必經之塔
創造物
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
emerge speed +% [0,30]
Beacon of Inevitability
幽魂N
標籤blight_monster, construct, extra_extra_small_height, ghost_armour, is_unarmed, non_attacking, very_slow_movement
生命
1000%
異常狀態臨界值
1000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
100%
類型
BlightTemplarShieldBearerLarge
Metadata
TemplarShieldBearerLarge_
等級
68
生命
1,393,464
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
877,882
冰緩
2,776
感電
2,776
易碎
15,704
焦灼
2,776
殘喘
7,669
BlightRelicProximityShieldLarge
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.5 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
active skill area of effect radius +% final [100]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

BaseEvents
{
	on_construction_complete =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}

Render
{
	selection_height_override = 50.0
	selection_position_offset = "0, 0, -80"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/TemplarShieldBearerLarge_"] = {
    name = "Beacon of Inevitability",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightRelicProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightRelicProximityShieldLarge"] = {
    name = "BlightRelicProximityShieldLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域