Faro de inevitabilidad
Constructo
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un %
No puede ser empujado
emerge speed +% [0,30]
Beacon of Inevitability
SpectreN
Tagsblight_monster, construct, extra_extra_small_height, ghost_armour, is_unarmed, non_attacking, very_slow_movement
Vida
1000%
Ailment Threshold
1000%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
200%
Model Size
100%
Type
BlightTemplarShieldBearerLarge
Metadata
TemplarShieldBearerLarge_
Nivel
68
Vida
1,393,464
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
877,882
Chill
2,776
Shock
2,776
Brittle
15,704
Scorch
2,776
Sap
7,669
BlightRelicProximityShieldLarge
Spell, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 0.5 seg
No puedes ser dañado por el daño directo de los enemigos fuera del escudo.
inside shield [#]
active skill area of effect radius +% final [100]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

BaseEvents
{
	on_construction_complete =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 );
		QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle );
	"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );"
}

Render
{
	selection_height_override = 50.0
	selection_position_offset = "0, 0, -80"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/TemplarShieldBearerLarge_"] = {
    name = "Beacon of Inevitability",
    life = 10,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightRelicProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightRelicProximityShieldLarge"] = {
    name = "BlightRelicProximityShieldLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un %
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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