Arena Challenger
Ascendancy: Gladiator
Character: Duelist
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges
(You are in Blood Stance by default)
Arena Challenger Attr /17 ⍟
NameShow Full Descriptions
IDAscendancyGladiator14
IconArt/2DArt/SkillIcons/passives/Gladiator/GLADBloodAndSand.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDGladiator
PassiveSkillsHash758
Ruthless mode
1% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
+10 to Maximum Challenger Charges
(You are in Blood Stance by default)
ReferenceCommunity Wiki

Community Wiki

Edit

Arena Challenger

Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood Stance and Sand Stance. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.