竞技挑战者 Attr /17 ⍟
名字 | 显示物品素质 |
---|---|
ID | AscendancyGladiator14 |
Icon | Art/2DArt/SkillIcons/passives/Gladiator/GLADBloodAndSand.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | 卫士 |
PassiveSkillsHash | 758 |
Ruthless mode | 每个挑战球使总攻击和移动速度总增 1% 在血姿态下击中稀有或传奇敌人时,有 25% 的几率获得一个挑战球 在沙姿态下击败敌人时,会获得一个挑战球 挑战球上限 +10 (你默认为血姿态) |
Reference | Community Wiki |
Community Wiki
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Arena Challenger
Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood Stance and Sand Stance. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.