Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Scion · Ranger |
3 | Sever the Right Hand | Clarissa | Duelist · Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Fires 3 secondary Projectiles |
Level | Requires Level | Dex | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 10 | 100% | 199,345 |
2 | 31 | 73 | 10 | 101.1% | 285,815 |
3 | 34 | 79 | 10 | 102.1% | 401,344 |
4 | 37 | 85 | 10 | 103.2% | 554,379 |
5 | 40 | 92 | 10 | 104.2% | 477,437 |
6 | 42 | 96 | 11 | 105.3% | 583,786 |
7 | 44 | 100 | 11 | 106.3% | 710,359 |
8 | 46 | 104 | 11 | 107.4% | 1,355,511 |
9 | 48 | 109 | 11 | 108.4% | 1,138,877 |
10 | 50 | 113 | 11 | 109.5% | 1,368,233 |
11 | 52 | 117 | 11 | 110.5% | 1,638,338 |
12 | 54 | 121 | 11 | 111.6% | 1,956,648 |
13 | 56 | 125 | 11 | 112.6% | 3,655,184 |
14 | 58 | 130 | 11 | 113.7% | 3,017,327 |
15 | 60 | 134 | 11 | 114.7% | 7,759,995 |
16 | 62 | 138 | 12 | 115.8% | 15,138,193 |
17 | 64 | 142 | 12 | 116.8% | 26,083,825 |
18 | 66 | 146 | 12 | 117.9% | 62,620,247 |
19 | 68 | 151 | 12 | 118.9% | 211,708,088 |
20 | 70 | 155 | 12 | 120% | |
21 | 72 | 12 | 121.1% | ||
22 | 74 | 12 | 122.1% | ||
23 | 76 | 12 | 123.2% | ||
24 | 78 | 12 | 124.2% | ||
25 | 80 | 13 | 125.3% | ||
26 | 82 | 13 | 126.3% | ||
27 | 84 | 13 | 127.4% | ||
28 | 86 | 13 | 128.4% | ||
29 | 88 | 13 | 129.5% | ||
30 | 90 | 13 | 130.5% | ||
31 | 91 | 13 | 131.1% | ||
32 | 92 | 13 | 131.6% | ||
33 | 93 | 13 | 132.1% | ||
34 | 94 | 13 | 132.6% | ||
35 | 95 | 13 | 133.2% | ||
36 | 96 | 13 | 133.7% | ||
37 | 97 | 13 | 134.2% | ||
38 | 98 | 13 | 134.7% | ||
39 | 99 | 14 | 135.3% | ||
40 | 100 | 14 | 135.8% |
Attribute /10
Tornado Shot
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Projectile |
DropLevel | 28 |
BaseType | Tornado Shot |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable |
ItemType | Metadata/Items/Gems/SkillGemTornadoShot |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot |
Tornado Shot Monster /16 ⍟
Name | Modifiers | Spectre |
---|---|---|
Weathered Watchman | undead description [1] | Y |
Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit | Y |
Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Ainsley Varrich | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Hand of Na'em | monster no beyond portal [1] 25% reduced Movement Speed monster no map drops [1] | Y |
Voll's Vanguard | undead description [1] | Y |
Crystallised Sentry | undead description [1] | Y |
Sun Bleached Vanguard | undead description [1] | Y |
Bloodstained Vanguard | undead description [1] | Y |
Bloodsoaked Vanguard | undead description [1] | Y |
Unravelling Horror | Y | |
Unravelling Horror | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jeinei Yuushu | 50% of Physical Damage Converted to Cold Damage chance to apply suppression on hit % [20] display monster uses suppressing fire text [1] Can have up to 16 additional Traps placed at a time Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Imperial Vanguard | Y | |
Hand of Na'em | monster no beyond portal [1] 25% reduced Movement Speed monster no map drops [1] Monsters grant 300% increased Experience monster no drops [0] | Y |
Microtransactions /4 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Tornado Shot Damage 1 | 25% increased Tornado Shot Damage | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Damage 2 | 40% increased Tornado Shot Damage | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Critical Strike Chance 1 | 60% increased Tornado Shot Critical Strike Chance | 100 |
The Eternal Labyrinth | Enchantment Tornado Shot Critical Strike Chance 2 | 90% increased Tornado Shot Critical Strike Chance | 100 |
The Merciless Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 1 | Tornado Shot fires an additional secondary Projectile | |
The Eternal Labyrinth | Enchantment Tornado Shot Num Of Secondary Projectiles 2 | Tornado Shot fires an additional secondary Projectile | 100 |
Supported By /112 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Point Blank Support Supports projectile skills. | |
Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Slower Projectiles Support Supports projectile skills. | |
Vicious Projectiles Support Supports projectile attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Impale Support Supports attack skills. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | |
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | |
Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Arrow Nova Support Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Vicious Projectiles Support Supports projectile attack skills. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Locus Mine Support Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills. | |
Sadism Support Supports any skill that hits enemies. | |
Volatility Support Supports attack skills. | |
Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Community Wiki
Tornado Shot
Tornado Shot is a bow attack skill which fires a piercing shot that releases projectiles in all directions when it reaches the targeted location. The secondary projectiles fade over time.
Skill functions and interactions
Secondary projectiles: Upon reaching the targeted location, Tornado Shot's projectile releases three secondary arrows in random directions. No target can be hit by more than one secondary arrow from a single explosion.
Multiple projectiles: When Tornado Shot fires additional projectiles, such as when supported by Lesser Multiple Projectiles Support, the arrows are fired side by side, each exploding and releasing three arrows. Enemies can be hit by secondary arrows released by different primary arrows. This makes Tornado Shot with additional projectiles particularly effective against single targets.
Point Blank: Since Tornado Shots secondary arrows are a continuation of the primary arrows (similar to Chain or Fork), their distance traveled for the purposes of Point Blank includes the distance traveled by their primary projectile as well as their own. This means that targets immediately next to the explosion of a primary arrow do not necessarily take the full +30% damage bonus on the secondary arrow.
Projectile speed: Projectile speed will increase the distance that the secondary projectiles travel before disappearing, effectively increasing their range.
Version history
Version | Changes |
---|---|
3.13.0 |
|
3.12.0 |
|
3.9.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.3 |
|
1.2.2 |
|
1.2.1 |
|
1.2.0 |
|
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