猎人阿尔赫兹敏
人形
monster no drops or experience [1]
Al-Hezmin, The Hunter
幽魂N
地区猎人的伏击, 猎人的伏击
标签exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
生命
1300%
生命转为护盾
100%
护甲
+100%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AtlasExiles3
Metadata
AtlasExile3

Object Type

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

StateMachine
{
	create_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_0 =
	"
		HideAllMeshSegments();
		HideAllMeshColliders();
		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
	"

	on_state_visible_1 =
	"
		ShowAllMeshSegments();
		ShowAllMeshColliders();
		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
	"
	
	on_state_intro_1 = 
	"
		IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
	"
}

Actor
{
	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
}

Animated
{
	on_death_flee_01 = 
	"
		HideWeapons( true, true );
		IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
		IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
	"
	
	on_death_01 =
	"
		DoRandom
		(
			{ PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); },
			{ PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); }
		);
	"
	
	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"

	on_event_disappear_for_death_flee_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
	"
}

Preload
{
	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile3"] = {
    name = "Al-Hezmin, The Hunter",
    life = 13,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏
    人形
    monster no drops or experience [1]
    Al-Hezmin, The Hunter
    幽魂N
    标签exile, fast_movement, has_bow, human, humanoid, large_model, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3
    Metadata
    AtlasExile3Standalone

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
    
    StateMachine
    {
    	create_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_0 =
    	"
    		HideAllMeshSegments();
    		HideAllMeshColliders();
    		DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao );
    	"
    
    	on_state_visible_1 =
    	"
    		ShowAllMeshSegments();
    		ShowAllMeshColliders();
    		AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile3Robe.ao, hip_jntBnd );
    	"
    	
    	on_state_intro_1 = 
    	"
    		IfState( encounter, 1, { PlayTextAudio( AlHezminFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 2, { PlayTextAudio( AlHezminFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 3, { PlayTextAudio( AlHezminFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 4, { PlayTextAudio( AlHezminFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 5, { PlayTextAudio( AlHezminFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    	"
    }
    
    Actor
    {
    	on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_B.epk );"
    }
    
    Animated
    {
    	on_death_flee_01 = 
    	"
    		HideWeapons( true, true );
    		IfState( encounter, 1, { PlayTextAudio( AlHezminNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 2, { PlayTextAudio( AlHezminOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 3, { PlayTextAudio( AlHezminTowStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 4, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    		IfState( encounter, 5, { PlayTextAudio( AlHezminThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile3); } );
    	"
    	
    	on_death_01 =
    	"
    		DoRandom
    		(
    			{ PlayTextAudio( AlHezminFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile3); },
    			{ PlayTextAudio( AlHezminFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile3); }
    		);
    	"
    	
    	on_event_addbodyglow_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A_Glow.epk );"
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_B.epk );"
    
    	on_event_disappear_for_death_flee_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk, hip_jntBnd );
    	"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Standalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏
    人形
    Al-Hezmin, The Hunter
    幽魂N
    标签exile, fast_movement, has_bow, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, puncturing_weapon, ranged, red_blood
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 15
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3
    Metadata
    AtlasExile3Influence_

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
    
    Animated
    {
    	on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
    	on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );"
    }
    
    StateMachine
    {
    	on_state_visible_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_In.epk );
    	"
    
    	on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/Portal_Out.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/influence/basilisk_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile3Portal"
    	preload_animated_object = "Metadata/Effects/Environment/labyrinth/airlock/wind/airlockwind.ao"
    	preload_buff_visual = "basilisk_empowered_boss_buff"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Influence_"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
        },
        modList = {
        },
    }
    
