競技場挑戰者 Attr /17 ⍟
名字 | 顯示物品素質 |
---|---|
ID | AscendancyGladiator14 |
Icon | Art/2DArt/SkillIcons/passives/Gladiator/GLADBloodAndSand.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | 衛士 |
PassiveSkillsHash | 758 |
Ruthless mode | 每顆挑戰球有 1% 更多攻擊和移動速度 在血腥姿態時,你擊中稀有或傳奇敵人有 25% 機率獲得 1 顆挑戰球 在沙戮姿態時,你擊殺敵人獲得 1 顆挑戰球 +10 最大挑戰球 (預設為血腥姿態) |
Reference | Community Wiki |
Community Wiki
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Arena Challenger
Arena Challenger is a notable Ascendancy passive skill for the Gladiator that interacts with Blood Stance and Sand Stance. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more attack speed and movement speed, stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.