Leuchtfeuer der Unumgänglichkeit
Konstrukt
Monster gewähren 100% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann nicht zurückgestoßen werden
emerge speed +% [0,30]
Beacon of Inevitability
SpectreN
Tagsblight_monster, construct, extra_extra_small_height, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Leben
1000%
Ailment Threshold
1000%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
100%
Type
BlightTemplarShieldBearerLarge
Metadata
TemplarShieldBearerLarge_
Stufe
68
Leben
1,393,464
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
851
Zauberschaden
1,270
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
BlightRelicProximityShieldLarge
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.5 Sek.
Direkter Schaden von Gegnern außerhalb des Schilds kann Euch nichts anhaben.
inside shield [#]
active skill area of effect radius +% final [100]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

BaseEvents
{
	on_construction_complete =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}

Render
{
	selection_height_override = 50.0
	selection_position_offset = "0, 0, -80"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/TemplarShieldBearerLarge_"] = {
    name = "Beacon of Inevitability",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightRelicProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightRelicProximityShieldLarge"] = {
    name = "BlightRelicProximityShieldLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
1500% erhöhte Menge fallen gelassener Gegenstände
2000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • Kann nicht zurückgestoßen werden
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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