = (1+2) = 3 x (.8) = 2.4 / (1) = 2.4 times the damage or 140% more damage.

    • 2 Totems = (2+2) = 4 x (.8) = 3.2 / (2) = 1.6 times the damage or 60% more damage.

    Attack and Cast Speed Scaling

    Certain skills, like Wither are unaffected by the downside of less damage, while benefiting from more totems casting. The formula calculates how fast the withered debuff is applied when all totems are placed.

    The formula for calculating any level of multiple totems support gem is (base totems without the gem + 2) / (base totems without the gem). Some examples include:

    • 1 Totem = (1+2) = 3 / (1) = 3 times the casts per second or 200% more casts per second.

    • 2 Totems = (2+2) = 4 / (2) = 2 times the casts per second or 100% more casts per second.

    Version history

    VersionChanges
    3.20.0
  • Multiple Totems Support is no longer offered to the Witch for completing The Eternal Nightmare.
  • 3.15.0d
  • Multiple Totems Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • 3.5.0
  • Multiple Totems Support has been added to the game.

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