    猎人阿尔赫兹敏
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    无法被击退
    Al-Hezmin, The Hunter
    幽魂N
    地区猎人的伏击
    标签施法, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    165%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3Apparition
    Metadata
    AtlasExile3Apparition
    等级
    68
    生命
    1,811,503
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    702
    法术伤害
    1,048
    命中
    290
    攻击间隔
    1.33665
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleePartialChaosWithKnockback
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 441.2 - 661.8 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskProjectileBarrageLarge
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 11 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskWyvern
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskDecapitate
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 12 秒
    攻击速度总降 25%
    EmptyActionAttackBasiliskSpinAttack
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    AtlasBasiliskComboThrust
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击退距离延长 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 210%
    攻击间隔: 1.995 秒
    攻击伤害总增 110%
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击中时造成瘫痪
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    可触发, 法术
    施放间隔: 1 秒
    AtlasBasiliskWyvernFlight
    攻击, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总增 100%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    导致流血
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 15 秒
    攻击速度总降 25%
    近战打击范围 +10
    AtlasBasiliskWyvernGroundCollide
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.995 秒
    攻击伤害总增 25%
    将物理伤害的 50% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 70%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 317.7 - 476.5 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3Apparition"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    无法被击退
    Al-Hezmin, The Hunter
    幽魂N
    地区猎人的伏击, 猎人阿尔赫兹敏
    标签施法, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    165%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionUber
    等级
    83
    生命
    32,943,972
    护甲
    184,954
    闪避值
    7,860
    能量护盾
    15,319
    伤害
    1,692
    法术伤害
    2,526
    命中
    518
    攻击间隔
    1.33665
    经验值
    144,452
    异常状态临界值
    6,002,899
    冰缓
    18,981
    Shock
    18,981
    Brittle
    107,386
    Scorch
    18,981
    Sap
    52,441
    MeleePartialChaosWithKnockback
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 817.8 - 1227 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskProjectileBarrageLarge
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 11 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskWyvern
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskDecapitate
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 12 秒
    攻击速度总降 25%
    EmptyActionAttackBasiliskSpinAttack
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    AtlasBasiliskComboThrust
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击退距离延长 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 210%
    攻击间隔: 1.995 秒
    攻击伤害总增 110%
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击中时造成瘫痪
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    可触发, 法术
    施放间隔: 1 秒
    AtlasBasiliskWyvernFlight
    攻击, 可触发
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总增 100%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    导致流血
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 15 秒
    攻击速度总降 25%
    近战打击范围 +10
    AtlasBasiliskWyvernGroundCollide
    可触发, 攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.995 秒
    攻击伤害总增 25%
    将物理伤害的 50% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 2687–4031
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 70%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 588.8 - 883.2 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
    
    StateMachine
    {
    	on_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_state_epk_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    
    	on_state_emerging_1 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );
    	"
    
    	on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
    }
    
    Life
    {
    	on_death = "PlayInterlude( Audio/Music/AtlasRework/BasiliskResolve, 0.5 );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    
    	on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Submerge_A.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionUber"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    无法被击退
    Al-Hezmin, The Hunter
    幽魂N
    标签施法, chaos_affinity, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    165%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionStandalone
    等级
    68
    生命
    1,811,503
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    702
    法术伤害
    1,048
    命中
    290
    攻击间隔
    1.33665
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MeleePartialChaosWithKnockback
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 441.2 - 661.8 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileBarrage
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskProjectileBarrageLarge
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 11 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskWyvern
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    近战打击范围 +10
    EmptyActionAttackBasiliskDecapitate
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 12 秒
    攻击速度总降 25%
    EmptyActionAttackBasiliskSpinAttack
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    AtlasBasiliskComboThrust
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击退距离延长 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 210%
    攻击间隔: 1.995 秒
    攻击伤害总增 110%
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateRightToLeft
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDecapitateLeftToRight
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.995 秒
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 350%
    中毒持续时间延长 200%
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeft
    AtlasExileBasiliskDodgeRight
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBack
    monster dodge direction [3]
    AtlasBasiliskDecapThrust
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击中时造成瘫痪
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeLeftAttack
    AtlasExileBasiliskDodgeRightAttack
    monster dodge direction [1]
    AtlasExileBasiliskDodgeBackAttack
    monster dodge direction [2]
    AtlasBasiliskWyvernSpawner
    可触发, 法术
    施放间隔: 1 秒
    AtlasBasiliskWyvernFlight
    攻击, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 200%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总增 100%
    将物理伤害的 25% 转化为混沌伤害
    击中时使其中毒
    中毒伤害提高 100%
    base is projectile [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [97]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectileImpact
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    导致流血
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDualProjectile2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 5%
    攻击间隔: 1.995 秒
    投射物贯穿所有目标
    攻击伤害总降 95%
    将物理伤害的 25% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [98]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EmptyActionAttackBasiliskProjectileLarge
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 15 秒
    攻击速度总降 25%
    近战打击范围 +10
    AtlasBasiliskWyvernGroundCollide
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.995 秒
    攻击伤害总增 25%
    将物理伤害的 50% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    MeleePartialChaosWithKnockbackBasilisk
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.995 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 70%
    将物理伤害的 25% 转化为混沌伤害
    base knockback speed +% [100]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskShoulderMortar2
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    攻击暴击率: 5%
    施放间隔: 1 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 317.7 - 476.5 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [3]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    SSMAtlasExileBasiliskViperRanged
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [579]
    monster no drops or experience [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance2Immediate"
    	basic_action = "ChangeToStance1Immediate"
    	on_end_MonsterDodge = "FaceNearestPlayer();"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "ragdoll = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_ragdoll_1 =
    	"
    		AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao, root_jntBnd, 0.67 );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/connectToBody.epk, Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );
    	"
    
    	on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile3Ragdoll.ao );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_death_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/onAct_death.ao );
    	"
    }
    
    Render
    {
    	selection_height_override = 450.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionStandalone"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePartialChaosWithKnockback",
            "MeleePartialChaosWithKnockbackBasilisk",
            "AtlasBasiliskWyvernFlight",
            "AtlasBasiliskDualProjectile",
            "AtlasBasiliskDualProjectile2",
            "SSMAtlasExileBasiliskViperRanged",
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskDecapThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDecapitateRightToLeft",
            "AtlasBasiliskDecapitateLeftToRight",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskDualProjectileImpact",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskProjectileBarrage",
            "EmptyActionAttackBasiliskProjectileBarrageLarge",
            "EmptyActionAttackBasiliskProjectileLarge",
            "EmptyActionAttackBasiliskWyvern",
            "EmptyActionAttackBasiliskDecapitate",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasBasiliskWyvernSpawner",
            "AtlasExileBasiliskShoulderMortar",
            "AtlasExileBasiliskShoulderMortar2",
            "AtlasExileBasiliskDodgeLeft",
            "AtlasExileBasiliskDodgeRight",
            "AtlasExileBasiliskDodgeBack",
            "AtlasExileBasiliskDodgeLeftAttack",
            "AtlasExileBasiliskDodgeRightAttack",
            "AtlasExileBasiliskDodgeBackAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaosWithKnockbackBasilisk"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernFlight"] = {
        name = "AtlasBasiliskWyvernFlight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_damage_+%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile"] = {
        name = "AtlasBasiliskDualProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {97, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectile2"] = {
        name = "AtlasBasiliskDualProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {98, 25, baseMultiplier = 0.05, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAtlasExileBasiliskViperRanged"] = {
        name = "SSMAtlasExileBasiliskViperRanged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 579, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapThrust"] = {
        name = "AtlasBasiliskDecapThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "global_maim_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateRightToLeft"] = {
        name = "AtlasBasiliskDecapitateRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDecapitateLeftToRight"] = {
        name = "AtlasBasiliskDecapitateLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_poison_duration_+%",
            "base_poison_damage_+%",
            "is_area_damage",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, 200, 350, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDualProjectileImpact"] = {
        name = "AtlasBasiliskDualProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_bleed_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrage"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileBarrageLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileBarrageLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskProjectileLarge"] = {
        name = "EmptyActionAttackBasiliskProjectileLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskWyvern"] = {
        name = "EmptyActionAttackBasiliskWyvern",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
        },
        levels = {
            [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskDecapitate"] = {
        name = "EmptyActionAttackBasiliskDecapitate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernSpawner"] = {
        name = "AtlasBasiliskWyvernSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar"] = {
        name = "AtlasExileBasiliskShoulderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskShoulderMortar2"] = {
        name = "AtlasExileBasiliskShoulderMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 15, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeft"] = {
        name = "AtlasExileBasiliskDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRight"] = {
        name = "AtlasExileBasiliskDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBack"] = {
        name = "AtlasExileBasiliskDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeLeftAttack"] = {
        name = "AtlasExileBasiliskDodgeLeftAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeRightAttack"] = {
        name = "AtlasExileBasiliskDodgeRightAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeBackAttack"] = {
        name = "AtlasExileBasiliskDodgeBackAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [5]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceHunter
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 5 Max: 5 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    无法被击退
    Al-Hezmin, The Hunter
    幽魂N
    标签施法, chaos_affinity, elderslayer, energy_armour, exile, fast_movement, human, humanoid, hunter_conqueror_boss, is_unarmed, large_model, medium_height, melee, not_dex, ranged, red_blood, slashing_weapon
    生命
    1300%
    生命转为护盾
    100%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    165%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 45
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasExiles3Apparition
    Metadata
    AtlasExile3ApparitionAtlas_
    等级
    68
    生命
    1,811,503
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    702
    法术伤害
    1,048
    命中
    290
    攻击间隔
    1.33665
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    EmptyActionAttackBasiliskSpinAttack
    攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    冷却时间: 18 秒
    攻击速度总降 25%
    AtlasBasiliskComboThrust
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 40%
    攻击间隔: 1.995 秒
    击中时击退敌人
    攻击伤害总降 60%
    将物理伤害的 25% 转化为混沌伤害
    击退距离延长 100%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskComboSlam
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 210%
    攻击间隔: 1.995 秒
    攻击伤害总增 110%
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskDashSlash
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击间隔: 1.995 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasBasiliskWyvernGroundCollide
    可触发, 攻击
    基本伤害: 1115–1672
    攻击暴击率: 5%
    攻击伤害: 125%
    攻击间隔: 1.995 秒
    攻击伤害总增 25%
    将物理伤害的 50% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    AtlasExileBasiliskDodgeToTarget
    法术, 位移
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    StateMachine
    {
    	define_shared_state = "spawned"
    	define_shared_state = "fade_out"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Positioned
    {
    	blocking = false
    }
    
    DiesAfterTime
    {
    	time_until_death = 8.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	height_offset = 100
    }
    
    StateMachine
    {
    	create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk, 1.0 );"
    	on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/Apparition_Emerge_A.epk );"
    	create_state_fade_out_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    	on_or_create_state_fade_out_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_addfadeepk_for_idle_atlas_01 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/on_act_apparition/deathfade.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Basilisk/apparitionEPK/bodyfx.epk );
    	"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AtlasExile3ApparitionAtlas_"] = {
        name = "Al-Hezmin, The Hunter",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 45,
        accuracy = 1,
        skillList = {
            "AtlasBasiliskComboThrust",
            "AtlasBasiliskComboSlam",
            "AtlasBasiliskDashSlash",
            "AtlasBasiliskWyvernGroundCollide",
            "EmptyActionAttackBasiliskSpinAttack",
            "AtlasExileBasiliskDodgeToTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboThrust"] = {
        name = "AtlasBasiliskComboThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 100, 25, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskComboSlam"] = {
        name = "AtlasBasiliskComboSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskDashSlash"] = {
        name = "AtlasBasiliskDashSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBasiliskWyvernGroundCollide"] = {
        name = "AtlasBasiliskWyvernGroundCollide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBasiliskSpinAttack"] = {
        name = "EmptyActionAttackBasiliskSpinAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasExileBasiliskDodgeToTarget"] = {
        name = "AtlasExileBasiliskDodgeToTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 猎人阿尔赫兹敏

    猎人阿尔赫兹敏
    Id: MavenAtlasExile3
    Act: 11
    Al-Hezmin, The Hunter
    猎人阿尔赫兹敏 Attr /6
    名字显示物品素质
    章节11
    怪物等级0
    头目猎人阿尔赫兹敏
    Card Tags猫咪议会 头目
    比死亡更悲惨的命运 头目
    恐魔症 头目
    永恒之战 头目
    预见的代价 头目
    志向高远 头目
    (Old) Divination Card猫咪议会 头目
    恐魔症 头目
    志向高远 头目
    永恒之战 头目
    猫咪议会
    恐魔症
    志向高远
    永恒之战
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    等级名字经验值伤害攻击间隔生命护甲闪避值能量护盾
    0猎人阿尔赫兹敏001.9950000

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